Grim Vestige (Full Version)

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Suikoman444 -> Grim Vestige (6/24/2006 13:42:58)

Grim Vestige

«Accurate 20% proc Melee Ice sword. Mastercraft; can swap between Ice and Darkness damage.»

Location: Z-Token Weapon Shop
Level	90	130
PowLvl	100	140

Price	8140	12155
S <48h	7326	10939
  >48h	4070	6077
Type: Melee
Element: Ice (or Darkness; See effect)
Damage	10-40	12-49
BTH	13	18
SPECIAL
Hits: 4
Type: Magic
Element: Darkness, Ice, Darkness, Ice
BR%	297.52	359.01
LS%	193.10	260.17
+BTH	49	59
Rate: 20%

EFFECT
  • All normal player attacks gain +2 BTH and deal *85/87 damage.
  • Click the orb to swap between Ice and Darkness damage.
  • Scales with you using the below formulas (See Appendix below for numbers):
      For each two levels you gain, the "NewBuyLevel" increases by one:
      New Buy Level: BuyLvl + (YourLvl-BuyLvl)/2, rounded down
      
      You then apply the Z-Token boost:
      New Power Level: If NewBuyLvl <= 80, then NewPowLvl= ROUND(39.98605457*1.01019365^NewBuyLvl)
      Otherwise, NewPowLvl= NewBuyLvl +10
      
      The weapon then scales its stats based on the new power level:
      Base: ROUND(2 * (1 - 0.6) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1)
      Rand: ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl)-Base))
      BTH: ROUND(NewPowLvl/8)
      
      SPECIAL
      BR%: ROUND(-0.000349*NewPowLvl^3 + 0.0552*NewPowLvl^2 + 8.01*NewPowLvl + 167)
      LS%: ROUND(100+6.6*NewPowLvl)
      +BTH: ROUND(200/8 + min(5*NewPowLvl - 400, 200) / 20 + NewPowLvl/8)
    DESCRIPTION
    Forged by a Necromancer in a fire fueled by burning dracolich bones, this weapon lets you choose whether to attack with ice or darkness by clicking the large orb on the hilt. It also increases in deadly power as you level up!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Grim_Vestige.jpg[/image]

    Image from LightningBlade. Numbers and scaling formula from In Media Res. Additional thanks to KlawdStrife and DarkDevil.


    Analysis

    Special starts out with:
    Level	90	130
    PowLvl	100	140
    
    BR%	1171	1413
    LS%	760	1024
    +BTH	42	52
    Special gains +7 BTH and deals *85/92 damage. It also does *1.1 damage for the different elements. With four equally powerful hits, each hit does *1/4 damage.

    MC: Can swap between Ice and Darkness damage without penalty.

    All this has ALREADY been factored into the above numbers.



    Updates

    June 24, 2006: The weapon was released.
    ??/??/??: Damage was updated. Old stats were:
    Level	35
    Damage	8-34
    July 18, 2007(?): Damage and special damage formula was updated. Old stats were:
    Level	35
    Damage	8-33
    
    Special	Level*0.3 to Level each
    June 8, 2012(?): Level, price, sellback and damage were updated. Old stats were:
    OldLvl	35
    NewLvl	90
    Price	3500
    S <48h	3150
      >48h	1750
    
    Damage	8-32
    February 4, 2014: The weapon was completely revamped with a new tier added. Old stats were:
    Level	90
    Price	14800
    S <48h	13320
      >48h	7400
    
    Damage	11-43
    BTH	10
    
    SPECIAL
    Damage	2*((Level/20)+1) to 8*((Level/20)+1)) per hit
    LS%	0
    +BTH	10 + Level/6.5
    Rate	25%


    Appendix

    Level 90
    YourLvl	90	100	110	120	130	140	150
    PowLvl	90	105	110	115	120	125	130
    
    Damage	10-40	10-41	10-42	11-43	11-44	11-45	12-46
    BTH	13	13	14	14	15	16	16
    
    BR%	297.52	308.19	318.10	327	335.38	342.75	349.10
    LS%	193.10	201.48	209.87	218.25	226.64	235.02	243.40
    +BTH	49	51	53	55	57	57	58
    Level 130
    YourLvl	130	140	150
    PowLvl	140	145	150
    
    Damage	12-49	12-50	13-50
    BTH	18	18	19
    
    BR%	359.01	362.06	364.09
    LS%	260.17	268.56	276.94
    +BTH	59	60	60




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