The appearance is based on your hair colour and whether your face is male or female.
DESCRIPTION
Draw upon your inner strength and transform into a Vampire! - Vampire Transformation
Serving Queen Safiria proudly in the battle against the Werewolf King and his army. - Vamp
Serving Queen Safiria proudly in the battle against the Werewolf King and his army. This armour is only usable by players who have properly unlocked it by completing the advanced vampire quest. - Advanced Vamp
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Vampire%20Transformation%20M.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Vampre%20Transformation.jpg[/img]
Skills
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Vamp%20Skill%20Tree.jpg[/img]
Level 1: Blood-Letting - Toggle
Time to spill some blood! This skill empowers your weapon attacks and spells to cause your foe to start bleeding from their wounds! This costs «» per turn to maintain.
Toggle. At the end of your turn, you pay the listed SP cost and your opponent starts Bleeding (0.2*[Hits connected]/[Hits attempted] power). It counts all your weapon attacks and spell hits. [MainStat] is determined based on the last applicable hit. Your opponent can resist with a save at a +0 bonus.
Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost 9 11 12 13 14 16 17 18 20 21 22 39 51 72 84 98
Level 2: Drink - Passive Guardian Only
Now that you got your opponent's blood flowing, it's time for a sip! This ability lets you heal HP equal to 25% of the damage inflicted by the Bleed Status
When your opponent takes damage from bleeding, you heal HP equal to 25% of the damage.
Level 3: Alluring Pressence - Toggle
Vampires have a certain mystique about them, making them seem unearthly and liminal and other fancy words. You can now draw upon your vampire powers to enhance your CHA at the cost of a small MP upkeep.
Boosts Charisma for the listed MP cost per turn
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
CHA 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
MP 10 10 14 14 17 17 21 21 24 24 24 42 42 42 47 47
Level 4: Mesmerize - Active Guardian Only
Gaze at your opponent and convince them to attack themself! This quick-cast skill doesn't take a turn to cast. This skill is only usable twice per turn
Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Pay the listed SP to inflict Control on your opponent (1.0982 Turns). The opponent can resist with a save at +20 bonus.
Level: PowLvl vs MonsterLvl
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost 19 21 24 26 28 31 34 36 39 42 45 77 102 144 168 196
Level 5: Children of the Night - Active
Call forth a swarm of bats to battle by your side! The bats costs a bit of mana every turn to keep under your control and can leave your foe Blinded, Vulnerable, and Bleeding!
Summons a Bat Swarm as a Guest. Use the skill again to dismiss the Swarm. Summoning or dismissing it will not use a turn.
Level 6: Mist Form Guardian Only
Temporarily transform yourself into a cloud of mist to heal yourself! Then, leave a cloud of mist over the battlefield, enhancing your blocking!
Heals you for the listed amount. Afterwards, you gain a Defence Boost (3 rounds, +20.238 defence)
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
Damage 4-12 5-14 5-16 6-18 7-21 8-23 8-25 9-28 10-30 11-33 12-35 22-66 30-91 44-133 53-157 63-188
Stat 58.1 65.03 71.96 78.89 85.82 92.75 99.68 106.61 113.54 120.47 127.4 196.7 242.9 312.2 346.85 388.43
SPCost 19 21 24 26 28 31 34 36 39 42 45 193 255 360 419 490
Level 7: Eldritch Attunement - Passive
Your connection to the mystical grows stronger, letting you gain a bit of MP each round.
Every turn, regenerate the listed MP per round.
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
MPHeal 2.5 2.8 3.1 3.5 3.8 4.1 4.5 4.9 5.2 5.6 6 10.3 13.6 19.2 22.3 26.4
Level 8: Ancient Wisdom - Toggle Guardian Only
Vampires are immortal, barring any mistakes. That old age lets you draw on eldritch secrets, granting you a boost to your INT for a small MP upkeep.
Boosts Intellect for the listed MP cost per turn
Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
INT 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
MP 10 10 14 14 17 17 21 21 24 24 24 42 42 42 47 47
Level 9: Nightfall - Active
Call forth the powers of the night to cast this spell, inflicting high Darkness damage to your foe!
Darkness SPell that deals the listed damage. Does not respect your weapon special.
Element: Darkness
Hits: 1 Level 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost Magic 47 53 59 65 71 78 84 91 98 105 112 193 255 360 419 490
Mel/Ran 38 42 47 52 57 62 67 73 78 84 90 154 204 288 335 392
Damage 3-11 4-12 5-13 5-16 6-17 6-20 7-22 8-24 9-25 11-34 12-39 80-241 111-335 170-508 207-618 234-703
Stat% 186.75 209.03 231.3 253.58 275.85 298.13 320.4 342.68 364.95 466.81 509.76 716.49 898.47 1192.85 1367.67 1451.9
BTH 2 3 4 4 5 6 7 7 8 9 10 17 22 30 33 38
Level 10: Evolve - Toggle Guardian Only
[image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Evolved%20Vamp%20Skill%20Tree.jpg[/image]
Draw upon secret necrotic energies to transform yourself! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You also pay « » MP and « » SP per turn to further buff your damage and heal HP based on the damage inflicted!
Armour becomes fully-offensive ( Armour Lean x1.25).
If you have the listed MP/SP Cost, your armour attacks deal the listed damage. Melee/Ranged Specials deal 1.75x damage, Magic Specials deal 2x damage. Spells cast in this form gain +37.5% non-LS damage. You lose access to all Active Abilities. Normal attacks become:
HITS: 4
Type: «As Weapon»
Element: «As Weapon»
Mel/Ran Magic
PowLvl 40 70 90 120 135 150G PowLvl 40 70 90 120 135 150G
BR% 110 155 185 230 252.5 279.5 BR% 82.5 116.25 138.75 172.5 189.38 209.63
Stat% 91 140.5 173.5 223 247.75 277.45 Stat% 91 140.5 173.5 223 247.75 277.45
BtH 5 8 11 15 16 19 BtH 5 8 11 15 16 19
MPCost 30 51 68 96 112 131 MPCost 30 51 68 96 112 131
SPCost 45 77 102 144 168 196 SPCost 45 77 102 144 168 196
Bonus Stat damage is increased to STR/4 for Melee, STR/5+DEX/10 for Ranged, and INT/4 for Magic. Your attacks take -12.5% (Melee/Ranged) or -25% (Magic) additive damage. This does not affect LS damage; not factored into the numbers above. All damage dealt in this form deal a further *7/8 damage (This includes Spells). You heal HP = 1/8 of the damage dealt. If you do not have enough MP/SP, then it does a normal 2 Hit attack instead.
[image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Vamp%20Transformation%20Evolved%20M.jpg[/image][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Subrace%20Vamp/Vampire%20Transformation%20Evolved.jpg[/img]
Numbers thanks to In Media Res. Evolved Male Image thanks to Zeldax. Vamp Female Image thanks to mega000200.
Analysis
Starts off as a standard armour attack:
ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 153
BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 694 892 991 1109.8
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19
With two equally powerful hits, each hit does *1/2 damage.
Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.
Lvl. 6 and Lvl. 9 start out as standard skills:
ClassLv 6 7 8 9 10 10 10 10 10 10
PowLvl 28 31 34 37 40 70 90 120 135 153
Damage 24-72 31-94 29-86 31-94 34-101 63-189 86-259 127-380 150-448 179-537
Stat% 284.8 344.2 324.4 344.2 364 562 694 892 991 1109.8
BTH 7 9 8 9 10 17 22 30 33 38
EleComp N/A N/A N/A 1.20552 1.24483 1.27490 1.29463 1.33728 1.38009 1.27490
Lvl. 6: Deals *0.85 as an auto-hit penalty. Takes -50% additive damage to pay for the Defence Boost.
Lvl. 9: Multiplied by the listed EleComp.
Updates
November 19, 2004: The armour was released as the Vamp armour.
October 20, 2017: The armour was updated