Knight's Term (Full Version)

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geopetal -> Knight's Term (9/4/2006 23:20:21)

Knight's Term

«Fully Offensive Mastercraft armor with slightly lower accuracy. Good against Fire. Has a small chance of giving you an extra turn.»

Also see:
Level: 60
Power Level: 60, Mastercraft
Price: 4,094 Gold
Sellback: 2,047 Gold
Location: Ruins of Alnaphar! Valley of Legends
Element: Fire

COMBAT DEFENCE
Melee: 40
Ranged: 36
Magic: 36

ELEMENTAL MODIFIER
Fire: 69%
Water: 95%
Wind: 92%
Ice: 99%
Earth: 90%
Energy: 81%
Light: 87%
Darkness: 93%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 89.608% Base, 89.608% Random, and 158.734% Stats each
BTH: +5 plus Stats each

EFFECT:
Every turn, there is a 8.6*[# of hits that connected] / [# of hits attempted]% chance of invoking Knight's Privilege* (re-named Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells. If you didn't make any such attacks, then you just use a flat 7.143% rate. The monster can resist** this with a save, for which it takes a +0 penalty:
    Level: 60 vs. MonsterLevel
    Major: 140 vs. MonsterCHA
    Minor: PlayerLUK vs. MonsterLUK
*You invoke the Knight's Privilege!
**The foe resists your invocation of the Knight's Privilege!

DESCRIPTION
The mighty armor of kings long forgotten! This armor grants such authority that you can command your enemies to give you extra attacks.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/OverlordsDynastyarmor.jpg[/image]

Numbers, effect, names and description thanks to Ash and Dev.




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