Vassal's Stay (Full Version)

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geopetal -> Vassal's Stay (9/5/2006 1:15:11)

Vassal's Stay

«Fully Offensive Mastercraft armor with slightly lower accuracy. Good against Fire. Has a small chance of giving you an extra turn.»

Also see:
Level: 45
Power Level: 45, Mastercraft
Price: 902 Gold
Sellback: 451 Gold
Location: Ruins of Alnaphar! Valley of Legends
Element: Fire

COMBAT DEFENCE
Melee: 37
Ranged: 33
Magic: 33

ELEMENTAL MODIFIER
Fire: 79%
Water: 97%
Wind: 93%
Ice: 99%
Earth: 91%
Energy: 83%
Light: 89%
Darkness: 95%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 75.271% Base, 75.271% Random, and 126.988% Stats each
BTH: +3 plus Stats each

EFFECT:
Every turn, there is a 8.6*[# of hits that connected] / [# of hits attempted]% chance of invoking Vassal's Privilege* (re-named Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells. If you didn't make any such attacks, then you just use a flat 7.143% rate. The monster can resist** this with a save, for which it takes a +0 penalty:
    Level: 45 vs. MonsterLevel
    Major: 105 vs. MonsterCHA
    Minor: PlayerLUK vs. MonsterLUK
*You invoke the Vassal's Privilege!
**The foe resists your invocation of the Vassal's Privilege!

DESCRIPTION
The mighty armor of kings long forgotten! This armor grants such authority that you can command your enemies to give you extra attacks.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/OverlordsDynastyarmor.jpg[/image]

Numbers, effect, names and description thanks to Ash and Dev.




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