geopetal -> Intrepid Gatekeeper (9/27/2006 21:44:58)
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Intrepid Gatekeeper Also see Resolute Gatekeeper, Tenacious Gatekeeper, Stalwart Gatekeeper, Undaunted Gatekeeper, Valiant Gatekeeper, Indomitable Gatekeeper, Insurmountable Gatekeeper Level: 62 Power Level: 75, Mastercaft Price: 3,355 Z-Tokens Sellback: 3,019 Z-Tokens for the first 48 hours, then 1,677 Z-Tokens Location: Z-Token Item Shop Element: Neutral COMBAT DEFENCE Melee: 42 Ranged: 40 Magic: 38 ELEMENTAL MODIFIER Fire: 76% Water: 92% Wind: 88% Ice: 92% Earth: 88% Energy: 84% Light: 76% Darkness: 61% ATTACK #1 Hits: 2 Type: «As weapon» Element: «As weapon» Damage: 166.4% Base, 166.4% Random, and 304.7% Stats each BTH: +7 plus Stats each Rate: 33.(3)% ATTACK #2 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 325% Base, 325% Random, and 595% Stats BTH: +9 plus Stats Rate: 33.(3)% ATTACK #3 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 317.5% Base, 317.5% Random, and 581.3% Stats each BTH: +11 plus Stats each Rate: 33.(3)% EFFECT Armor has a 1.79% chance of getting a guaranteed block against any independent hit that is not supposed to be unmissable, regardless of your stats, defenses or the hit's accuracy. Every turn, there is a 4.205*[# of hits that connected] / [# of hits attempted]% chance of invoking Gatekeeper's Privilege* (re-named Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells. If you didn't make any such attacks, then you just use a flat 3.57% rate. The monster can resist** this with a save, for which it takes a +0 penalty: Level: 75 vs. MonsterLevel Major: 170 vs. MonsterCHA Minor: PlayerLUK vs. MonsterLUK *You invoke the Gatekeeper's Privilege! **The foe resists your invocation of the Gatekeeper's Privilege! DESCRIPTION The hybrid armor of Halliphax, Gatekeeper of Alnaphar, is a cross of Reign Plate and the Shadow Cloak. Possesses three attacks, each with bonuses. [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Gatekeeper.png[/image] Numbers, names and description thanks to Dev. Write-up thanks to AVA. Image and attack stats thanks to BlackAces. Additional thanks to Balu. Corrections thanks to Prince Alteon and Keno Chao. Analysis Starts off as an average armor (not offensive/defensive), which is 325% Base, Random and 595% Stats, with 9 BTH. Attack #1 deals *85/83 damage, but takes -2 BTH. Since there are two hits, each hit deals 50% damage. Attack #2 is a standard 1-hit attack, with no leans. Attack #3 deals *85/87 damage, but gains +2 BTH. The armor's Mastercraft bonus is used to give the armor a small chance to block any incoming hit that is not supposed to be unmissable and a small chance for an extra turn each round.
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