Wallo -> Shinobi Shozoku (4/22/2005 19:10:33)
|
Shinobi Shozoku Level: 30 Price: 3,000 426 Sellback: 1,500 213 Location: Ninja Class COMBAT DEFENCE* Melee: 32 Ranged: 33 Magic: 32 ELEMENT MODIFIER** Fire: 95% Water: 105% Wind: 95% Ice: 95% Earth: 95% Energy: 95% Light: 100% Darkness: 85% NOTES ClassLevel is your current Ninja Class Level SkillLevel is your (scaled) Skill Level. It is chosen by clicking on the Ninja logo in the Skill menu. EffectiveLevel is your effective Level. It is equal to 30 + 4*ClassLevel ScaledEffectiveLevel is your scaled effective Level. It is equal to 30 + 4*SkillLevel. EFFECT *You gain a bonus to each Combat Defence equal to ClassLevel. **You gain a bonus to each Element Modifier equal to [ClassLevel / 2] rounded down. DESCRIPTION The armor of Ninjas! Buy this only if you want to train as a Ninja and learn deadly abilities such as Swift Slash, Sacred Duality, Viper's Bite and more! NORMAL ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: [round(0.5548*ClassLevel^2 + 6.4522*ClassLevel + 140.96)]*50% Base, Random and Stats each BTH: [ClassLevel/2+8], rounded up, plus Stats each [image]http://i122.photobucket.com/albums/o261/feral_john/ShinobiShozoku.png[/image]
SKILLS [image]http://img17.imageshack.us/img17/6573/ninjakhm.jpg[/image] Level 1: Swift Slash! Slash at ninja speeds, making it hard for the enemy to dodge!Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: **Base: [(160 + ScaledEffectiveLevel*4.8) * 17/18]% **Random: [(160 + ScaledEffectiveLevel*4.8) * 17/18]% **Stats: [(160 + ScaledEffectiveLevel*7.04) * 17/18]% BTH: +(ScaledEffectiveLevel/8) + 5, rounded down, plus Stats Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.8325 ] SP, rounded normally Level 2: Smoke Bomb - Active Throw down a smoke bomb to decrease your enemy's BtH for 4 rounds. Merciless strikes are more likely while the smoke lasts.This costs [ round(38.1 + 2.3375*EffectiveLevel + 0.01125*EffectiveLevel^2) * 0.5064375 ] SP. While in effect, the monster takes -5 BTH. This lasts four rounds or until you switch armours (whichever comes first), but lasts in between battles. Level 3: Dragon Double! - Active Use ninjitsu to create an illusionary double, if the enemy misses you can counter attack against the helpless foe!This takes one turn. You gain +5 to your Combat Defences until the beginning of your next turn. If your opponent's first hit against you misses, then you perform the following attack at the beginning of your next turn. (Any attacks by the monster after the first are irrelevant.): Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: (0.5548*ClassLevel^2 + 6.4522*ClassLevel + 140.96)% Base, Random, and Stats (rounded normally) BTH: [ClassLevel/2+8], rounded up, plus Stats Level 4 - Merciless! - Passive When striking a helpless foe you have a chance to perform a merciless strike for greater damage! Those with the title Ninja have double the chance.This only applies to counterattacks performed by Dragon Double (regardless of the status of the monster), or any Player Attack that is performed on a monster that is currently Paralysed (new) by Viper's Bite. There is a [10 + (0.5 * C * S * T) + N]% chance of a Player Attack being merciless, where:C is your Class Level S is 1.5 if Smoke Bomb is active (or 1 otherwise) T is 2 if your class title is Ninja (or 1 otherwise) N is 5 if you are performing a Ninja Death Strike (or 0 otherwise) If the attack being performed is a Ninja Death Strike, then it deals 600% Base, Random, and Stats damage when the attack is merciless*. Otherwise, the attack deals 150% Base, Random, and Stats damage**. *You strike without mercy! **You strike with deadly precision! Level 5: Sacred Duality! - Active Use your ninja magic to cast out 2 sacred weapons of opposing elements for a powerful attack!Hits: 2 Type: «Ranged converts to Melee; else As Weapon» Element: «Selectable» Damage: **Base: (200 + ScaledEffectiveLevel*6)*0.575% each **Random: (200 + ScaledEffectiveLevel*6)*0.575% each **Stats: (200 + ScaledEffectiveLevel*8.8)*0.575% each BTH: [ScaledEffectiveLevel/8], rounded down, plus Stats each Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.97125 ] MP, rounded normally Level 6 - Summon Ninja Tortoise - Active - Guardian Only Bring havoc to the battle by summoning the truly evil Ninja Tortoise.Level 7 - Ninja Stars! - Guardian Only Throw 4 Ninja stars for accurate Ranged damage!Hits: 4 Type: «Ranged» Element: «As Weapon» Damage: **Base: (200 + ScaledEffectiveLevel*6)*(17/95)% each **Random: (200 + ScaledEffectiveLevel*6)*(17/95)% each **Stats: (200 + ScaledEffectiveLevel*8.8)*(17/95)% BTH: [ScaledEffectiveLevel/8] +10, rounded down, plus Stats each Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.8325 ] SP, rounded normally NOTE: This is treated as a Player Attack. Level 8: Ninja Evasion - Passive - Guardian Only You learn to adapt your movements as your foe strikes you, to increase defenses.When the monster attacks and a hit connects, you gain +1 to the hit's Type (Melee/Ranged/Magic). This applies to a maximum of three times. Level 9: Viper's Bite! - Active - Guardian Only Attack 2 pressure points of your enemy to paralyze them and render them helpless for 1 turn!Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: **Base: (200 + ScaledEffectiveLevel*6)*(17/90)% each **Random: (200 + ScaledEffectiveLevel*6)*(17/90)% each **Stats: (200 + ScaledEffectiveLevel*8.8)*(17/90)% BTH: [ScaledEffectiveLevel/8] +5, rounded down, plus Stats each Effect: If both hits connect and deal non-zero damage, then the monster can be Paralysed for one round. The monster gains +20 on its roll. - Level: ScaledEffectiveLevel vs MonsterLevel
- Major: [5*Round((2.1462*ScaledEffectiveLevel + 10.399)/5)]† vs MonsterEND
- Minor: YourLUK vs MonsterLUK
Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.8325 ] SP, rounded normally. Level 10: Ninja Death Strike - Active - Guardian Only A weak attack possesing great synergy with Merciless! If merciless succeeds the damage of this attack is greatly increased!Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: **Base: (200 + ScaledEffectiveLevel*6)*(17/45)% each **Random: (200 + ScaledEffectiveLevel*6)*(17/45)% each **Stats: (200 + ScaledEffectiveLevel*8.8)*(17/45)% each BTH: [ScaledEffectiveLevel/8] +5, rounded down, plus Stats each Cost: [ round(38.1 + 2.3375*ScaledEffectiveLevel + 0.01125*ScaledEffectiveLevel^2) * 0.8325] SP, rounded normally Image from feral__john. Skill tree from Frozen Fire. Abilities from many people, including elosix, Crimzon5, ruleandrew, Scar Magista, Frozen Fire, Aelthai, and Koree. Corrections from fenmeisterkronos and Frozen Fire. Guardian requirements from Rhowena.
|
|
|
|