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RE: =WF= Release is Live!

 
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7/24/2009 23:19:05   
mluther
Member
 

helionx1, they could just raise the cap by 5 but who knows, they might raise it by 15 :P wouldn't that be a sweet surprise.
AQ MQ  Post #: 176
7/25/2009 1:38:36   
Necrotix
Member

That would be awesome,whole new weapons able to access.A whole new level of power! ITS OVER 30 LEVELS!
Post #: 177
7/25/2009 8:31:07   
gems360
Member

Yay for lots of levels! (Eventually)[image][/image]

< Message edited by gems360 -- 7/25/2009 8:33:25 >
AQ DF MQ  Post #: 178
7/25/2009 8:42:17   
wolfgun
Member

I'm taking my time with the training. But I feel that strikers are getting slightly overpowered now. Even I rarely use guns now eventhough i'm a wg gunner.
AQW  Post #: 179
7/25/2009 10:00:30   
Bomber of Justice
For Great Justice!


Well since i'm a striker who didn't train his strength since he was so happy with the overpowered guns, I guess i'm stuck with the nerfed guns. Well at least I know what stat to train on the next level cap though.

Edit: well it seems my guns are doing slightly more damage than my melee weapons even after the nerf, I need to train my strength, a lot!

< Message edited by Bomber of Justice -- 7/25/2009 12:08:46 >
DF MQ  Post #: 180
7/25/2009 10:45:07   
ferty157
Member


Can you buff the osprey 10b?

I was fighting gristlespine which has a weakness to light 130%
but i only do 5 damage overall with both the strikes put together

the strikers are now too overpowered


I cant even get over 10 now!

< Message edited by ferty157 -- 7/25/2009 10:47:02 >


_____________________________

________________________________-
www.dragonfable.com - awesome game
www. mechquest.com - very addictive
www.battleon.com - interesting but gets kind of dull
www.aqworlds.com - best game ever !!!!
www.warpforce.com - even better than all of the
AQ DF MQ  Post #: 181
7/25/2009 11:04:55   
Nightly
Member

ferty157

The game is just at its elementary stages. The weapons aren't supposed to be doing 50 damage unless they are Z-token weapons. So please just calm down and wait until the next release because I'm sure you'll be able to use the other stronger Ospreys.
Post #: 182
7/25/2009 11:14:13   
  Omni
Quantum Mod


I would think that the cap would be raised maybe by 10 levels at a time bimonthly, or as seen fit. I'm also wondering when the level cap will be completely set, will it stop at AQ's 130? I doubt it, 100 or 150 seem more likely. My only problem with 100 is that you have access to 500 stat points and can only max 2 stats and half max another, but at level 150 you have 750 stats which fills up 3 stats and 3/4 of another which may be too much.
Post #: 183
7/25/2009 11:17:05   
mluther
Member
 

quote:

We are going to build 100 levels of adventure into the farthest reaches of space on an ongoing release schedule. Updates for expansions will not be weekly. I know you think we are crazy, but we are not THAT crazy! Expect WarpForce to have a major release and a level cap raise once per month in addition to AdventureQuest's weekly releases. Join us as a massive galaxy-shattering story unfolds!
Taken from the home page.

_____________________________

Rule number 14. "Mad Science" means never stopping to ask "what's the worst thing that could happen?"
AQ MQ  Post #: 184
7/25/2009 11:21:45   
ferty157
Member




WIll this mean that they will have expansions for other games?

well I know Dragonfable has Archknight , though i dont think it counts
AQ DF MQ  Post #: 185
7/25/2009 11:24:02   
Nightly
Member

ferty157

I don't think so.

And DragonFable is an expansion of Archknight. Not the other way around.
Post #: 186
7/25/2009 12:41:09   
10power10
Member

when will they put an upgrade option by upgrade card cause thats the only way i can upgrade
AQ DF MQ  Post #: 187
7/25/2009 12:45:01   
Nightly
Member

10power10

Click here

< Message edited by Nightly -- 7/25/2009 12:46:13 >
Post #: 188
7/25/2009 12:52:52   
The Balancer
Member

i dont think thw WG blade ANd armor scale right there both pretty weak
AQ DF MQ  Post #: 189
7/25/2009 14:03:27   
mluther
Member
 

Compared to what balancer?
AQ MQ  Post #: 190
7/25/2009 14:38:47   
Other_Guy_27
Member

They scale just fine. If they're not scaling for you then log out, clear your cache, and log back in. If that doesn't work then post in the appropriate bug forum.

< Message edited by The_Other_Guy_27 -- 7/25/2009 14:39:28 >
AQ DF  Post #: 191
7/25/2009 15:21:42   
wolfencreek
Member

whos reached the level cap i hate getting the upgrade to warp guardian message because i never plan to upgrade XD
AQ DF MQ AQW Epic  Post #: 192
7/25/2009 19:57:20   
Necrotix
Member

I have! But I'm WG striker
Post #: 193
7/26/2009 22:15:06   
mluther
Member
 

I'm working on a list of monsters who I should hp pk, any suggestions?
AQ MQ  Post #: 194
7/26/2009 23:03:48   
teravor
Member

anyone got a custom build besides me? 20 str 15 dex 15 endurance, thats my build, i call it heavy shooter.
AQ MQ AQW Epic  Post #: 195
7/26/2009 23:24:58   
Desmodus
Member

^Same STR, same DEX, the other 15 is in LUK instead of END. I'm an annihilator.
AQ AQW  Post #: 196
7/26/2009 23:31:17   
teravor
Member

heh. well... nice. i am glad were both warpers, not enemies. bed time, gotta go
AQ MQ AQW Epic  Post #: 197
7/26/2009 23:33:03   
mluther
Member
 

My custom build He's a Beastmaster sniper.

If Stats cap at 200 and we get to lvl130 his stats will look like 200~dexterity; 200~charisma; 200~luck; 50~endurance
AQ MQ  Post #: 198
7/27/2009 2:11:44   
UberPwnage234
Member

If I ever become a WarpGuardian, I am going to make my armor's color scheme like Master Chief's from the Halo trilogy. WarpForce FTW!

_____________________________

[Img] http://images3.wikia.nocookie.net/__cb20100622203352/callofduty/images/a/ab/SMG.jpg [/img]
AQ DF MQ  Post #: 199
7/27/2009 2:17:56   
vuu_ming
Member

Ahh man, I hope they get a stats untrainer soon, I messed up on my stats , Oh well, can you guys/gals tell me if this is any good: 50 strength 25 dexterity 5 intellect 10 endurance 10 luck, hoping to take -5 out from intellect and turn it over to either dex or luck.
AQ DF MQ  Post #: 200
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