Nickwright
Creative!
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quote:
For example, The Knights of the Order are very much involved in WF from the very beginning. Meaning it is being created with an eye toward balance right out the door. As an example of this, the initial level progression in WarpForce will be substantially slower than that of AdventureQuest. This will give you much more time to play with equipment, earn funds to make purchases, test them, sell them and try them out. Purchase decisions won’t need to be nearly as selective as in AdventureQuest and you will have every reason to buy and try as much as possible and explore your own possibilities. This change will directly benefit the KoO’s efforts to balance AQ as well. How you ask? Once tested extensively, and evaluated by you the player, this system will be very easy to port to AQ as well. Meaning, more time in AQ to test weapons, to use tier 1 classes and skills and to truly develop and customize your character individually. In short, this will HELP AQ’s sweep and provide us with invaluable data on how to do it most effectively. From this thread http://forums2.battleon.com/f/tm.asp?m=16030942 also a more direct quote http://forums2.battleon.com/f/fb.asp?m=16027949
< Message edited by Nickwright -- 5/22/2009 16:29:10 >
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