Hun Kingq
Member
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Your looking at the total is the wrong way to look at it because each mod is different and the fact that the requirement for tech and dex is low for the mercs and bounties they still could have high strength or support. 50% win rate, you call that good, very funny, while mercs and bounties get 80 to 100% win rate. a mage with level 10 malfunction and level 10 plasma bolt, malfunctioned me, I used the bot to debuff, he used a plasma bolt and it was only damage of 30 and I am a mage myself. Bunker buster improves with technology and artillary improves with support and for them, it does, as to the mage's skill not matter how high we go with tech, support, or Dex the skills don't improve. I put my stats at all 45s went against mercs and bounties at all 45s giving us all +5, my damage to them was a joke, 9 and 9 with a 32 level sidearm, they shot me 20 and 20, this is different battles, Aux they shot me, got 47 damage, I shot them 25 damage sometimes less. The mage is the weakest class whether you like it or not and when they gave us a new skill Assimilation, they told us here is a new skill could take away 10 points of energy and take away health but could only use it every 4 rounds and out of the side of their mouth they said, "by the way it can be blocked , ha ha." Give us a level 37 or 40 staff with strength 12, Dex 12, Tech 12, Support 12 and 12 slots to give us power and defense, not just defense.
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