Steel Slayer
Member
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No problem, Void. I just dont think being able to block on demand, or crit or deflect, is a good idea. Especially if it doesnt take a turn. Besides, in your example, even if I only had ONE more dex than you, you couldnt block me. Ever. And how would this work for NPC battles? Its just too big of a change in game mechanics. I wouldnt mind if we all had a "defend" move, kinda like strike, can be done anytime, reduces all incoming damage by, say, 30% until your next turn, and maybe even stops crits(since you're on gaurd), but would of course mean you arent attacking on that turn. That would be a decent strategic defensive move, which wouldnt be OP, since if even if you spammed it, it would mean you were never attacking, and would still be taking damage. Just as in real life, defending all day would never win you a fight, but defending at the right time could save your hide.
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