Cyberbeast10
Member
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quote:
I'd like to see a "Escape from battle" button, as sometimes you are looking for a rare character and just finds the same character you have been fighting for over an hour or so and you just lose patience and give up. (It gets really annoying to fight the same character over and over again, especially when you already possess it) Actually, no. An escape from battle button beats the purpose of random encounters. Normally, yes, in other games you're given the option to flee from random encounters, but in those games you typically are going to sustain some injuries to your character while getting nothing. But, since Oversoul doesn't have items or a "surviving" factor, there is no point. Instead, I would propose a system for the "Explore" button. When you click on the "Explore" button, a window will pop up: It will show all monsters you encountered in that area (If you're new to the area, it will act as the "Battle" button). Next to the name of each monster/enemy, a chance encounter rate. When you click on the monster, you will be given 2 choices: 1) Fight 2) Hunt Fighting does nothing, except make you fight it. Hunting gives you the chance of lowering its encounter rate. When you hunt, the enemy's power will increase by an amount proportionate to the amount of times you have successfully hunted it. When you lowered its encounter rate enough, you will be given the option to "Challenge the boss" instead of hunt; a Boss Level version of the monster. Defeating it will lower the encounter rate to the minimal (Not necessarily 0%). Once the player has beaten the boss, they have the option to either fight the normal version or the boss version of the monster, but the encounter rate is unaffected. For Example: Let's say you encountered a Zard in an area. When you click the "Explore" button, a Zard will appear in the encounter list with a given 80% encounter rate. Upon clicking the "Hunt" button -and winning-, its encounter rate will have lowered to 78% and all Zards that you hunt will now gain +2 HP (The remaining % is distributed amongst the other monsters in the area; listed or not). Once you have reached 52% (In which case Zards have like +20 HP or something), you will be given the option to challenge the boss Zard. This boss has better moves and more HP; like a boss. Once you have won, the encounter rate drops to 50%, where it can get no lower. Now, you may freely battle Zards or Boss Zard and the encounter rate of all other monsters has -theoretically- increased by 30%.
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