megakyle777
Member
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quote:
An incredibly tiny cell that is smaller than an atom that is in the center of his body. Right, if I go with a roll system this will be relatively unimportant and I'll allow it, but if not and I put in something else, I feel it important to add one rule: THE WEAKNESS MUST BE CONSIDERED RELATIVELY ACCESSIBLE TO, SAY, A HIGH LEVEL ADVENTURER. Look at, say, some of the tougher bosses from Legend Of Zelda series for some acceptable weaknesses: maybe you can be hit by your own attacks, or your weak point is only available for a short time after a powerful attack. Of course, if I go with a random system somehow, you can have whatever weakness you like including this one, but you will sure feel stupid if you roll a 1 and that Frogzard you ate up eats your weak cell. This would be the the only such nerfing rule. Basically, you can be as powerful as you like, but you HAVE to be killable. Not EASY to kill by any means, but killable. Of course, I have not decided on how to deal damage yet, so so far this is a moot point. Basically, if I go with a random system (Which would be ideal if I CAN THINK OF ONE) somehow, no problem. if it's not random, rethink the weakness.
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