|  Kamui 
  Hashire sori yo Kaze no you ni! 
 
 
   | Chaosborn Agent/Raider Raiment 
 MC Darkness/Energy armours.  Agent is Darkness, and has Darkness main resist, Earth secondary resist, Fire/Ice/Water/Energy neutral resists, and Light/Wind weaknesses.  Raider is Energy, and has Energy main resist, Light secondary, Fire/Ice/Earth/Wind neutral resists, and Water/Darkness weaknesses.  MC bonus comes in the form of two toggles.
 
 Chaosborn Deflection: While active, charges 10% Melee in HP per turn (paid at start of turn if the effect activates) and causes you to have +(10/1.4)% DmgTkn from mob attacks.  In exchange at the start of your turn, if the foe attempted any hits on you, you deal (20/0.15/2)% Melee in Harm damage to the foe per hit that you blocked in the prior turn.  If no hits were attempted against you, you don't pay any HP cost.  As a full set bonus, if you're in the full set with all pieces of the same element, the HP cost and damage taken increase to 15% Melee in HP and +(15/1.4)% DmgTkn, but your counter damage increases to (40/1.5/2)% Melee in Harm damage per hit you blocked in the prior turn.  Effectively you go from paying 20% Melee total for an effect worth 20% Melee, to paying 30% Melee and the 10% Melee FSB to gain an effect worth 40% Melee in total.
 
 Chaosborn Reflexes: Charges 10% Melee in HP per turn (paid at the end of the turn) to increase your block rate each turn this effect is active.  This starts by giving +2 MRM for the first turn, and increases by a further +2 MRM each turn afterwards, until it caps out at +12 MRM.  This bonus is reset after the battle ends, but even if you disable the toggle and reactivate it, you'll retain the current boost within the same battle.  (Basically you're getting an effect worth 3.33...% Melee on turn one, 6.66...% Melee on turn two, 10% Melee on turn three, etc, until you're capped out at 20% Melee on turn six and beyond.)
 
 
 PLvl	5	15	35	55	75	95	115	135	150G
									
BR%	310	145	205	265	325	385	445	505	559
Stat	562	199	331	463	595	727	859	991	1109.8
BtH	0	1	4	6	9	11	14	16	19
									
HP10%	3	4	7	11	15	19	24	30	35
HP15%	4	6	11	16	22	29	36	45	52
									
Main	97	88	77	68	60	54	48	42	39
Ally	98	90	81	70	62	56	50	44	42
Ntrl*4 	99	96	96	87	87	87	86	83	81
Weak*2	101	101	99	99	97	97	97	94	91
									
Melee	28	29	33	36	36	43	46	49	52
Ranged	28	29	33	36	36	43	46	49	52
Magic	28	29	33	36	36	43	46	49	52 
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