|  Kamui 
  Hashire sori yo Kaze no you ni! 
 
 
   | Mark of Wrath 
 FO Wind armour, Melee > Magic > Ranged defenses, Fire/Energy secondaries, neutral Light/Dark, weak to Water/Ice, opposed to Earth.  Normal attack is 2 hits with neutral accuracy lean.  Comes with 3 skills compressed as MC effect, which work as follows.
 
 Consuming Wrath: Locks armour attacks to Wind element, and armour attack changes to 3 hits.  Each hit attempts to inflict Overwhelming Wrath, a renamed Cold status that applies -3 BtH and -3 blocking per hit that landed (so if all 3 hits connect you'll get -9 BtH and -9 blocking), this has a -20 penalty to the save, so on average it lasts 0.7/0.3 = 2.33... turns.  Baseline the effect is worth 30% Melee, so it becomes worth 70% with the duration factored in.  Mob attempts to cleanse status with the 30% save, inflicted with player's weapon mainstat (so STR or DEX or INT) and LUK vs the mob's END/LUK.  As said, this is worth 70% Melee, so it charges 40% Melee in SP per turn and 30% Melee in the armour's damage (factors in lean and the EleLock bonus here, so the penalty is actually smaller than 30%, baseline damage cost paid is 40% damage if using a Magic weapon) to maintain the toggle.
 
 Rising Wrath: Weapon-based skill, locked to Wind and follows weapon type, -17 BtH lean, 4 hits, ele comp lowers SP cost, by default is 100% Melee SP cost for Melee/Ranged, 75% Melee for Magic.  Converts 25% of its base damage to random damage*, and gives the monster a stack of Rising Wrath, capped at 8 stacks.  Stack of Rising Wrath is paid for via the skill paying 25% Melee out of its damage (baseline is 250% Melee considering lean, so it lowers damage by 10%, 13.33...% for Magic weapons).
 
 Reckoning: Spell-based Wind skill, charges 100% Melee for Melee/Ranged, 125% for Magic, follows weapon type, 4 hits.  Baseline damage is 200% Melee, 50% Melee in HP cost boosts damage to 250% Melee, and each stack of Rising Wrath on the mob further boosts the damage by 25% Melee, so basically it's a standard Wind spell-like skill, +25% damage paid by HP cost, further +12.5% damage per stack of Rising Wrath on the mob.  This should be obvious, but it eats each stack of Rising Wrath on the mob when this is used.  This skill also does +15% damage if Consuming Wrath (or any status that emulates The Cold) is active on the enemy, -10% damage otherwise.  After use, this skill also inflicts a 2-turn, -10 BtH lean Berserk status on the player.
 
 *Rand damage is increased by Base*0.25*2; Base is multiplied by 0.75.
 
 Also has Z versions at Lv 31/85/125/143, costing 737/2409/4620/5940 tokens, respectively.
 
 
 PLvl	5	15	35	55	75	95	115	135	150G
									
BR%	310	145	205	265	325	385	445	505	559
Stat	562	199	331	463	595	727	859	991	1109.8
BtH	8	1	4	6	9	11	14	16	19
									
CostLv	5	15	35	55	75	95	115	135	152
SP20	6	9	16	24	33	43	55	67	78
SP75	23	34	60	90	125	163	205	251	294
SP100	30	45	80	120	166	217	273	335	392
SP125	38	57	100	151	208	271	342	419	490
HP50	13	20	36	54	74	96	122	149	174
									
Fire	97	94	90	78	74	72	68	63	60
Water	100	100	99	93	92	91	90	90	90
Ice	100	100	99	93	92	91	90	90	90
Wind	95	86	78	68	61	54	48	42	39
Earth	110	110	110	110	110	110	101	100	100
Energy	97	94	90	78	74	72	68	63	60
Light	98	97	93	88	85	83	82	78	77
Dark	98	97	93	88	85	83	82	78	77
									
Melee	29	31	36	39	42	46	49	52	55
Ranged	26	27	31	34	37	41	44	47	50
Magic	27	29	34	37	40	44	47	50	53
									
A3SP	176	237	891	6133	48411	389296	3137569	25295039	121025834
A3SS	88	118	445	3066	24205	194648	1568784	12647519	60512917 
				  		 |