Kamui
Hashire sori yo Kaze no you ni!
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Aetherial Warden FD Water armour, MC compresses three skills, and also pays MRM for the following three passive effects. -6 MRM is worth 10% Melee, so that pays for an effect that's worth 100% Melee across the whole battle. After using a non-Heal element Magic spell hit, the next time you do a Melee/Ranged weapon hit, you'll get +50% DmgDlt for that turn. -5 MRM (~85% Melee) is paid to cause you to gain Astral Rebuke stacks = to (0.85 x Hits / Attempts / 0.85), so if you land all hits you'll get 1 AR stack. This applies for all weapon/special/spell hits that aren't Heal element. -6 MRM is paid to passively grant you AR stacks at end of turn, you get (2 x PlayerSTAT/AssumedSTAT / 3) stacks, with PlayerSTAT/AssumedSTAT capping at 1.1, and checking each of STR/DEX/INT, so if you have all three of STR/DEX/INT hitting that 1.1 cap, you gain 2.2 AR stacks at end of turn. (Essentially you're paying 10% Melee for a 20% Melee value "trigger" effect, since it's player-controlled, usually the bonus portion of the trigger would be halved, but since it's a sliding effect where it's not just Stat > 0 but you get sliding value based on the stat, it's doubled, so cancels out) FSB doubles the AR stacks gained from the passive effects if you attempted a weapon/special attack or a Water spell hit during the turn and are in the full set. Skills/toggles are as follows: Warden's Wave: MP cost Water spell, follows weapon type and element for damage and gets EleComp to damage. A toggle allows you to consume up to 10 AR stacks when casting to add (AR x 10)% Melee in +DmgDlt to the spell. Edit: I derped and mislabeled the spell, it does Water damage, not weapon element. Aetherial Discipline: SP cost toggle, activated on first attempted spell or spell-like hit of the turn, grants you and your misc item 1 turn of Celerity and 4 turns of +25% universal EleEmpower. At base this costs 200% Melee in SP to work, but you can click to an alternate toggle that will consume AR stacks if available to decrease the SP cost, with the discount being = to (ARConsumed x 10)% Melee, so if you have >= 20 AR stacks, the toggle is free. Mind Unites Matter: On first attempted weapon/special/spell hit of the turn, you pay 25% Melee in SP and gain (25 x (0.8 + (0.2 x PlayerSTR/AssumedSTR) + (0.2 x PlayerDEX/AssumedDEX) + (0.2 x PlayerINT/AssumedINT)))% Melee in +DmgDlt for these attacks for the turn, as with the passive AR gain, PlayerSTAT/AssumedSTAT is capped at 1.1, so assuming you have all three stats capping this out, you have (25 x (0.8 + 0.22 + 0.22 + 0.22 = 1.46) = 36.5)% Melee in +DmgDlt. In addition, while this toggle is active, you pay an additional 17% Melee in SP to get the following effects for specific stats. Each type of attack effected gets a total of 20% Melee worth of effect. Strength: While toggle is active, Magic/Ranged spells and spell-like attacks have (-10 + (30 x PlayerSTR/AssumedSTR))% Melee in +DmgDlt, usual 1.1 cap for STAT/AssumedSTAT. Dexterity: While toggle is active, Magic/Melee spells and spell-like attacks have the RangedLean modifier applied to them, and also have (-5 + (15 x PlayerDEX/AssumedDEX))% Melee in +DmgDlt, usual 1.1 cap for STAT/AssumedSTAT. Intelligence: While toggle is active, Melee/Ranged spells, spell-like attacks, weapon attacks, and specials have (-10 + (30 x PlayerINT/AssumedINT))% Melee in +DmgDlt, usual 1.1 cap for STAT/AssumedSTAT. Bonus doubled for valid weapon attacks/specials. So in summary, Melee spells/spell-like attacks get the RangedLean modifier and boosted damage based on DEX/INT, while Melee weapon/special attacks get boosted damage based on INT. Ranged spells/spell-like attacks get boosted damage based on STR/INT, and Ranged weapon/special attacks get boosted damage based on INT. Magic spells/spell-like attacks get the RangedLean modifier and boosted damage based on STR/DEX. PLvl 5 15 35 55 75 95 115 135 150G
BR% 310 145 205 265 325 385 445 505 559
Stat 562 199 331 463 595 727 859 991 1109.8
BtH 8 1 4 6 9 11 14 16 19
Main 95 86 78 68 61 54 48 42 39
Ally 97 94 90 78 74 72 68 63 60
Ntrl 98 97 93 88 85 83 82 78 77
Weak 100 100 99 93 92 91 90 90 90
Opp 110 110 110 110 110 110 101 100 100
Melee 3 4 8 11 14 18 21 24 27
Ranged 4 6 11 14 17 21 24 27 30
Magic 6 8 13 16 19 23 26 29 32
< Message edited by Kamui -- 7/26/2026 21:06:40 >
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