Carandor
Legendary Scribe of Lore
|
Healing Branch «100% proc Magic Water spell-casting staff. Has a built-in Water spell, 2 healing spells and an MP healing skill.» Location: Fern Bully Type G
Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
MPLvl 10 30 50 70 90 110 130 152
Price 79 235 1478 11517 92435 744821 6004574 48410333
Sell 39 117 739 5758 46217 372410 3002287 24205166 Type: Magic Element: Water Damage 3-10 5-15 6-20 8-22 9-26 10-29 11-32 12-36
BTH 1 4 6 9 11 14 16 19 SPECIAL Rate: 100% If Spells are Enabled (ie you can access Spells Menu) and have enough MP:You select one of the following. The four attacks are treated as spells, not Specials:Option 1: Fountain of Life*Hits: 3 Type: Magic Element: Heal Damage 3-9 7-19 11-33 16-48 22-66 29-86 36-108 46-137
Stat% 42.33 75.99 109.65 143.31 176.97 210.63 244.29 283.05
BTH Auto Auto Auto Auto Auto Auto Auto Auto
MPCost 63 118 183 257 340 431 532 653 Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs. Option 2: Purifying Surge$Hits: 3 Type: Magic Element: Water Damage 3-9 7-21 11-36 16-53 22-72 28-94 36-118 45-149
Stat% 41.5 74.5 107.5 140.5 173.5 206.5 239.5 277.5
BTH 2 7 12 17 22 27 32 38
MPCost 38 71 110 154 204 259 319 392 Note: Stat bonus to damage is INT/4 with an additional LUK/2 if a Lucky Strike occurs. Option 3: Curative Waters†Cures Bleeds, Burns and Poisons†† (in that order, in the event you are inflicted with multiple effects) with levels <= PowLvl+20, assuming that you have enough power. The spell starts with 1.5 power. - Curing a Burn costs it (Burn power)/10 * (Burn Duration) /2.
- Curing a Bleed costs it (Bleed Power) / ((100- Save DC)/100) /2.
- Curing a Poison costs it (Poison power)/10 * (Poison Duration) /2.
At the end, if there's any remaining power, then you gain a number of turns of Regeneration equal to [remaining power*5], rounded up. MPCost is equal to the cost of a [MPCost] * [turns of regen/5 - power remaining]/1.25. MPCost 63 118 183 257 340 431 532 653
Regen 1-3 1-6 2-13 3-21 4-30 6-38 7-45 9-55 Option 4: Draw Mana‡ Heals the listed amount of MP. You also have a 10% chance to deal Lucky Strike damage equal to the following: Hits: 1 Type: Magic Element: Water Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
Damage 0-0 0-0 0-0 0-0 0-0 0-0 0-0 0-0
Stat% 166 298 430 562 694 826 958 1110
BTH 2 7 12 17 22 27 32 38
MPHeal 38 71 110 154 204 259 319 392 Note: Stat bonus to damage is INT/4 with an additional LUK*3/8 if a Lucky Strike occurs.If Spells are Disabled (ie you can't access Spells Menu) or you don't have enough MP to cast Purifying Surge:**Restore your health with refreshing water! «» MP *$Unleash an MP-efficient blast of water on your enemies! «» MP *†Cleanse Burn/Bleed/Poison, and grant yourself Regeneration if the statuses are weak enough! «» MP ††The curative waters cleanse you of your status effects! *‡Draw mana, restoring «» MP! DESCRIPTION This staff was made from the branch of a plant whose healing properties are beyond that of any other plant ever seen! It can grant its wielder increased healing capabilities and special healing spells! Numbers thanks to Lord Barrius and In Media Res. Analysis Spells starts out with: Level 10 30 50 70 90 110 130 150
PowLvl 10 30 50 70 90 110 130 153
MPLvl 10 30 50 70 90 110 130 152
Damage 11-34 26-76 43-128 63-189 86-259 113-337 142-425 179-537
Stat% 166 298 430 562 694 826 958 1110
BTH 2 7 12 17 22 27 32 38 Fountain of Life takes a *0.85*0.9 damage penalty for auto-hit and always useful. With three equally powerful hits, each hit does *1/3 damage. Purifying Surge deals 75% damage and costs 60% of a normal spell. With three equally powerful hits, each hit does *1/3 damage. All this has ALREADY been factored in to the above numbers. Updates August 1, 2014: the weapon was released.
< Message edited by Carandor -- 12/5/2016 19:50:44 >
|