|  Kamui 
  Hashire sori yo Kaze no you ni! 
 
 
   | Nightmare Queen's Regalia 
 Caster lean Ice armour, so take x1.25 damage, deal x1 damage with armour attacks, spells deal x(1 + 4 x 0.75 x (IncDmgTkn - ArmrDmgDlt) / 2) = x1.375 damage.  MC compresses 2 toggles and a skill, detailed below.  Takes -3 MRM to gain +105 InitBoost, and a further -6 MRM to have a passive effect worth 10% Melee.  This passive does two different things depending on enemy actions.  If the enemy does not attempt an attack against you for any reason, then at start of player turn you attempt a 1 turn +(20 x 0.85)% DmgTkn EleVuln for your equipped weapon's element.  If the enemy DID attempt an attack against you, you attempt a (16.81 x 0.85 x EleMult)% stun rate Fear on the enemy for 1 turn, using the element of your current weapon vs the mob's resistance to that element to determine EleMult.  These both inflict with WpnMainstat/LUK vs mob's CHA/LUK, 50% save.
 
 Horrifying/Haunting Presence: Toggle, charges 50% Melee in SP while either toggle is active, paid on first attempted player/special/spell attack in the turn.  At end of turn, HoP attempts a 2 turn (30.02 x SpellMult x EleRes x Hits / Attempts)% stun rate Fear on the enemy, with SpellMult being the multiplier from the Spellcaster Lean (1.375) if using a spell to activate the effect, and EleRes being the mob's resistance to player's equipped weapon, this inflicts with WpnMainstat/LUK vs mob CHA/LUK, with a -20 penalty to the mob's save.  If HaP is active, at end of turn you attempt a 4 turn +(25 x SpellMult x Hits / Attempts)% DmgTkn EleVuln on the enemy, with SpellMult being the same as before, and the element of the EleVuln matching equipped weapon, this inflicts with WpnMainstat/LUK vs mob CHA/LUK, 50% save.
 
 Encroaching/Intense Horror: Toggle, charges either 40% or 80% Melee in SP per turn while active, only charges at end of monster turn if they have an effect on them that causes stun in some way (so Fear, Paralyse, etc), attempts to inflict a 2 turn Drain Poison on the enemy, with the strength of the Poison being (MeleeVal x TriggerMult x 0.85 (doesn't require hitting the enemy, passive effect) x 2 (50% Save) / 2 (Duration) / 2 (Drain)), TriggerMult being either x0.9 if the enemy attempted an attack on you, or x1.2 if they did not.  So for example, if the 40% toggle is active, and the enemy does not attack you due to a stun or some other factor (they still have to have some form of active stun on them for this to activate), you'll attempt a (40 x 1.2 x 0.85 x 2 / 2 / 2 = 20.4)% Melee Drain Poison on the enemy, element matches equipped weapon.  If your health is currently >= 80% when this effect triggers, you'll do regular Poison rather than the Drain version, so the above example would be a 40.8% Melee Poison.
 
 Boundless Horror: Raw damage Ice spell, gets EleComp to damage.  Eats up to 400% Melee worth of Fear on the enemy, if player HP < 80% at the start of the attack, half the eaten Fear heals the player (done as a spell-like hit, gets benefit from the Caster lean) and half the eaten Fear boosts the spell's damage, so the spell can do up to +100% damage and heal the player for up to 200% Melee.  If player HP >= 80%, then all of the eaten Fear boosts the spell's damage instead, so up to +200% damage.
 
 Edit: If the enemy has the Freedom status, all of the above effects that would attempt Fear will instead attempt their EleVuln counterpart.
 
 
 Level	50	70	90	110	130	150
Type	B	B	B	B	B	B
PowLvl	54	73	93	113	133	153
						
B/R	262	319	379	439	499	559
Stat	456.4	581.8	713.8	854.8	977.8	1109.8
BtH	6	9	11	14	16	19
						
Fire	91	91	89	89	88	87
Earth	91	91	89	89	88	87
Water	82	81	79	78	76	71
Energy	82	81	79	78	76	71
Ice	71	62	55	48	43	39
Light	97	97	97	96	96	95
Wind	77	70	64	60	54	48
Dark	77	70	64	60	54	48
						
MRM	26	28	31	34	37	39
						
CostLv	53	72	92	112	132	152
50SP	58	79	105	132	163	196
40SP	46	64	84	106	130	157
80SP	93	127	167	212	260	314 
 < Message edited by Kamui -- 10/4/2024 14:06:30  >
 
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