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RE: Flash Q&A Thread 4

 
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8/26/2007 14:20:28   
dominic_r_monroe
Member

Do i Replace MC with my movie clip name ??

I'm AS2 Flsg sorry....

< Message edited by dominic_r_monroe -- 8/26/2007 15:34:39 >
AQ  Post #: 101
8/26/2007 15:46:17   
EragonZZZZ
Member

Hahha, I program MORE during school. :]
I get more ideas, learn some new concepts to implement...

PLUS my school offers Advanced Java...I got a whooole year of it.
I'm fa-reaking happy :D
AQ  Post #: 102
8/26/2007 17:44:34   
SirSchmoopy
Banned Multi


eragon, i saw you stuff in the flash animations frum hel gallery, and i really liked the ghost the most. how did u make the blue flames on the ghosts back, and also, i really liked the acid worm.

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Post #: 103
8/26/2007 20:04:52   
flsg
Member

dominic_r_monroe: I AM using AS2, since there's no stupid idiotic code-destroying on(release) event in the beautiful godly structure of AS3

somebody: are you there? >_<

< Message edited by flsg -- 8/26/2007 21:21:50 >
AQ  Post #: 104
8/27/2007 14:29:24   
flsg
Member

dont get yourself banned SirSchmoopy. We already have so little people who uses flash on this forum
AQ  Post #: 105
8/27/2007 15:19:10   
EragonZZZZ
Member

DUDE!
I was in New Jersey, which is why I didn't answer D:

(LOL at flsg's AS3 fanboyisim. What did they replace those with, just more listeners?)

Thanks much...I..um...for the fire?
I just...drew it frame by frame, basically.
Acidwurm is my '^_^' project. I lurves it.

Number two, thats a decompiler, and NO we are NOT discussing those in this thread. Not happening, sorry.
If you created a flash file yourself, you can import it through File-->Import-->Choose the .swf, but it only gives you art. No scripting is saved.

ZOMG flsg made a grammar error! D:
"We already have so FEW people that USE Flash on this forum" :D

--Is this really a tag?--


< Message edited by Illusionist -- 8/27/2007 15:18:28 >
AQ  Post #: 106
8/27/2007 18:05:50   
somebody621
Member

I'm here. Eragon got his post edited lol. I prefer not to use msn though. Pm is fine.
Post #: 107
8/27/2007 18:45:56   
flsg
Member

EragonZZZZ: I'm an actionscripter, not a grammar teacher XD
somebody: ok I sent you a PM. Thanks in advance for your help

< Message edited by flsg -- 8/27/2007 23:25:22 >
AQ  Post #: 108
8/28/2007 0:54:57   
EragonZZZZ
Member

Ah, syntax, syntax. I never understood why real life had a syntax :P

Wow, that actually fooled somebody...literally ^_^

< Message edited by iChar -- 8/28/2007 00:55:40 >

AQ  Post #: 109
8/28/2007 11:12:03   
flsg
Member

hey let me try:
my project is going well. AS3's structure is complicated but so clean.

OMG, I should have invited you to join AE a long time ago, do you want to join AE now? You're an actionScript god flsg.

< Message edited by Artix -- 8/28/2007 11:05:40 >
AQ  Post #: 110
8/28/2007 13:43:47   
EragonZZZZ
Member

Nice try, but you forgot to change the time to AFTER your message was typed.
Hahah, looks like Artix edited your post BEFORE you typed it :D
AQ  Post #: 111
8/28/2007 16:54:06   
flsg
Member

OMG, I can't do anything right >_<
right now I'm making a big project, here are my reactions showing the before and after starting my project:

before: custom events?!?! OMG WTH?! worst feature ever after the namespace thing!!!!-.-
after: wow it's so beautiful, I can't imagine my life without you...

before: classes?! piece of trash!!! why would I want to put my codes in a container?!
after: OMGOMG so neat!!! So clean...So structured...So pretty...

before: getter/setter methods?!?! Why shouldn't I directly access what I want?! waste of space and memory!!!
after: nah, they're still useless :)
AQ  Post #: 112
8/28/2007 18:08:48   
EragonZZZZ
Member

Hahah, glad we see eye to eye on all of that, especially those obnoxious getter/setters.
The only method remotely like a getter that I add to classes is toString(), but that can actually be useful.

And custom events would be AS3 only, I assume? What exactly do they do? Lol.
AQ  Post #: 113
8/28/2007 22:30:50   
somebody621
Member

Well, I use semi-getters/setters when I want to operate some code behind the scenes. For example, if I want to change the mass of an object:

public function setMass(m:Number):void
{
_mass = m;
_invMass = 1/m;
}

or something like that.
Post #: 114
8/28/2007 22:50:23   
flsg
Member

somebody621: this is the getter/setter I'm talking about. The real ones are:
public function set mass(m:Number):void{}
public function get mass():Number{}

use:
mass=123//execute the function set mass()

but I don't like the real getter/setter method. It's like giving a name to a variable, which already has a name
BTW, m could be uint in AS3
also, remove the "_" before your variables, that's "cool" in AS2 only. Now variables without "_" is cool. XD

EragonZZZZ: a custom event is something like a watch() function or checking a variable value in an onEnterFrame is AS2. In AS2, when the value changes, you track it with a conditional statement, then do some code. In AS3, if you fire a costum event, everything that register for that event get the notification(doesn't need to be a variable change).
For example:

//in the "Player" class:
public static const PLAYER_DEAD:String="player_dead"
//later, when the player dies:
dispatchEvent(new Event(Player.PLAYER_DEAD))
//in any other class, they register for that event(for example, a Screen class):
var myP:Player=new Player()
myP.addEventListener(Player.PLAYER_DEAD, dispLoseWord)
private function dispLoseWord(e:Event):void{
stage.addChild(youLose_mc)
}


the PLAYER_DEAD's value could be anything, you won't use it
I hope this is clear enough

Very nice Flsg, you're my AS hero!!!

< Message edited by Artix -- 8/28/2007 22:55:37 >
AQ  Post #: 115
8/28/2007 23:45:39   
EragonZZZZ
Member

Ooh, thats very very useful indeed.
I see you got the hang of it now btw :D
AQ  Post #: 116
8/29/2007 12:59:46   
SirSchmoopy
Banned Multi


check out all the cool swords i made today
http://img248.imageshack.us/my.php?image=sordgk0.swf
http://img95.imageshack.us/my.php?image=swordfrumhellap1.swf
http://img250.imageshack.us/my.php?image=20881179ii5.swf
also, flsg, now that u think about it, i have absolutely no clue why i wanted 1 .....
also flsg, why do u like as3 better then as2? ino offence, but as3 seems a bit TOO different from as2

< Message edited by SirSchmoopy -- 8/29/2007 13:49:27 >


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Post #: 117
8/29/2007 18:44:01   
nolraitru
Member

Decompiler software should stay off the forum. It's almost as bad as warez guys, so try not to talk about it, since there are a lot of rules against using one, and you could get your character thrown into jail and/or get banned here. I like my Gallery peoples, so try to stick around, k?
Post #: 118
8/29/2007 19:21:55   
flsg
Member

SirSchmoopy: AS3's structure is very clean and beautiful and OOPed. Now it has became a real programming language, just like Java or C++
but I don't think many people here appreciate this
AQ  Post #: 119
8/29/2007 19:27:50   
EragonZZZZ
Member

Gotcha Ichar. Point taken.

I likez you too ^_^

________________________

Lol flsg, you are a total fanboy. :P
AS2 is almost there. However, it takes some effort on your part to push it toward 'real-language' structure and quality.
AS3...is supposedly a divine being, in flash form.

Display list is nice :D
AQ  Post #: 120
8/29/2007 20:01:30   
flsg
Member

Eragon: is that your signature? XD
BTW, my fake Artix fooled someone. He really thought Artix's going to hire me lol
now that guy hates me >_<

(seriously, it would be a loss if AE doesn't hire me o.0)

my project is going well. It's going to take a while, since I don't work on flash much during school days. There are already 15 classes, 8 that I'm working on lol. I don't think I'll be able to do this by myself...need help...It would be better if somebody621 reply me now...

iChar: about the decompilers, isn't it legal? Unlike BitTorrent or something else...not that I use decompiler, I just want to know why

< Message edited by flsg -- 8/29/2007 20:46:14 >
AQ  Post #: 121
8/30/2007 1:56:07   
EragonZZZZ
Member

Nope..but it looks like one.
:D

Lol, thats mad funny. Although you're what, 14-16? Gotta wait until 18+ dude. :P
By then you'll probably have something of your own.

My project finally kicked off nicely. Figured out a great way to do collision detection that *should* be efficient and vaguely accurate (for what I need, it's perfect).
Needs some work, but the algorithms work well.

15 classes? Nice man. So far I've a-got four, two functional (but with potential to add a bit more) and two under construction.
I always make minor demos to let myself know if things are working and to test out features,etc, so it takes awhile >_<

And flsg, if AQ has a rule against discussing..them..it makes it 'unlawful' to do so because you did agree to a terms of service that said you would follow the rules :P
AQ  Post #: 122
8/30/2007 3:41:28   
The Illusive Man
Member

iChar - I only use the decompiler software to recover my own stuff lol. And this AS3 confuses me...
Post #: 123
8/30/2007 10:21:01   
Jergal
Code Fysh


Just naming this kind of tools should be disallowed for reasons that I won't state out loud for reasons that I won't state out loud (for reasons that I won't state out loud), because of the reasons themselves. >>

But ideally, just forget about this whole word ending with "iler" whenever you are on the forum/IRC... :P

[/Censor]
AQ DF MQ  Post #: 124
8/30/2007 11:00:10   
The Illusive Man
Member

Fair's fair Jergal. That special tool with that particular ending is really made for recovering your own work. Any other use of it is illegal.

But leaving that topic behind...
Post #: 125
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