Dagger of Awe
Also see other items of the Set of Awe:
Armors: Mighty, Deft, Insightful
- No-drop ( Blade, Spear, Staff)
- Weapons of Awe!!! ( Blade, Dagger, Spear, Staff)
- Blades ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Daggers ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Spears ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
- Staves ( Fire, Water, Wind, Ice, Earth, Energy, Light, Dark)
Shield of Awe
Location: Once you have completed the Blade of Awe, you can then swap it for any of the Awe weapons (including this one) by visiting Valencia in Battleon, and selecting Visit Grumbugly, then selecting Weapon Exchange. The semi-permanent swap will cost 20 Z-Tokens.
Power Level: CharacterLevel-5 (with a minimum of 0), Mastercraft
Element: Earth is the default element otherwise it is the element of your Non-drop Armour
All Normal Player Attacks, Awe Blast, Spiral Carve, Health Vampire, and Mana Vampire (NOT Guardian Dragon or Power Word Die) receive +3 BTH and deals *85/88 damage. (Not factored in)
The weapon's Base damage, Random damage, and BTH increase based on your Level. This affects all normal Player attacks and weapon Specials.
Base:= round(1.5*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)/2/(1+0.03*PowLvl))
Rand:= round(2*((0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)/2/(1+0.03*PowLvl) - Base))
BTH := round(PowLvl/8)
The Dagger of Awe has an overall 10% chance to perform one of 6 unique specials.
The weapon special starts off as:
Base & Rand: (0.2*XSpecial - 0.1*XNormal)*1000 / (Base + Rand/2)
Lucky Strike: (100 + 6.6*PowerLevel) %
XNormal:= ((Base + Rand/2)*(100 + 3*PowLvl) + XStat/8*(100 + 6.6*PowLvl)/2) / 100.
XSpecial:= (-0.00000349*PowLvl^3 + 0.000552*PowLvl^2 + 0.0801*PowLvl + 1.67) * (Base + Rand/2)
XStat:= 2.1462*PowLvl + 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200.
The BTH is
If Power Level is below 90: (min(2.1462*PowLvl + 10.399, 200) / 8 + max(0.7123*PowLvl - 19.111, 0)/20 + PowLvl/8) rounded down
If Power Level is above 90: (200/8 + min(5*PowLvl - 400, 200) / 20 + PowLvl/8) rounded down
SPECIAL 1: Guardian Dragon
SPECIAL 2: Awe Blast
Attack Type: Magic
Element: As Weapon
Damage: 0.4604*[Starting Special] each
Stats: No normal stats; 0.4604*[XStat] Lucky Strike damage each
BTH: [SpecBTH]-5 each
SPECIAL 3: Spiral Carve
Attack Type: Ranged
Element: As Weapon
Damage: 0.4092*[Starting Special] each
Stats: No normal stats; 0.4092*[XStat] Lucky Strike damage each
BTH: [SpecBTH]+5 each
SPECIAL 4: Health Vampire
Attack Type: Magic; Damage is dealt to the enemy's HP. You heal HP equal to the damage dealt.
Damage: 0.738*[Starting Special]
SPECIAL 5: Mana Vampire
Attack Type: Magic; Damage is dealt to the enemy's MP. You heal MP equal to the damage dealt.
Damage: 0.885*[Starting Special]
SPECIAL 6: Powerword Die
The wielder of this legendary artifact is granted massive power. Even death is subjugated by this awe inspiring magical dagger. The dagger does extra damage the higher your level.
Alternative images for elements
Individual images thanks to ArchMagus Orodalf. Numbers thanks to In Media Res. Also thanks to Koree for helping out as well. Typo correction thanks to UltraGuy.
Spiral Carve. Deals *1.3 damage (Melee/Ranged). Gains +5 BTH and deals *85/90 damage.
Awe Blast. Deals *1.3 damage (Melee/Ranged). Takes -5 BTH and deals *85/80 damage.
Health Vampire. Deals 0.5*1.475 damage (Melee/Ranged). You heal HP equal to the damage dealt.
Mana Vampire. Deals 0.6*1.475 damage (Melee/Ranged. You heal MP equal to the damage dealt.
The amounts listed above are already taken into consideration for the numbers listed for each special in the entry.
< Message edited by Carandor -- 4/7/2016 6:02:07 >