collapsinghrung
Member
|
quote:
Over 168 "rounds," as measured by the house info sheet, my dinozard horridus did an average of 65.99 damage per round to the combat trainer. relevant statistics: 200 CHA 25 mob melee defense, as well as 50 dexterity (not sure how that adds to it) 11086 damage over 168 "rounds." Caveat: I'm not completely happy with how the house counts battle rounds; instead of jittering, the dam-per-round average went steadily down with additional rounds. Likely it's meaningless. However, I did notice that the house counts starting a battle, getting the first move, and using it to flee (resulting in nothing taking any damage) as one round, not zero. Anyway, I'm highly confident that with 200 CHA and sufficiently low mob defense that it never misses, DZ horridus does between 65 and 70 damage per round, likely 65-66. Noted. Thanks! ~In Media Res
< Message edited by In Media Res -- 2/12/2009 0:56:43 >
|