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RE: Houses & House Items - Read the first post!

 
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7/19/2008 8:48:56   
Crimzon5
Member

quote:

Graveyard:

Level 0: Kill 1 Zombie to upgrade
Level 1: Provides 2 stone
Level 2: Provides 3 stone and 1 food
Level 3: 5 stone and 1 food
Added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 22:42:44 >
AQ DF  Post #: 51
7/19/2008 9:00:05   
Minion of Poelala
Creative! Scavenger Hunt Winner! 07


quote:

Crimzon5@
Level 1 provides 2 stone:-S
Thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 22:53:35 >
AQ  Post #: 52
7/20/2008 3:08:25   
cdb26
Member
 

quote:

Name: Graveyard

Upgrade
Upgrade to level 2:
200 gold, 40 Stone, 6 hours
Upgrade to level 3:
300 gold, 20 food, 20 wood, 60 Stone, 25 energy, 9 hours
Added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 22:53:43 >
Post #: 53
7/20/2008 5:38:02   
ayashi
Member

Why list the upgrade costs when there is already a neat and up to date estate buildings list ?
AQ DF MQ  Post #: 54
7/21/2008 1:58:24   
Knightstar2001
Helpful


quote:

The Trade Hut price was reduced to 500 Z-tokens instead of 1500. everyone who had bought it at the higher price got a 1000 Z-token refund from the Captain when he changed the price. Battle On!!

-K
Added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 22:53:50 >
AQ DF MQ AQW  Post #: 55
7/21/2008 7:48:53   
silaren
Helpful!

 

quote:

Bennuju Wetlands is guardian only, which means that all three Dragoncat Guards are also guardian only.
Fixed, thanks! ~In Media Res

< Message edited by In Media Res -- 7/28/2008 1:54:29 >
Post #: 56
7/26/2008 11:09:00   
noamba
Banned


quote:

The Forest Mansion Estate game view appears to be missing...
Here's a picture:


http://i199.photobucket.com/albums/aa294/mirkuri/1-1.jpg
Fixed. Thanks! ~In Media Res

< Message edited by In Media Res -- 7/28/2008 1:43:27 >
AQ DF MQ  Post #: 57
7/28/2008 10:48:29   
Reign Man
Member

quote:

Here's the trade ratio's for the Trade Hut, as given by Cap'n Rhubarb:

lvl 01 20:10 60:30 120:60 200:100
lvl 02 20:11 60:32 120:64 200:106
lvl 03 20:12 60:34 120:68 200:112
lvl 04 20:12 60:36 120:71 200:118
lvl 05 20:13 60:38 120:75 200:124
lvl 06 20:13 60:39 120:78 200:130
lvl 07 20:14 60:41 120:82 200:136
lvl 08 20:15 60:43 120:86 200:142
lvl 09 20:15 60:45 120:89 200:148
lvl 10 20:16 60:47 120:93 200:154
They've been updated since, but thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 23:03:03 >
AQ MQ  Post #: 58
7/30/2008 4:52:11   
RASTAFARIAN
Member

quote:

Under Vegetable Garden you have it listed as providing wood not food
Fixed, thanks! ~In Media Res

< Message edited by In Media Res -- 7/30/2008 5:36:21 >
AQ DF MQ  Post #: 59
7/30/2008 11:38:31   
Reign Man
Member

quote:

Trade Hut can now go up to level 12. Not sure on the trade ratios for 11 or 12, though. Costs and stuff can be found on the estate list.
Added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 23:03:31 >
AQ MQ  Post #: 60
7/31/2008 0:32:10   
TheKingofDoom&Gloom
Member

quote:

The Fruit Orchard is guarded by Axiomatic Chipmunk.
Added, thanks!

Err, just checking, it's just a Level-Scaled version of the Level 5 one, right? And not a new version, like it was with the Sawbot? ~In Media Res


< Message edited by In Media Res -- 8/1/2008 23:12:27 >
Post #: 61
8/1/2008 21:32:11   
Stephen Nix

Undead Penguinmancer DragonFable


quote:

battle stat trainer is Grimweld the Warrior
magic stat trainer is Neberon the Mage
Added, thanks!

Err, just checking, it's the versions listed on the pages for Grimweld and Neberon, with any modifiers to their Combat Defences, and not Level-Scaled to YourLevel+10...right? ~In Media Res


quote:

yes same thing as of the stat trainer through twilly.....also about the trade hut it has stages pictures where the hut gets bigger through its levels!!!
Ah, thanks, that was another thing I was paranoid about.

Also, the Trade Hut only increases in size, and doesn't get new things like the Rock Quarry, so it's not that important to include all the different sizes. ~In Media Res


< Message edited by In Media Res -- 8/2/2008 0:52:19 >
AQ DF MQ AQW Epic  Post #: 62
8/1/2008 22:04:48   
Dil
Member
 

quote:

trade hut now has a blue flag you can see it by my char. link and see my tiki estate
Got it, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 23:20:14 >
AQ  Post #: 63
8/1/2008 23:19:02   
jonfun8
Member

quote:

quote:

DESCRIPTION
Grow apples, peaches, or other tasty fruits in your very own orchard among the other trees in your friendly forest. (Forest houses only)

For lumber yard the description is incorrect. It should be, A structure especially designed for harvesting large quantities of wood and building materials from the surrounding thick forest. (Forest Only)
Also, the guard is a sawbot
Fixed and added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 23:25:22 >
AQ DF  Post #: 64
8/1/2008 23:21:56   
Dil
Member
 

quote:

tiki estate refill 20 mana/health potions
Added, thanks! ~In Media Res

< Message edited by In Media Res -- 8/1/2008 23:32:06 >
AQ  Post #: 65
8/2/2008 0:12:53   
  In Media Res
 Happy Summerween!


Things we still need for the new houses/estate items:
  • Tiki with Beach Estate: Number of house item slots
  • Forest Mansion Estate: Number of house item slots
  • Mountain Hunt Lodge: Need the level of the Owl.*
  • Hydro Power Dam: Guard. Cap'n mentioned that it's a new beaver monster, so you should probably just post it in the Monsters thread.*

    Things I'm paranoid about, for which I'd like confirmation:
  • Fruit Orchard: The level of the Axiomatic Chipmunk. Is it just the Level 5 version, or a new version? I doubt they would have left it as-is, due to its weird scaling thing.*

    *These things are usually Level-Scaled to YourLevel+10 You can probably figure out some basics (like the Level) yourself by playing around with the Monster Scaling Formulae. Or you can post/PM me the monster's stats along with your character's Level, and I can get it.


    < Message edited by In Media Res -- 8/22/2008 17:26:07 >
  • AQ  Post #: 66
    8/2/2008 0:19:32   
    TheKingofDoom&Gloom
    Member

    quote:

    I believe that the Axiomatic Chipmunk was level scaled but I'm not very certain. And the number of house item slots for the Forest Mansion Estate is 55.
    Thanks for the slots! For the Chipmunk, I'm looking for its scaled stats, to see if it's the same version. ~In Media Res

    < Message edited by In Media Res -- 8/2/2008 1:03:21 >
    Post #: 67
    8/2/2008 0:23:44   
    Dil
    Member
     

    quote:

    tiki house item # is 40 and Ive posted the hydro worker in monsters
    Added; thanks! ~In Media Res

    < Message edited by In Media Res -- 8/2/2008 19:00:29 >
    AQ  Post #: 68
    8/12/2008 14:34:40   
    Teuvi
    Member
     

    quote:

    In the Rock Quarry entry, it says Mountain Hunt Lodge instead of Rock Quarry.
    Fixed. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/12/2008 19:34:54 >
    AQ  Post #: 69
    8/25/2008 23:08:53   
    superfuzzball
    Member

    quote:

    forest tent is now 250 ztokens
    Updated. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 3:00:34 >
    AQ MQ AQW  Post #: 70
    8/26/2008 9:05:58   
    icydarkstary
    Member

    quote:

    All the Houses had decrease in house values to 3% per week and now became a daily update. It now increase in value after it is built not bought.
    More info here =AQ= New Version 34.3

    Forest Tent
    200
    250
    225 Tokens initially plus 5% (13 Tokens) of the price per week you own the tent.
    180 Z-Tokens, House value increase daily, initially plus 3% (6 Z-Tokens) of the price per week after the house was built.

    Darkovia Forest Tent
    225 Tokens initially plus 5% (13 Tokens) of the price per week you own the tent.
    180 Z-Tokens, House value increase daily, initially plus 3% (6 Z-Tokens) of the price per week after the house was built.

    Forest Tiki Hut
    900 Z-Tokens, plus 5% of the price (50 Z-Tokens) per week you own the hut.
    900 Z-Tokens, House value increase daily, initially plus 3% (30 Z-Tokens) of the price per week after the house was built.

    I see some were already updated, so i will stop here
    All updated. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 3:00:46 >
    Post #: 71
    8/27/2008 6:55:00   
    Edzoid
    Ribarg? Zard contest runner-up


    quote:

    you can now sell Mother's Love for 100 gold
    Updated. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 3:01:00 >
    AQ DF  Post #: 72
    8/28/2008 14:27:47   
    cornfield10
    Member

    quote:

    zorbak portrait has a description of "The greatest EBIL Monglin of all time! "
    but it should be "The greatest EBIL Moglin of all time! "
    De-typoed. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 3:03:46 >
    AQ DF MQ  Post #: 73
    8/28/2008 14:31:10   
    Crisis94
    Member

    quote:

    im pretty sure you dont have to build your home anymore to increase sellback daily check the aq upgrades thread
    NOT updated, since I didn't update that part. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 3:05:47 >
    AQ DF  Post #: 74
    8/29/2008 18:02:34   
    rharren
    Member
     

    quote:

    The weekly increase for the Forest Stone Mansion is wrong, it should be 420 Z-tokens, not 560.
    Fixed. Thanks! ~In Media Res

    < Message edited by In Media Res -- 8/29/2008 22:24:01 >
    AQ  Post #: 75
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