More MogBusters: http://i24.photobucket.com/albums/c45/mturf/Mogbusters.jpg
from left to right - To'Ray, Keri (a Neko-Moglin), and Grunt
Myth: Escape from Isle K'Traz
Years before the water breathing potion accident of Osprey Cove the remote Isle K'Traz, renown for it's inaccessibility due to hazardous currents, deadly marine life, and dense naturally occurring anti-magic field, was used as a high security dungeon by an evil tyrant (Drakath's family?). It was thought to be inescapable, many tried, failed, and were changed into undead guards. However, it is rumored that three inmates did escape. The MogBusters intend to follow the escapee's plans (supposedly inscribed on the prison wall) and recreate the inmates break for freedom... but first they need to get onto the Isle K'Traz. At least if the escape fails they won't have to worry about drowning... just hazardous currents..... deadly marine life............ dense anti-magic field....................... and undead guards..................................................
.......Perhaps the MogBusters can rope someone in to helping them.
It's rumored a rich noble in Darkovia is pretending to be a vampire by using Drakel technology. It's time to try and built these type of gadgets to see if they can actually be used to mimic the supernatural powers of a vampire. If they're real perhaps they can be used to fight crime... and random monsters.
The Jester, special version of Jester
Vamperang; 100% special ranged weapon with a chance to drain health
Grapplergun; you attempt to "fly" with the weapon special, pulling random items from the sky onto the enemy head
Robin; small bird sidekick (pet/guest)
Myth: What's Magic-proof
The MogBusters have found three moglins willing to help them in their quest to test all the myths in Lore; Keri, Grunt and To'Ray. They've found an easy myth to get them started.
We all know that armour and shields can increase or reduce your chance to block spell damage using no enchantments, but most of the materials are rare and difficult to work with making the items expensive. The myth is that some everyday objects, when carried about the body, can help stop a Magic Missile. All they need to do is get the common items and fire the Spell Cannon at eachother.... or someone else, whatever's cheaper.
- items to test (and get as reward misc items)
Thick Pocket Book
Pack of Playing Cards
Roll of Z-Tokens
Empty Mana Potion
Metal Flint & Tinder Box
Small piece of un-worked Material used for the SpellBlocker shield
Myth: A strong beverage served in a tavern can sooth Sneak Venom
Some rare animals have venomous attacks, but Sneaks of all variety can poison you, and can be found on many random adventurers. Some Heroes say that soaking the wound in a very strong drink (known to have adverse effects on the lorian body) served in taverns can sooth and even stop the effects of the bite.
step 1 - Go to Boogs Tavern, Yulgars Inn, and Gibet's Pub to collect their strongest drinks
step 2 - Catch a Sneak
step 3 - Get bitten twice
step 4 - Dowse one wound in a drink, and leave the other au naturalle to compare
step 5 - Repeat steps 3&4 for all 3 drinks and a traditional salve
- reward (misc items)
Venom Salve - After activation can be clicked to try and remove one status effect
Wod-Kar - Lowers your stats but if u click it u have a chance to recover a little hp along with a chance to heal an inflicted status effect
Vood'Kr - Raises stats, if u click it u have a chance to heal hp & an inflicted status effect, while activated there is a chance u won't attack
Vode Cair - Lowers ur stats (drastic on Cha), click to heal a little hp & an inflicted status effect, the monster also wont come near you some turns because you... smell
Myth: Negetive Damage
(This "Myth" is taken from my own suggestions thread and could actually be considered a real AdventureQuest Myth)
Original: mturf's ye olde Curious Suggestions Shop - Editted a little to fit this page better
Spell: Negetive Reaction - lvl 70 - 80 mp cost - 8 hits of each element (-0.3 damage each, +30 BtH) + 1 element X (-1 damage, +100 BtH)
nb - by my math that'll do:
over 100 damage to an enemy with -500% on one element
about 30 damage to an enemy with -100% on one element
all i'm unsure on is enemies that have multiple elemental drainage
the minus 1 element X ensues the spell has an extremely slim chance of actually killing anything, unless it has mystery mod's against X
Spell: Negetive Strength - Summons temp weapon "Long Sord" - 50mp
Temp weapon: Long Sord - (0-(lvl/6))-0 damage, melee, earth. Special, 10% chance, 1 hit of each element, ranged damage, -1 each.
Spell: Negetive Power (Guardian) - Summons temp weapon "Gardion Blayd" - 50mp
Temp weapon - Gardian Blayd - (0-(lvl/5))-0 damage, melee, random element. Special, 20% chance, 1 hit of (0-(lvl/4)), random element, ranged.
Spell: Negetive Charm - Summon guest "Phia" - 50mp
Guest: Phia - 2 hits, first hit -5-0 earth/energy/light/dark, second hit -5-0 fire/water/wind/ice
Spell: Negetive Luck / "Teh Unluckeh" - (0-(luck/2))-(luck/2), random element - 70mp (gains no int bonus)
Weapon: Mega Dwagon Blade
Price: 2000 Tokens - Sellback: 400 Tokens or 10,000 Gold
Element: Element X
Attack Type: Melee
Damage: -5 ~ -25
Triggers on: Dragons, Drakel, Lizards & Velociraider (Types not Names)
Triggered Element: The enemies greatest defence.
Attack Type: Melee
Damage: -8 ~ -33
Description: A more massive Dwagon Blade, weilded by to most incompetant of Dragonslayers. However, when weilded by a skilled Dragonslayer, it can prove to be a valuable method of getting the upper hand. When you come upon a dragon or dragon-kin it transforms and uses the enemies own element against it. Fight fire with fire!
Appearance: Mega Dragon Blade with pink details instead of red
and now, a negetive fearing beastie;
Slayer, The Dragon
Description: Well now isn't that some very... interesting armour. Rumor tells that the only weapon to do truly heavy damage to it was once wielded by a foolhardy Dragonslayer who challenged "Slayer" to regain face after losing misserably in the guardian arena. But who can trust silly rumors.
Appearance: a humanoid dragon, not much bigger than a standard character. Grey skin, coiled tail, and wings. carries a white/grey dragonblade looking weapon in one hand and a dragonslayer helm in the other (holding like Dragonhand/Z). Patchwork armour with parts from (possibly some, not all) AuP, NmP, Dragonslayer, Dracomancer, and Guardian armour.
Attack 1: 1-100, melee, element X. 25% chance. attacks with the sword, it glows as if being triggered by you.
Attack 2: 40-60, ranged, random element. 50 % chance. fires an attack from the DS-helmet, looks like energy ball attack from dracomancer lvl10
Attack 3: 4 hits, 20-80 each, ranged, 2 hits fire 2 hits earth. 25% chance. Green fire breath attack.
nb: this dragon would be susceptible to pain from the Dwagon Blade. minus 20 to zero earth damage should therefore do 0-80 damage per hit. also, an enemy is more susceptible to be hit by an element that would cure it, hence the Dwagon Blade with it's 50 bth + it's element would "cure" Slayer, it'll barely ever miss.
this enemy may be suitable for the void, maybe not, i aint too good at that kinda thing, but a weaker version could easily be made
This is a silly myth. The story goes that a foolish warrior renown as the worst Dragonslayer in the history of Lore, after being miserably defeated in the Guardian Arena, proceeded to challenge a legendary Dragonkin known only a "Dragon, the Slayer", wielding the pathetic Dwagon Blade (known by all to actually heal the monster it strikes). As the Slayer looked down on the pathetic example of a Hero, the fool closed his eyes and lashed out blindly, cowering behind the weakest blade ever known. This took the Slayer completely by surprise, slashing him brutally across the chest, face and neck. The Slayer fled, leaving the warrior confused as to what had happened.
Since hearing the fable many have theorized that the healing properties of the sword could have some how had an adverse reaction to the legendary beast's ability to absorb attacks, yet most are not foolish enough to attempt to test it. One half crazed hero (mturf / Juno Makali) insists the tale is true, and claims to have tested his theories by hunting down TerrorZards with the DwagonBlade (yes, i actually did that. tried it on void nightbane too (if memory serves well), an u know how that turns out). It's time to see if this Myth has any grain of truth to it at all.
- to test it u are given the temp weapon "DwagonBlade" (Adventurers too). u then hunt down weak monsters that absorb the earth element
- after seeing this myth might actually be plausible, u then test each of the other weapons using different negative damage weapons
- after proving it, u have the option to hunt down rumors to find "Dragon, the Slayer"
- after tracking him down u fight him. this is not a real fight, u only need to do a little damage, then he speaks and runs away
- reward shop (see negetive damage items above)
- option to follow "Slayer" (deeper into the cave, hard fight), or leave "Myth Confirmed"
- - possible option to "test your new scientific knowledge" against TerrorZard(s)
Myth: Undead Vampragon
Since the existence of Vampragons it has plagued the minds of all who have imagined it. Part Dragon, Part Vampire. They're already half undead... sort of. Is it possible to make an Undead Vampragon???
An artist's impression: http://i24.photobucket.com/albums/c45/mturf/undeadvampragon.jpg
We're going to need help from a Necromancer on this one.... we need help from..... Zorbak!
Myth: Coin Drop
The myth is if you drop a gold coin off the top of a guardian tower it has the force to break bone, kill, or even embed itself in stone.
step 1 - "borrow" a variety of coinage (gold coin, z-token, ancient dragon coin, coin's coin, etc)
step 2 - try to get to the top of the guardian tower
step 3 - drop
Does a Zards... Quack (?) echo? What noise does a Zard make???
The myth is that a Zard's quack doesn't echo. Well, we thought it was an odd myth too, but the crazed lunatic that told us it was insistent. We went away and we were certain it was a self-busting myth, "all sounds echo" we said to ourselves, "even a Zard's....... QUACK!?!?!?!?"
Thats when we decided we should try and discover what noise a Zard actually made, and whether they all made the same sound. Then, if there's time, we'll see if they echo.
- Catch a Zard of each element and a few "rare" zards made specifically for this quest
- Test them for sound
- Reward - Pet: Zard Linguist. A strange breed of Zard that can mimic not only other Zards, but makes other, more familiar words (actually makes sounds)
Myth: Feeding Moglins at night
We've found a book about moglins written by a strange old scholar. In it is a strong warning about feeding moglins after midnight. We dont know why, and we dont know what happens. We think it's hogwash but strangely enough none of us can remember having midnight munchies. Lets test it.
< Message edited by mturf -- 4/27/2008 13:25:12 >