What is the Capital City of Assyria?
1) In the Skraeling Desert, there once existed a grand civilization which stretched over all of the sands. The ruler of this civilization was a simple Nomad who had came across a Sphinx. The Sphinx presented the Nomad with a mysterious riddle. Upon returning from the encounter, the Nomad commanded vast wealth. However, no evidence of this civilization exists and no known man has solved a Sphinx's riddle.
2) What happens when one solves a Sphinx's Riddle?
3) The MogBusters Team journeys in the Skraeling Desert. Along the way, they may/may not encounter certain mishaps with their caravan, the intense heat, and the fact that sand is everywhere. Eventually after some good ole fashion AQ Puns and misadventures, a Sphinx is found. The Sphinx engages without a second thought and after some fighting is "captured" by the MogBusters. From here, the subdued Sphinx refuses to give us a riddle unless we can present her with the coat/head/whathaveyou/etc. of a LeopardZard. The MogBusters team is utterly baffled and decides to consult the best expert of Zardology, Dilwod Sackelberry! Who coincidentally has been sighted taking a vacation from his monomaniacal ways at the sandy shores of Lolosia. After a short battle with sea creatures and a Zard or two, the team encounters the ZardMaster himself (Who may or may not be playing Volleyball? etc.) After some brief dialogue, the ZardMaster is in awe by the LeopardZard whom he considers to be the most rarest of all Zards. He remarks that he himself has not encountered any, and all his experiments have ended in a miserable failure. Though rumor has it that if one follows a white rabbit, they may be led to the location of a LeopardZard. Coincidentally, a White Rabbit passes by the screen. After some more puns, complaining about how obviously convenient that was, etc... the group decides to follow it. Eventually they are led to the outskirts of Darkovia where they have it cornered. As the team goes closer, out of nowhere a mysterious enchanter named Tim appears. Tim warns the group that they are horribly mistaken and that the Rabbit is actually an All Consuming Were-Hare. The Were-Hare then appears and ala Rabbit of Caerbannog, immediately slaughters two easily replaceable interns of the MogBuster team off-screen. As the Were-Hare goes closer, Tim hands the MogBuster's team an AQ equivalent to the Holy Hand Grenade of Antioch which is thrown and the Were-Hare promptly, snuffs it. As nothing happens, the MogBusters team remarks that it was a blistering waste of time and decides to set up camp as it is getting dark. Cliche time! Middle of the night, various spooky sounds are heard as the team screams in terror inside their tents, eventually forcing an extremely scared player character outside to face . . . Oh Snap; a LeopardZard.
The Sphinx is pleased and it agrees to give out Riddles.
Several random and more easily replaceable interns are thrown at it, which promptly spews forth bizarre questions such as the Capital City of Assyria, the Wingspan of an Unladened Swallow, and the infamous "Blue... No wait YELLOOOWWW-" questions. Finally the player is up and is asked "What is the Meaning of life?" at this the MogBusters team cheers on the player with the advice "DON'T PANIC."
4) My brain has quite really run out of juice right now, and I don't think I'll ever rebuild the interest to finish this later. So instead of saving it as a draft, I'm posting it now. This quest obviously ends with the Upstairs "42" Door in Yulgar's Shop . Rewards are generalized around Ancient Egyptian Terminology and Sphinx-like stuff. Use your imagination and figure out the rest, after all, its more of the basic idea, not the execution.