somebody621
Member
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Geezus... To learn a FPS, you need to have immense knowledge in geometry, trigonometry, and algebra. Honestly, it's not even sensible to do a FPS in flash for the following reasons: You use AS2 - given You would have to dabble in such arts as collision detection (SAT, sweep testing), raycasting (textures, line of sight, lighting, etc.), 3D placement, AI for single player (infinite state machines), possible pathfinding (A*, Robust Tracing), and for multiplayer (Servers = money) - forget it - which is over a normal 13 year old kid's head. Not fast enough - The only way to get a FPS with a smooth FPS level is by using some crappy raycasting engine in AS2 which looks horrible. Polygons is absolutely out of the question. It would be a gimmick - A flash FPS would not be able to compete with a commercial FPS. Even if you made one, it would be compared with a commercial FPS, and a flash FPS would look like crap against one. You would be like the other people on this forum - idea, art, code, frustration, baibai And more reasons I don't feel like typing up.
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