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Undead Axe of Light

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4/26/2008 14:43:51   
 formerly In Media Res


Undead Axe of Light

«Light Melee Axe with Trigger to Necromancers.»

Also see other Undead Axes: «Normal», Light, Sun, Stars, Galaxy

Level: 90
Power Level: 90
Price: 42,016 Gold
Sellback: 21,008 Gold
Location: Edge of Extinction / Paladin Class Shop

Element: Light
Type: Melee
Damage: 16 - 31
BTH: 11

Hits: 6
Element: Light
Type: Ranged
Damage: 237.17% Base and Random each
Stats: No normal stats; 115.67% Lucky Strike damage each
BTH: +38 each
Rate: 10%

TRIGGER - None of these are factored into the numbers above
  • Against Undead Monsters:
    • Normal Player Attacks do 105.06% damage and gains +4 BTH.
    • Weapon Specials do 100.54% damage and gains +8 BTH.
  • Against Non-Undead Monsters:
    • If you're a Paladin:
      • No downtrigger.
    • If you're a Necromancer:
      • Normal Player attacks do 94.44% damage and take -4 BTH.
      • Weapon Specials do 99.35% damage and take -8 BTH.
    • If you're any other Class:
      • Normal Player attacks deal 97.29% damage and take -2 BTH.
      • Weapon Specials do 99.69% Damage and take -4 BTH.
    This super-sharp axe does bonus damage to undead enemies! A favored weapon of Paladin Artix Krieger.

    Alternate Image
    Old Image

    Numbers thanks to In Media Res. Description thanks to Watashig. Images thanks to Watashig and ArchMagus Orodalf. Additional thanks to Koree.


    • Against undead, your attacks deal 110% damage. They also gain +4 BTH, but deal *85/89 damage to compensate.

    • Against anything else:
      • If you're a Paladin, there is no penalty.
      • If you're a Necromancer, your attacks deal 90% damage. They also take -4 BTH, but deal *85/81 damage.
      • If you're neither, your attacks deal 95% damage. They also take -2 BTH but deal *85/83 damage.
    Special Attack:
    Special starts out with 1423% Base, 1423% Rand, and 694% Stats plus 38 BTH. With 6 equally powerful hits, each hit does 16.67% damage. In addition, any BTH leans from the trigger are doubled and receive an appropriate damage modifier.

    < Message edited by Dragoon23 -- 8/11/2013 15:57:53 >
  • AQ  Revisions: 1 | Post #: 1
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