Ianthe
formerly In Media Res
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Mountain Cudgel Gi Also see White Gi, Swift Talon Gi, Ancient Spirit Gi, Serpent Fang Gi. Level: 50 Price: 10,000 2,690 Sellback: 3,333 5,000 1,345 Location: Martial Artist Quest: Boog's Fist of the Troll Club Style Shop Element: Earth COMBAT DEFENCE Melee: 28 Ranged: 23 Magic: 28 ELEMENT MODIFIER Fire: 93% Water: 93% Wind: 98% Ice: 93% Earth: 88% Energy: 93% Light: 93% Darkness: 93% DESCRIPTION The Gi of a martial artist trained in the Fist of the Troll Club Style which favours crushingly powerful attacks at the cost of accuracy. NORMAL ATTACK Hits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [125 + 6*ClassLevel]% **Random: [125 + 4*ClassLevel]% **Stats: 150% BTH: [-10 + 0.5*ClassLevel]% + Stats each
SKILLS Note: Weapon Specials will override these attacks. You do not pay SP/MP if a Special occurs. Level 1: Claw Slash - Active An open-handed Melee strike mimicking the clawing attack of the Zard. Cost: 20 SPHits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [125 + 2*ClassLevel]% **Random: [145 + 3*ClassLevel]% **Stats: 100% BTH: [5 + 0.5*ClassLevel]% + Stats Level 2: Leaping Strike - Active A leaping Melee strike, modelled after the leaping attack of the Zard! Cost: 40 SPHits: 1 Type: Melee Damage: **Base: [140 + 2*ClassLevel]% **Random: [200 + 3*ClassLevel]% **Stats: 100% BTH: [0.5*ClassLevel]% + Stats Level 3: Defense Boost - Passive Improve your defensive stance! Cost: Free!NEW COMBAT DEFENCE Melee: 33 Ranged: 28 Magic: 28 NEW ELEMENT MODIFIER Fire: 90% Water: 90% Wind: 95% Ice: 90% Earth: 85% Energy: 90% Light: 90% Darkness: 90% Level 4: Chi Blast - Active A basic chi technique that directs a magical blast at your opponent. Cost: 30 MP & 30 SPHits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [200 + 2*ClassLevel]% **Random: [220 + 3*ClassLevel]% **Stats: 100% BTH: [5 + 0.5*ClassLevel]% + Stats Level 5: Zard's Bite - Active A leaping 2-hit strike that symbolically represents the closing jaws of a Zard! Cost: 70 SPHits: 2 Type: Melee Element: «As Weapon» Damage: **Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Random: [130 + 2*ClassLevel]%; [140 + 2*ClassLevel]% **Stats: 100% each BTH: [10 + 0.5*ClassLevel]% + Stats; [5 + 0.5*ClassLevel]% + Stats Level 6: Crushing Blow - Active Deliver a crushing Melee Earth blow that may daze your foe! Cost: 80 SPHits: 1 Type: Melee Element: Earth Damage: **Base: [280 + 2*ClassLevel]% **Random: [280 + 2*ClassLevel]% **Stats: [150 + 10*ClassLevel]% BTH: [-5 + 0.5*ClassLevel]% + Stats Effect: •If the hit connects, the monster is dazed for [1 + 0.2*ClassLevel] rounds (rounded down). If your class is Martial Artist, the monster is dazed for an additional [0.2*ClassLevel] rounds (rounded down). •While dazed, the monster takes -[5 + 0.5*ClassLevel]% BTH. •If dazed again while already dazed, the two effects do not stack. Level 7: Way of the Klonk - Active Spend a turn in mediation, regaining health and then deliver a power Melee Earth strike on your next turn. Cost: 90 SPYou heal [30 + 4*ClassLevel] HP. On your next turn, you automatically perform the following attack: Hits: 1 Type: Melee Element: Earth Damage: **Base: [300 + 5*ClassLevel]% **Random: [300 + 5*ClassLevel]% Stats: [200 + 5*ClassLevel]% Damage and 100% BTH BTH: [-10 + 0.5*ClassLevel]% + Stats Level 8: Power Boost - Toggle Focus your chi to mimic the troll, increase your base and random damage but decrease your accuracy Cost: Free!While active, all attacks from the armour deal 125% Base and Random damage, but take -10% BTH. Level 9: Fist of Fury - Active Deliver a crushing Melee Earth blow that deals a percent of your opponent's HP in damage Cost: 100 SPHits: 1 Type: Melee Element: Earth Damage: **Base: {6.67 + 6.67*[30 + 4*ClassLevel - MonsterLevel]/[30 + 4*ClassLevel]}% of the monster's base HP (minimum 0) **Random: 0 **Stats: 200% BTH: -[5 + 0.5*ClassLevel]% + Stats Level 10: Stunning Fist - Active Make a single powerful Melee Earth attack, that has a chance to stun your opponent! Cost: 130 SPHits: 1 Type: Melee Element: Earth Damage: 350% Base, 350% Random, 280% Stats BTH: -5% Effect: If the hit connects, there is a 50% of paralysing the monster for 1 round. If your current class is Martial Artist, there is a 60% chance of the paralysis instead. Numbers from Rayf Drayson. Images from ssjgoku5. Corrections from insanedarkjedi and tempestofnight. Guardianship from DaRK iMPuLSe. Fist of Fury's minimum damage from pikid31415926535 and StinkySocks. Skill descriptions from nuin.
< Message edited by Balu -- 6/10/2012 11:16:54 >
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