tempestofnight
Banned!
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Alright tread, I like your plan. But the number of acceptable builds shouldn't be that high. It isn't any of our jobs to standardized custom builds, because then they wouldn't be custom. Some of the builds people are posting disgust me just as much as they disgusted Lord Barrius. I suggest that the first ones you should add are what should BECOME the standard for house mechs. Fact: Dumping all stats in one category isn't the best idea. Fact: Using more than 3 stats with only 150 total stats available isn't the best idea. Therefore, we should use professional standardized builds in Adventure Quest as a guide. I know that you know about how I rated for about a year, with the best. And I was taught by the best, blues. In early '07 blues trained me. Anyway, let me make your life easier, since I feel that you should edit this ASAP. This already got anFAQ tag, it may very well get a sticky. People on the forums TRUST you, Tread. So let's give them professional advice. 3 stats evenly distributed or two primary stats with a tertiary stat is the best strategy for the house mechs, imho. Stats help those of us using house mechs to account for our houses' weakness(s). So let's get down to business: Runehawk Mechs (at L25, SC) (distribute proportionally at lower levels and for non SC): 60 Perception 60 Reflex 30 Accuracy Standard Deviation: +/- 5-10 in each The fact is, Runehawk is a tank build. Quite frankly, anyone who uses power and/or efficiency while in a runehawk mech is either not a strategic player, or an idiot. Effieciency is the WORST stat for runehawk. We already have loads of energy and we DON'T need to make things cheaper. What we need to do is protect our HP and assure that our weapons hit, so that our specials trigger. The mana shield and the shoulder weapons which leech HP help us. However, perception and reflex perfect this defensive skill. We still have some room for accuracy. With the MR smokescreen and more advanced enemy monsters, (mechs) we need to make sure our weapons hit. Mystraven Mechs (at L25, SC) (distribute proportionally at lower levels and for non SC): 75 Luck 45 Power 30 Perception or Accuracy Standard Deviation: +/- 5-10 in each Mystraven is a house which specializes in risk and reward. Luck does a ton of stuff, including increasing the chance for a critical hit. This makes the mystraven weapons deadly. With maximum damage ALREADY being upwards of 100, the luck stat will assure critical hits, first turn, and many other things we don't know about. Power is also a great stat for this house. The low base damage of mystraven's weapons can present a problem. Power fixes this problem. The tertiary stat is up for grabs in this house. Accuracy can help assure that the "big" hits connect. However, perception helps minimize the damage that mystraven may be vulnerable to if their smokescreen fails. Wolfblade Mechs (at L25, SC) (distribute proportionally at lower levels and for non SC): 70 Efficiency 50 Power 30 Luck or Accuracy Standard Deviation: +/- 5-10 in each We all know that Wolfblade is a the "heavy hitter" house. They have tons of HP, and are not in need of perception or reflex. Instead, we must worry about their low EP. Efficiency will help make their reliable weapons even more reliable. This is very important. The next most important stat is power! With a high base damage, wolfblade has room to make their damage potential larger! Power is almost as important if not equally as important as efficiency for wolfblade! The tertiary stat isn't very important for this house. Mainly because they should focus on their top two stats. However, I would choose luck or accuracy. They both do some great things, so it's whatever you prefer.
< Message edited by tempestofnight -- 8/21/2008 12:59:59 >
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