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RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs

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6/14/2019 4:59:57   

Item Bugged: All Pixel items (from all categories)
Character page link: http://aq.battleon.com/build30/charview.asp?temp=147442

Did you log out and log back in? Yes
Did you clear cache? Yes(Also tried it on a different PC that is not mine)
Browser Info: Mozila Firefox latest version (64-bit)
Flash version:

Description: All of my Pixel items from all categories are lvl 10 instead of 150 lvl.
Notes: I have no idea when and how this happened. Lately i haven't been around much. I saw this maybe a month ago but didn't have time to do anything about it and was hoping it's a bug that will get fixed for everybody. I see i still have lvl 10 version of all items. So the info given might not be correct for whenever that happened - could have been months ago for all i know. This info is true at present date.

EDIT: Actually i would ask to have a good look trough my inventory. It is actually quite the mess and MUCH worse than i though. I was scrolling trough my stuff and i see any items with minimum versions...And i should have best version for all of them. I will try to check the others tho i probably wont have the time to them in one go.
Weapons: Dainashini lvl 10, Guardian Magic Block Hammer lvl 15, Bee Bee Gun lvl 10, Moglord Axe lvl 5.
Armors: Full Metal Santa lvl 5, Chillax Crusader lvl 10, S.A.N.T.A. lvl 5
Shields: Hand of Chillax lvl 10, Moglord Shield lvl 5, V.I.X.E.N. lvl 5
Spells: D.A.N.C.E.R. lvl 5, Guardian Gnome Stampede lvl 15, Trivial Award lvl 5
Pets: Legendary Soluna lvl 10
Misc: B.L.I.T.Z.E.N. lvl 15, don't know if the signs (would, water, fire, bronze, stone, iron) are supposed to be lvl 0, if memory serves they weren't lvl 0 before.

Of course all Pixel Items too.
That's what i found after a quick look. Could please someone have a good look at this because it's a big issue for me.

Thanks in advance.

< Message edited by Sqwall -- 6/14/2019 8:35:07 >
AQ DF MQ  Post #: 1901
7/4/2019 21:33:23   

Weapons Bug.

Winds of Change Tome Spell: Vacuum Blast and Gale Force.

The Spells causes the game to crash, more specifically freezes everything in the middle of animation.

This occurs in the Game Launcher and the Flash ver for browser.

This does not always happen. From my experiences the chance of it occurring is higher when the player is using a pet and guest.

Did you log in and out? Yes.

Flash Ver.
Game Engine Ver. 44.44

< Message edited by J9408 -- 7/18/2019 18:44:14 >
Post #: 1902
7/5/2019 13:48:54   

EDIT: Not actually a bug, please disregard.

< Message edited by Zennistrad -- 7/6/2019 15:22:45 >
AQ  Post #: 1903
7/5/2019 22:17:14   

@Above Not a bug, Element Lock always overrides Element Seeking, and the Doom Knight Blade is basically an element seeking weapon that looks different because of flavor.
AQ  Post #: 1904
7/6/2019 15:22:15   


Thanks, wasn't sure if it was a bug or not. Disregard, then.
AQ  Post #: 1905
7/7/2019 22:45:07   

Weapon Bug with the Devourer Scythe: IMR lists it as a Melee Sword, Magic Staff, and Ranged Scythe but when in Melee Sword form or Magic Staff form, the corresponding Master Emblem misc (Sword and Staff) do not work.

Armor Bug: Frogzard Hunter: when pressing "Skills", nothing pops up and the game is stuck, must relog. Don't know if the armor is or isn't supposed to have a skill.

Is frogzard thing still happening? If so what armor specifically, series, lvl etc..~afterlifex

EDIT: I did this on the base Frogzard Hunter armor, lv 15 i think. Nothing pops up. I press the skills button, then the menu disappears, and nothing else happens. I waited about 50 minutes and then closed the window.

I asked since it didn't with the version I checked, it's likely specific to that lvl version. Some leftover code etc.~afterlifex

Both should be fixed. Thanks for the report! ~IMR

< Message edited by In Media Res -- 7/17/2019 12:45:21 >
AQ DF AQW  Post #: 1906
7/19/2019 6:03:13   
Prince Alteon

Purple Rain and/or Celtic Wheel is broken. Like, game-breaking.

I had Celtic Wheels effect active while I clicked purple rain. I cast a spell and consumed all MP. I used purple rain again to gain back my lost MP. It came back, cast another spell and then I switched shields. I then switched back to Celtic Wheel, deactivated the effect and immediately reactivated it. I gained back all of my MP again. I cast more spells, deactivated/reactivated Celtic Wheel, and gained back all of my spent MP... again. It didnt end when the battle was over, all I had to do after this to regenerate an infinite amount of MP was simply activate Celtic Wheel and I would gain exactly 342 MP (and for some reason, lose a small amount of HP).

Other items/spells I used during the battle when it first started happening were Shadowfeeder Pendant, Essence Orb and Moonwalkers Grace.

I can do this an infinite amount of times, basically regenerating an infinite amount of MP/casting an infinite amount of spells in a single turn. I also noticed that every time I activated Celtic Wheel it was doing damage to me. It actually killed me while I was selecting equipment, so as soon as i clicked attack I died. I took some screenshots if someone wants to see.

< Message edited by Prince Alteon -- 7/19/2019 6:17:03 >
AQ DF MQ AQW  Post #: 1907
7/19/2019 16:27:38   

@Above I assume this happened with the character linked with your account?

Not really a bug, just how the game works, like... When you activate Celtic Wheel, you gain extra INT... Having extra INT (capping at 250) gives you extra MP, so you can now cast a spell that you weren't able to before.

When you deactivate Celtic Wheel though, you lose that extra MP... However, if you don't have enough remaining MP for it to remove, it will be taken from your HP instead.

Then, if you activate Wheel again... You'll gain more MP to cast, because Extra INT and stuff!

So... Just how the game's engine handles you earning extra MP, consuming it and then removing the extra MP.
AQ  Post #: 1908
7/28/2019 11:45:53   

Sword Master Emblem does not consider Hunger a sword.
AQ  Post #: 1909
8/10/2019 23:18:37   

Desert Raider Garb is not tagged as a "rider" armor. Tested with thunderbird shield multiple times, did not gain the extra SP.
AQ DF AQW Epic  Post #: 1910
8/16/2019 20:13:53   

Excelsior Guard Armour's head position is incorrect. Head position incorrect

< Message edited by MetalKnight -- 8/16/2019 20:15:08 >
AQ AQW  Post #: 1911
8/25/2019 11:49:45   

Eye of Naab doesn't work if used on the first turn of celerity. The bth/defense boost are listed as 0 rounds

If the Eye of Naab effect is meant to be duration based than the encyclopedia entry should be updated, since it says it lasts until the monster's next attack.

< Message edited by roobee -- 8/27/2019 12:07:54 >
Post #: 1912
8/27/2019 10:52:29   

When casting a lore enhanced spell in wizard robes with Celerity, the second cast of the spell is unaffected by wizard robe's mp modifiers. It does not cost extra from lore and the 5% reduction is not applied. However, lore's damage boost IS applied. Furthermore, under celerity, not casting lore on the first spell but casting lore on the second spell will cause the second spell to be not lore imbued. Reequipping the armor between spellcasts fixes both bugs.

I'm not sure if this counts as a bug since it's technically working as it should. However, when equipping the armor from the Astromorph series after you ran out of mana on a high int character, gaining some amount of mana (e.g. from Amulet of Drakonnan, Pixel Ether or Zfinity Gauntlet: Mind, Fairy Godmother) and then removing Astromorph armor will turn your current mp at your actual int level into the same percentage it was in your astromorph armor (0 int) after gaining a small amount of mp. In other words, on a 250 int character, equipping Astromorph while having 0 mana,gaining mana from let's say time gauntlet and putting on a different armor will allow you to restore 100% of your mp.

Furthermore, it should be noted that gaining mana by increasing your int is not permanent across armor chanhe if it is done through celtic wheel, only through miscs.

This item effectively gives you infinite mana when paired with another item that provides int.

< Message edited by lolerster -- 9/2/2019 22:28:51 >
AQ  Post #: 1913
9/2/2019 22:26:25   

Sorry for the double but Summon Essence of Carnage is currently bugged. If you summon it and then dismiss it, its effect will persist without consuming the SP/MP cost. This also persists between battles. If another guest is summoned, then the effect disappears.

In addition, the mp regen effect of the guest may also be bugged. The formula states that


You heal MP equal to [outgoing weapon damage]*[90-2X]%*[MPMult]

which (correct me if I am wrong), means the amount of damage you would deal unmodified by the monster's resistances. However, right now, it is healing based on damage dealt, meaning it can potentially restore a massive amount of mp against enemies with high element resistances or a very small amount of mp against enemies with low elemental resists.
AQ  Post #: 1914
9/5/2019 7:19:28   

The skill Arcane Amplification from the Generalist's Robe (https://forums2.battleon.com/f/tm.asp?m=2811140) doesn't display the number of stored charges. This seems like an graphical oversight, and I'd love to see this get added.
Post #: 1915
9/5/2019 19:59:22   

When selecting/equipping the misc. item Warlic's Oblivion Sphere while you currently have under the required mana cost, the menu completely disappears, and the only option you're left with is to refresh the page, losing all quest progress you've made... This is a HUGE oversight, and needs to be fixed for this item to be usable.
Post #: 1916
9/7/2019 5:45:18   

Custom Weapon names don't seem to be permanent now, they keep reverting back even after fighting a battle and winning it to save.
AQ  Post #: 1917
9/16/2019 12:15:36   

Has this bug been reported before? Based of last 2 pages, no.

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Werewolf transformation

Bug details: As an ADVENTURER, i am able to equip the "Werewolf Transformation" that scales to level based of This armor page outside of battles using options > More > Adjust Armour/Weapon between battles. To my knowledge the temp werewolf transformation is supposed to be a guardian only thing though.

Character page link: http://aq.battleon.com/build30/charview.asp?temp=16885658

Armors: Werewolf / Werewolf transformation

Did you log out and log back in? yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Chrome
Flash version: Latest

< Message edited by K9mancer -- 9/16/2019 12:21:41 >
AQ  Post #: 1918
9/18/2019 15:02:29   

Chambered Eternity Love not scaling?

Just purchased and equipped, was expecting a pop-up like with the Awe!!! weapons on 'scales to level', but the weapon still says 3-5 damage and 1% BtH, although the special is doing roughly 300-500 damage...
AQ  Post #: 1919
9/19/2019 17:26:06   

Has this bug been reported before? Unless providing new info please do not duplicate reports.

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.):

Bug details: It's not recovering any mana.
Before bug occurred:

During Bug:

After bug:

Item Bugged: Summon Essence of Carnage
Other Equipment:
Screenshot link: Can't. My android is 4.4 and the up volume and power button on my phone are dead.
Character page link: https://aq.battleon.com/game/flash/charview?temp=9189278

Did you log out and log back in? No
Did you clear cache? No
Did the bug happen again?
Browser Info: Puffin browser (android)
Flash version:

Post #: 1920
9/21/2019 3:35:59   

The Armory/Guardian/UltraGuardian items are all messed up...

Read the text on this scroll:

I'm unable to upgrade to the UltraGuardian items, even after completing both AntiGuardian quests (twice) with the Guardian armor and shield:

I also don't have an option to get the UltraGuardian Scythe or UltraGuardian Staff (or the Ultra!!!Guardian variants), and am unable to trade a Staff of Awe!!! for a Guardian Staff:

I'd really like to be able to get the Ultra!!!Guardian items, but currently am unable to do so, even after meeting the requirements.
Post #: 1921
10/10/2019 1:02:05   


Game freezes when wearing War armor and attempting to cast Spectral chains a second time. Haven't tried with other one-time, quick casts

OS: Mac
Browser: Safari 12.1 (14607.
Post #: 1922
10/17/2019 15:40:56   


Armor: Hand of Tera'Suul

You can deactivate/activate the helmet, but with a deactivated helmet every time you drink a potion the animation is reset and you get the helmet "above" the actual face overlapping. The helmet itself stays non-clickable then.
Only way to circumvent it is by reloading the armor again.

< Message edited by sunblaze -- 10/17/2019 15:41:31 >
AQ  Post #: 1923
10/19/2019 13:27:49   

Misc: 13th Mask
I just upgraded my 13th Mask from the lv 150 version to the lv 0 level-scaling version
Ever since I did that, it's been increasing the Darkness damage I take when it's equipped
EDIT: Platform is Artix Game Laquncher
MacOS 10.14.6

< Message edited by trekkie5690 -- 10/19/2019 13:28:35 >
AQ DF MQ  Post #: 1924
11/10/2019 10:19:58   

^ i concur with above. upgraded mine to lv 0 version now it seems it's increasing Darkness dmg rather than reducing it. Tested on Combat Trainer and various shadow mobs. can provide proof if needed.
AQ AQW  Post #: 1925
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