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Elite Dragon Slayer Also see DragonSlayer, Golden Dragonslayer, and Golden Dragonslayer Eclipse. Level 45 Price: 10,000 1640 Sellback: 5,000 820 Element: Neutral Location: DragonSlayer Class COMBAT DEFENCE* Melee: 31 Ranged: 31 Magic: 31 †Also see the Level 3 and 8 abilities ELEMENT MODIFIER** Fire: 89% Water: 89% Wind: 89% Ice: 89% Earth: 89% Energy: 89% Light: 89% Darkness: 89% †Also see the Level 3 and 8 abilities DESCRIPTION This armor was commissioned by Galanoth for the more experienced and powerful members of his order. The steel has been alchemically treated to provide extra resistance to attacks! NOTES C is your current Class Level S is your (scaled) Skill Level. This is chosen by clicking on the Dragonslayer logo in the Skills menu U is your (Unscaled) Effective Level. This is equal to 30 + 4*C E is your (Scaled) Effective Level. This is equal to 30 + 4*S EFFECT *Your Combat Defences increase by 0.6*C, rounded normally. **Your Element Modifiers decrease by 0.93*C, rounded normally. In addition, you get a bonus based on the monster you are fighting: ***On Monster Category "Dragon", they decrease by (C*0.20 + 2.2)% each, rounded normally. ***On Monster Category "Dragonkin" or "Drakel", they decrease by 1% each ***On anything else, they increase by (C*.125 + 1)% each, rounded normally. TRIGGER On Monster Category "Dragon", all Player Attacks, Spells, and Specials deal 120% Base, Random, and Stats damage. On Monster Category "Dragonkin" or "Drakel", all Player Attacks, Spells, and Specials deal 105% Base, Random, and Stats damage. On anything else, all Player Attacks, Spells, and Specials deal 90% Base, Random, and Stats damage. NORMAL ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: ((0.0267*U^2  0.3885*U+ 95) * 10/9)% Base, Random, and Stats BTH: +4 + (C*0.46) (rounded normally) plus Stats
SKILLS Title Ability: If your current class is Dragonslayer, then you gain the following effect:Resist Dragon Fear +«» Those who wear the armor of the DragonSlayer and carry the title with pride are made of hardy stuff. You gain +(2*C) when making a Save Roll to resist the fear effects of Dragons. Level 1: Dragon Strike!  Toggle Your Dragonslayer training has taught you how to strike true and deep especially against Dragons! Each round of the effort takes «» SP.While activate, your Normal Attack is replaced with: DRAGON STRIKE Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: (160 + E*4.8)% Base and Random, and (160 + E*7.04)% Stats damage. BTH: +(E/8) (rounded normally) plus Stats This uses Round(Round(38.1 + 2.3375*E+ 0.01125*E^2)* 0.855) SP. If you cannot pay the cost, the attack is the usual Normal Attack. Against Monster Category "Dragon", this deals 110% Base, Random, and Stats damage. Against Monster Category "Dragonkin" or "Drakel", this deals 100% Base, Random, and Stats damage. Against anything else, this deals 95% Base, Random, and Stats damage. This replaces the Normal Attack for all intents and purposes, including when using other Skills that reference the Normal Attack. Level 2: Dragon Breath!  Active You channel the power fo the dragons you have defeated to strike your foe's with a blast of dragon's breath! Against dragons it strikes the weakest element!You perform the following, which is treated as a Spell: Hits: 5 Type: Magic Element: Fire Damage: ****Base: Round(Round(4 + 0.5*E + 0.005*E^2) * 0.2) damage each ****Random: Round(Round(13 + 1.25*E + 0.005*E^2) * 0.2) damage each ****Stats: (40 + E*1.76)% each BTH: E/4 (rounded down) plus Stats each MP Cost: Round(Round(38.1 + 2.3375 * E + 0.01125*E^2)* 0.95 *1.2) MP Effect: Against Monster Category "Dragon", "Dragonkin", or "Drakel", it becomes Element Seeking. †Level 3: Slayer's Guard  Passive You have learnt to study your foes attacks in order to better defend against them.When the monster attacks, you gain +1 Combat Defence to the hit's type (Melee/Ranged/Magic), and you gain 1% Element Modifier to the hit's Element. This only applies for the first two hits that the monster does, and is applied regardless of whether or not the hit connects. Level 4: Summon Draykwing  Active Call a loyal fire drayk to fight by your side! He must have megdragon blood as his breath can deal nonelemental damage to Dragons!Summons Draykwing as a Guest. Cast again to dismiss him. Level 5: Poison Dragon  Toggle Coat your weapon with a homemade dragonbane poison! It costs «» SP per round to keep the blade coated.While active, you pay Round(Round(38.1 + 2.3375 *E + 0.01125*E^2)* 0.22265625) SP whenever you perform a Normal Attack. If you cannot pay, the rest of the effect is not applied. If your Normal Attack or Special connects, the monster can be Poisoned for 10 rounds (see the entry on Poison for details):  Level: E vs MonsterLevel
 Major: [5*Round((2.1462*E + 10.399)/5)]† vs MonsterEND
 Minor: YourLUK vs MonsterLUK
Additionally, the monster takes the following modifier to its roll: 20 (against Monster Category "Dragon")
 5 ( against Monster Category "Dragonkin" or "Drakel)
 +10 (against anything else)
The level of the poison is equal to E plus +20 (against Monster Category "Dragon") or +10 (against Monster Category "Dragonkin" or "Drakel) or 10 (against anything else). Level 6: Cripple Dragon!  Active  Guardian Only You know just where to strike a dragon for maximum effect, weakening it!This costs Round(Round(38.1 + 2.3375 *E + 0.01125*E^2)* 0.22265625) SP. You perform a Normal Attack. If the attack connects and deals nonzero damage, then the monster is Crippled. The level of the Cripple is equal to (7.5 + S) rounded down, multiplied by 1.2 (against Monster Category "Dragon") or 1.1 (against Monster Category "Dragonkin" or "Drakel") or 0.9 (against anything else). This effect can Cripple a monster a maximum of 4 times (against Monster Category "Dragon") or 3 times (against anything else). Other sources of Cripple count towards this limit. Level 7: Dragon's Blood  Active  Guardian Only You can tap into the powerful blood flowing through a dragon's veins in order to heal your own wounds!This costs SP: If Dragon Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dragon Strike. (You pay for Dragon Strike here, so you do not pay a second time when attacking.)
 Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.
You perform a Normal Attack, with Base, Random, and Stats damage multiplied by 120% (against Monster Category "Dragon") or 105% (against Monster Category "Dragonkin" or "Drakel") or 90% (against anything else). You then heal HP equal to (DamageInflicted*0.6), rounded normally. †Level 8: Fortified Armor  Passive  Guardian Only You have added some alchemicallytreated dragonscale backing to your armor which greatly enhances your Slayer's Guard.The effect of Slayer's Guard is doubled, to +2 Combat Defence and 2% Element Modifier when hit. Level 9: Daze Dragon  Active  Guardian Only Attacking a draconic foe's head when it comes close enough to strike, you weaken its mental reserves!This costs SP: If Dragon Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)* 1.197) SP plus the cost of the Dragon Strike. (You pay for Dragon Strike here, so you do not pay a second time when attacking.)
 Otherwise, it costs Round(Round(38.1 + 2.3375*U + 0.01125*U^2)* 0.855) SP.
You perform two Normal Attacks. The first does 120% Base, Random, and Stats damage and damages your opponent's MP. The second does 90% damage and damages your opponent's SP. Level 10: Dragonheart Strike!  Active  Guardian Only Draw upon the power of Kian of the Eternal Flame to strike with the power of a Dragon's Heart!This costs SP If Dragon Strike is active, then it costs Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.95)) plus the cost of Dragon Strike. (You pay for Dragon Strike here, so you do not pay a second time when attacking.)
 Otherwise, it costs Round[(Round(38.1 + 2.3375*E + 0.01125*E^2)* 0.285) + Round(38.1 + 2.3375*U + 0.01125*U^2)*0.57] SP.
There is a (S/2 + DracomancerLevel/4)% chance of casting Call Forth the Fire Dragon, which is treated as a Spell. If you have Dragon Strike active when this occurs, then you are refunded SP equal to Round(Round(38.1 + 2.3375*E + 0.01125*E^2)*0.2375)) plus the cost of Dragon Strike: Hits: 1 Type: Magic Element: «See Below»* Damage: ****Base: Round(4 + 0.5*E + 0.005*E^2)*2 damage ****Random: Round(13 + 1.25*E + 0.005*E^2)*2 damage ****Stats**: (400 + E *17.6)% BTH: +E/4 (rounded down) plus Stats** *Against Monster Category "Dragon", the Element is Fire, Harm, or Void, to whichever the monster is weakest. Against anything else, the Element is Fire or Harm, to whichever the monster is weakest. If the Element is Void, then the damage is doubled. **Stat Bonus to damage is CHA/8. Stats Bonus to BTH is CHA/8. Otherwise, you perform Dragonheart Strike. This is a fourhit attack. The first hit is a Normal Attack that deals (850/37)% Base, Random, and Stat damage, multiplied by 1.2 (against Monster Category "Dragon") or 1.05 (against Monster Category "Drakel" or "Dragonkin") or 0.9 (against anything else). You heal HP equal to 80% of the damage inflicted, rounded normally.
 The second hit is a Normal Attack that deals (1785/37)% Base, Random, and Stats damage. This damages the opponent's MP.
 The third hit is a Normal Attack that deals (1338.75/37)% Base, Random, and Stats damage. This damages the opponent's SP.
 The fourth hit deals (850/37)% Base, Random, and Stat damage, and Cripples the opponent as in Cripple Dragon.
Images from Woah_lol. Update from Crimzon5, ayashi, sunchang, jimij770, Kalanyr (via algimantas2 and Sora Aeragorn). New images thanks to phoenixfire555. Typo correction thanks to Dwelling Dragonlord.
< Message edited by Balu  6/9/2012 12:13:15 >
