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11/7/2020 23:08:29   
Solanaceae
Legendary Nightshade


Revamped Pyromancer entry:

Pyromancer
The powers of the fire realm are at your command! Best for Players level 40+
(No DA Required)

Location: Cysero's Superstore of Savings! - Cysero's Shop, Armor Closet
Price: 1,800 Dragon Coins
Level/Quest/Items to unlock: Level 20
Sellback: 1,620 DCs before 24 hours, 450 DCs after 24 hours

Level: 20
Rarity: 1
Equip Spot: Body
Category: Armor

Default Weapon: Firesteel Blade

Defenses: Melee: 5, Pierce: 5, Magic: 5, Block: 0, Parry: 0, Dodge: 0
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: Ice: 5, Water: 5, Fire: 5



Rebirth!
Come back from the ashes!

Level/Quest/Skill/Items required: Level 20

Effect: Removes all statuses from the player besides 'Stuffed', and restores 100% of the player's HP/MP.

Mana Cost: 0
Cooldown: 34
Charge Time: 9
Damage Type: N/A
Element: N/A


Appearance



To Ashes
Purge self of effects.

Level/Quest/Skill/Items required: Level 20

Effect: Removes all statuses from the player besides 'Healing Magefire', 'Consuming Magefire', and 'Stuffed'; 6 hits of damage ((100 + 120X)% total, capped at 1300%), where X is the number of statuses on the player.

Mana Cost: 25
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Triflame!
Lower your foe's healing.

Level/Quest/Skill/Items required: Level 20

Effect: 3 hits of 40% damage (120% total); inflicts 'Triburn' (+50 Health) upon the target for 3 turns inclusive.

Mana Cost: 20
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Fire Chains
-75 Bonus for enemy

Level/Quest/Skill/Items required: Level 20

Effect: 8 hits of 12.5% damage (100% total); inflicts 'Bound' (-75 Bonus) upon the target for 2 turns.

Mana Cost: 20
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Lava Fountain
Damage and stun target for 3 turns

Level/Quest/Skill/Items required: Level 20

Effect: 5 hits of 24% damage (120% total); stuns the target for 3 turns.

Mana Cost: 30
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance



Enkindle
+25 boost for 5 turns

Level/Quest/Skill/Items required: Level 20

Effect: Applies 'Dynamic Shield' (+75 Fire if the Pyromancer's Tome is set to Fire; else +75 to the player's weapon element) to the player for 1 turn; applies +25% Boost to the player for 6 turns inclusive.

Mana Cost: 10
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Magma Bubble
Fiery shield for 3 turns

Level/Quest/Skill/Items required: Level 20

Effect: Applies 'Shielded' (+140 Block/Parry/Dodge) to the player for 3 turns; retaliates 100% weapon damage against successful hits or glancing blows, halving each time.

Mana Cost: 15
Cooldown: 6
Damage Type: As weapon
Element: As weapon


Appearance



Attack

Level/Quest/Skill/Items required: Level 20

Effect: 1 hit of 110% damage.
  • If 'Healing Magefire' is active on the player, replaces it with 'Consuming Magefire' for 98 turns.
  • If 'Consuming Magefire' is active on the player, replaces it with 'Healing Magefire' for 99 turns.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Pyromancer's Flames
    Stackable DoT (max 5), empower Magefire.

    Level/Quest/Skill/Items required: Level 20

    Effect: 7 hits of 7.14% damage (50% total); inflicts 'Pyromancer's Flames' (33% weapon element DoT) upon the target for 10 turns on first use; adds 33% damage but does not increase duration for successive uses up to 165% total.

    Mana Cost: 25
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Malcifer
    Empower with cursed flames!

    Level/Quest/Skill/Items required: Level 20

    Effect: Applies 'Cursed Flames' (+75 Bonus) to the player for 5 turns inclusive; 4 hits of 30% damage (120% total); inflicts 'Cursed Flames' (-25 All, +25 Health) upon the target for 5 turns inclusive.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Full Throttle
    Faster than a mechagriffon!

    Level/Quest/Skill/Items required: Level 20

    Effect: 6 hits of 20% damage (120% total); inflicts 'Confused' (-25% Boost) upon the target for 4 turns.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flame Fury
    Hits all enemies

    Level/Quest/Skill/Items required: Level 20

    Effect: 1 hit of 150% damage to all enemies.

    Mana Cost: 25
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Breath of Fire
    Consume your Magefire to unleash!

    Level/Quest/Skill/Items required: Level 20

    Effect: 6 hits of damage ((100 + 20Y)% total, capped at 500%), where Y is the number of Pyromancer skills used with Magefire passives enabled; disables Magefire passives for the next 5 turns.

    Mana Cost: 25
    Cooldown: 4 (effectively 5, locked for 1 turn after cooldown)
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Conflagration
    Enhance your flames and power!

    Level/Quest/Skill/Items required: Level 20; 5 stacks of 'Pyromancer's Flames' on at least one enemy

    Effect: Removes 'Pyromancer's Flames' from all enemies; applies 'Devouring Flames' upon the player for 6 turns inclusive; grants the player an extra action.

    Mana Cost: 0
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance



    The Phoenix
    Unleash your power!

    Level/Quest/Skill/Items required: Level 20; 5 stacks of 'Pyromancer's Flames' on at least one enemy

    Effect: 15 hits of 16.7% damage (250% total) with +200 Crit.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Clicking the Pyromancer's Tome widget above the Attack button will toggle each of this class's skills between Fire damage and weapon element damage. While using weapon element damage, each skill will lose 10% total damage.
  • If either DEX or INT is the player's highest attacking stat, each of this class's skills will gain +5% total damage. If both DEX and INT are the player's highest attacking stats and within [player level]/10 of each other, each of this class's skills will gain +15% total damage.
  • While 5 stacks of Pyromancer's Flames are active (indicated by the Pyromancer's Tome widget), each of this class's skills will gain +75% total damage.
  • While 'Healing Magefire' is active, the player will automatically recover 1% of their maximum HP every turn for each active stack of 'Pyromancer's Flames,' capping at 5% per turn.
  • While 'Consuming Magefire' is active, each of this class's skills gains +20 Crit for each active stack of 'Pyromancer's Flames,' capping at +100 Crit.
  • While 'Devouring Magefire' is active, the player will automatically recover 10% of their maximum HP every turn and each of this class's skills will gain +150% total damage and +200 Crit.
  • If neither 'Healing Magefire' nor 'Consuming Magefire' is active, 'Healing Magefire' will automatically be applied to the player for 100 turns. (Pop-up: Your Magefire recovers.)
  • Own this armor to obtain the Pyromancer badge.
  • This class was revamped on August 7th, 2020.



    Looks great, and definitely overdue; added to original entry, thanks! [Jay]

    < Message edited by Jay -- 11/7/2020 23:54:39 >
  • DF  Post #: 626
    12/2/2020 19:33:35   
    TFS
    Helpful!


    Guardian
    (No DA Required)

    Location: Guardian Tower -> Trainer Eckhard, Armor Closet
    Price: $19.95 AQ Guardianship Purchase
    Level/Quest/Items to unlock: Guardian Verification Link
    Sellback: N/A

    Level: 1
    Rarity: N/A
    Category: Armor
    Equip Spot: Body

    Default Weapon: Longsword

    Defenses: Melee: 5, Pierce: 5, Magic: 5, Block: 0, Parry: 0, Dodge: 0
    Offenses: Crit: 5, Bonus: 0, Boost: 0%

    Resistances: Light: 5, Darkness: 5



    Health Drain
    Recover some Health!

    Level/Quest/Skill/Items required: 10 Moonglow

    Effect: 1 hit of 150% Water damage; restores 10% of the player's maximum HP and empowers their next basic attack with Water.

    Mana Cost: 35
    Cooldown: 7
    Damage Type: As weapon
    Element: Water


    Appearance (Charging Up)
    Appearance (Hit)



    Mana Drain
    Attack a foe to recover MP

    Level/Quest/Skill/Items required: 10 Scrap metal

    Effect: 1 hit of 150% Ice damage; restores 10% of the player's maximum MP and empowers their next basic attack with Ice.

    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: Ice


    Appearance



    Awethur's Power
    Unleash Awethur's Fury!

    Level/Quest/Skill/Items required: 1 Wings of the Hundred Flames

    Effect: Deals 1 hit of 100% damage. Has a 33% chance, at random, to become empowered and activate one of the following effects: (Pop-up: Awethur's power flows through you!)
    • If the target's maximum HP is less than 50% of the player's maximum HP, instantly kills the target.
    • If the target's maximum HP is more than 50% of the player's maximum HP, deals 1 hit of 600% damage instead.

    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance (Charging Up)
    Appearance (Empowered)
    Appearance (Hit)



    Guardian Rage
    Attack with your foe's weakness!

    Level/Quest/Skill/Items required: Completion of The Dread Dragonmaster

    Effect: Deals 14 hits of 20% damage (280% total) using the target's greatest elemental weakness; if the target has no weakness, will default to ??? damage.

    Mana Cost: 20
    Cooldown: 10
    Damage Type: As weapon
    Element: Weakness seeks


    Appearance



    Keen Edge
    Guaranteed Crit!

    Level/Quest/Skill/Items required: 5 Pouch of Sparkling Sand

    Effect: Deals 1 hit of 170% damage with +200 Crit.

    Mana Cost: 28
    Cooldown: 8
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Spiral Carve
    Stun your foe!

    Level/Quest/Skill/Items required: Completion of The Critter Cave

    Effect: Deals 3 hits of 40% damage (120% total) and attempts to stun the target for 3 turns.

    Mana Cost: 20
    Cooldown: 13
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Guardian Shield
    +180 Avd

    Level/Quest/Skill/Items required: Completion of Race to the KeyGems (All Versions)

    Effect: Applies 'Shield' (+180 Melee/Pierce/Magic) to the player for 2 turns.

    Mana Cost: 15
    Cooldown: 5
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: This attack's damage, element, and effects vary based on any active empowerments provided by another skill. Each empowerement is single-use, and only one empowerment may be held at a time. (Pop-up: Attack empowered by X.)
    • If unempowered, deals 1 hit of 120% damage.
    • If empowered with Water, deals 1 hit of 190% Water damage with +50 Bonus and restores 5% of the player's maximum HP.
    • If empowered with Ice, deals 1 hit of 190% Ice damage with +50 Bonus and restores 5% of the player's maximum MP.
    • If empowered with Fire, deals 1 hit of 190% Fire damage with +50 Bonus and inflicts 'Empowered Breath' (a 50% damage Fire DoT) upon the target for 1 turn.
    • If empowered with Energy, deals 1 hit of 200% Energy damage with +50 Bonus.
    • If empowered with Light, deals 1 hit of 190% Light damage with +50 Bonus and inflicts 'Empowered Blind' (-25 Bonus) upon the target for 1 turn.
    • If empowered with Darkness, deals 1 hit of 190% Darkness damage with +50 Bonus and inflicts 'Empowered Humbled' (-10 Boost) upon the target for 1 turn.
    • If empowered with Nature, deals 1 hit of 190% Nature damage with +50 Bonus and inflicts 'Nature's Wrath' (-50 Melee/Pierce/Magic) upon the target for 2 turns.
    • If empowered with Wind, deals 1 hit of 190% Wind damage with +100 Bonus.
    • If empowered with Bacon, deals 1 hit of 190% Bacon damage with +50 Bonus and +50 Crit.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: Varies


    Appearance



    Limkragg's Breath
    Unleash the fires of Limkragg!

    Level/Quest/Skill/Items required: Talk to Loremaster Malek

    Effect: Deals 2 hits of 55% Fire damage (110% total); inflicts 'Limkragg's Breath' (a 75% damage Fire DoT) upon the target for 3 turns and empowers the next basic attack with Fire.

    Mana Cost: 14
    Cooldown: 3
    Damage Type: As weapon
    Element: Fire


    Appearance



    Mega Shock
    Hit all enemies with an energy wave!

    Level/Quest/Skill/Items required: 10 Defender's Medal

    Effect: Deals 1 hit of 150% Energy damage to all enemies and empowers the next basic attack with Energy.

    Mana Cost: 18
    Cooldown: 1
    Damage Type: As weapon
    Element: Energy


    Appearance



    Ray of Light
    Blind your foe with Light!

    Level/Quest/Skill/Items required: Completion of Battle Krakhim

    Effect: Deals 3 hits of 50% Light damage (150% total); inflicts 'Blinded' (-75 Bonus) upon the target for 2 turns and empowers the next basic attack with Light.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance



    Guardian Heroes
    Summon fallen heroes to humble your foe!

    Level/Quest/Skill/Items required: 10 Ahzite Ore

    Effect: Deals 3 hits of 47% Darkness damage (140% total); inflicts 'Humbled' (-30 Boost) upon the target for 3 turns and empowers the next basic attack with Darkness.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: Darkness


    Appearance



    Decay
    Decay your foe's resistance.

    Level/Quest/Skill/Items required: Completion of A Visit to Cysero

    Effect: Deals 1 hit of 150 Nature damage; inflicts 'Decaying' (-25 All resistance, +25 Health resistance) upon the target for 3 turns and empowers the next basic attack with Nature.

    Mana Cost: 18
    Cooldown: 5
    Damage Type: As weapon
    Element: Nature


    Appearance



    Vortex
    Block an attack, then Boost with the Wind!

    Level/Quest/Skill/Items required: 3 Aeris PvP Trophy

    Effect: Grants the player 'Damage Increased' (+25 Boost) for 4 turns before dealing 2 hits of 100% damage (200% total); this attack also grants the player +255 Block/Dodge/Parry for the duration of the turn and empowers their next basic attack with Wind.

    Mana Cost: 22
    Cooldown: 6
    Damage Type: As weapon
    Element: Wind


    Appearance (Charging Up)
    Appearance (Hit)



    Guardian Dragon
    Summon the Guardian Dragon!

    Level/Quest/Skill/Items required: Completion of The Guardian Dragon

    Effect: Deals 4 hits of 75% Bacon damage (300% total) and empowers the next basic attack with Bacon.
    • If the target has more than 50% of its maximum HP remaining, this attack gains +50 Crit.
    • If the target has less than 50% of its maximum HP remaining, this attack inflicts 'Dragon's Sear' (+50 Health resistance) upon it for 2 turns.

    Mana Cost: 45
    Cooldown: 16
    Damage Type: As weapon
    Element: Bacon


    Appearance



    Other information
  • This armor is color-custom to your base and trim colors.
  • The Guardian class was first released on April 13th, 2007. It was revamped on May 1st, 2015, then revamped again on July 31st, 2020.
  • Fully train this class to obtain the Guardian badge.



    Thanks to Jay for skill buttons.

    Another long overdue update, all looks good here. Added to original entry, thanks! [Jay]

    < Message edited by Jay -- 12/3/2020 0:00:23 >
  • DF  Post #: 627
    3/16/2021 1:52:05   
    Skyflakes
    Member

    DoomKnight Feral and Rocker customization alter the Spikes animation.
    Post #: 628
    4/8/2021 3:19:40   
    TFS
    Helpful!


    Entry for the revamped DeathKnight class. I wasn't able to receive guidance on how to format the list of relics, here, so it's just a big long list at the end of the entry (rather than being a separate post like Artifacts or something, I guess?).



    DeathKnight
    (No DA Required)

    Access Point: The Necropolis -> Malifact's Ghost, Armor Closet
    Level/Quest/Items required: Fully trained Paladin; Fully trained Necromancer; 1 Undead Slayer Badge
    Release Date: February 26th, 2021

    Default Weapon: DeathBlade

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    None



    Necrotic Shift
    Bend the necrotic curse for DoT or HoT.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting the player an extra turn.
    • If the player is in Consuming Presence, this skill automatically applies 'Necrotic Curse' (a 20-40% damage Curse DoT) to the target for 5 turns. (Pop-up: You impose the necrotic curse on your foe!)

      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +2.5% damage for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 5% damage.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 40% damage.

    • If the player is in Healing Presence, this skill immediately heals them for 2% of their maximum HP and grants them 'Necrotic Curse' (a 2% HoT) for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)

      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.25% of their maximum HP for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and grant them a 4% HoT for 4 turns.

    • Shifting between Consuming Presence and Healing Presence will immediately remove any 'Necrotic Curse' effects on the player and all enemies. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
    Mana Cost: 20
    Cooldown: 10
    Damage Type: N/A
    Element: N/A


    Appearance (Consuming)
    Appearance (Healing)



    Blood Tap
    Strike to restore health!

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage; upon a successful hit, this attack will immediately heal the player for 8% of their maximum HP.
    • If the player has at least one Utility Relic equipped, this skill will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, this skill will heal them for an additional +1% of their maximum HP.
    • With a full set of DeathKnight Relics equipped, this heal will cap at 12% of the player's maximum HP.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Soul Slash
    Attack and apply a soul-cutting DoT.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 3 hits of 30% damage (90% total) and inflicts 'Soul Slash' (a 40% damage Curse DoT) upon the target for 5 turns.
    • If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
    • With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Shadow
    Strikes all foes.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 110% damage to each foe.

    Mana Cost: 30
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Obliterate
    Guaranteed Critical.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 2 hits of 57.5% damage (115% total) with +200 Crit.

    Mana Cost: 25
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Instill Fear
    Stun your foe with the fear of death.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and attempts to inflict 'Fear of Death' (a stun) upon the target for 3 turns.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Garb of Undeath
    +140 Avoidance.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Grants the player +140 Melee/Pierce/Magic for 2 turns.
    • If the player has at least one Utility Relic equipped, this skill will grant an additional +5 Melee/Pierce/Magic for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, this skill will grant an additional +10 Melee/Pierce/Magic.
    • With a full set of DeathKnight Relics equipped, this skill will cap at +180 Melee/Pierce/Magic.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: Deals 1 hit of 90% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Inspire Weakness
    Weaken your foe's resistance and crit.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and inflicts -30 All resistance, +30 Health resistance, and -30 Crit upon the target for 4 turns inclusive.
    • If the player has at least one Utility Relic equipped, this skill will inflict an additional -2.5 All resistance, +2.5 Health resistance, and -2.5 Crit for each DeathKnight Relic equipped, rounding up.
    • If the player has two Utility Relics equipped, this skill will inflict an additional -5 All resistance, +5 Health resistance, and -5 Crit.
    • With a full set of DeathKnight Relics equipped, this skill will cap at inflicting -50 All resistance, +50 Health reistance, and -50 Crit upon the target.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Will
    Harden your will, reduce damage taken.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Grants 'Unholy Will' (+20 All resistance, -20 Immobility resistance) to the player for 2 turns.
    • If the player has at least one Utility Relic equipped, 'Unholy Will' will grant an additional +5 All resistance and -5 Immobility resistance for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Unholy Will' will grant an additional +10 All resistance and -10 Immobility resistance.
    • With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All resistance and -60 Immobility resistance.
    Mana Cost: 30
    Cooldown: 17
    Damage Type: N/A
    Element: N/A


    Appearance



    Dark Rite
    Sacrifice health for Bonus and Boost.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Consumes 25% of the player's maximum HP and applies 'Dark Rite' (+20 Boost, +20 Bonus) to the player for 5 turns before dealing 1 hit of 90% damage.
    • If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +10 Boost and +10 Bonus.
    • With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40 Boost and +40 Bonus.
    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Strength Reap
    Steal your foe's Boost and Bonus.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and inflicts 'Reap' (-20 Boost, -20 Bonus) upon the target for 4 turns. If 'Reap' is successfully inflicted upon the target, this attack will also apply 'Reap' (+20 Boost, +20 Bonus) to the player for the next 5 turns.
    • If the player has at least one Utility Relic equipped, 'Reap' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Reap' will apply an additional +10 Boost and +10 Bonus.
    • With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40 Boost and +40 Bonus.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    The Edge of Death
    Stand on the edge of death for 3 turns.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Reduces the player's HP to 1; applies 'On the Edge' to the player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maxmum HP. (Pop-up: Returned from the edge.)
    • If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
    • With a full set of DeathKnight relics equipped, this heal will cap at 25% of the player's maximum HP.
    Mana Cost: 40
    Cooldown: 20 (carries between battles)
    Damage Type: N/A
    Element: N/A


    Appearance



    Cursed Strike
    Every DK item increases Dmg.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 105% damage. This attack gains an additional +10% base damage for every DeathKnight relic the player has equipped, capping at 165% damage.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dreadblade
    Destroy your foe. Dmg up with missing HP.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge;

    Effect: Deals 3 hits of 55% damage (165% total). This attack gains an additional +1% base damage for every 1% of HP the player is missing, capping at 265% total damage.

    Mana Cost: 35
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Clicking the DeathKnight Blade widget above the Attack button will toggle between Consuming Presence and Healing Presence. (Pop-ups: Shifted to Consuming Presence. / Shifted to Healing Presence.)
  • While the player is in Consuming Presence:
    • Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills.
    • Each of this class's skills will gain an additional +60% total base damage.
    • If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
    • If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +10% total base damage, +10 Bonus, and +10 Crit in addition to all of the above effects.
    • With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +40 Bonus, and +40 Crit.
  • While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 3% of their maximum HP upon use.
  • If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All resistance, -X Health resistance) will be automatically applied to the player for 1 turn at the start of every turn.
    • X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
    • If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All and -10 Health.
    • If the player changes their equipped items, 'Relic Barrier' will automatically be removed from the player for the rest of their turn.
    • With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All resistance and -40 Health resistance if the player is level 80 or higher.
  • The list of DeathKnight relics is as follows:
  • This armor's trim is color-custom to your base color.
  • The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again, to its current version, on February 26th, 2021.
  • Fully train this class to obtain the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance
    Spectral Armor Set Appearance

    Thanks to:
  • Verlyrus for skill information.
  • Solanaceae for formatting.
  • Jay for skill buttons.

    < Message edited by TFS -- 4/8/2021 21:40:33 >
  • DF  Post #: 629
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