Falerin
Legendary Loremaster
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quote:
ORIGINAL: RainingTears I totally understand that Artix's company is a business and that they must do what they need to survive. But from a player's perspective whom has supported all of Artix's creations, and continues to do so, why on earth would I shell out for another game when I have 2-4 others of his that I play already? That's the question on my mind. A perfectly valid question that relays a number of concerns worthy of response. First let me correct a couple of things. Artix is not involved with WarpForce very much at all. WarpForce is Galanoth's brain child as head of AdventureQuest. He very quickly got the majority of the AQ developers on board with him because it lets us explore some other things. Answer lingering questions. And create a unique game, that is playable all by itself, but that has a grounding in the humor and style of AQ. You mentioned your reasoning for not caring for some of the games as much of others; namely that they have an insane grind aspect, particularly once you get to a certain level. Progression in WF will be slower. Purposefully, the grind will be smoothed out and eliminated as much as possible. There will actually be a use for midlevel equipment and buying multiple things to customize your character. Even doing so you will be able to make your character very strong and functional. A bad purchase decision here and there in WarpForce will not adversely effect you. Now, to the more telling question the one I quoted directly. - We are creating a new game because we are excited about the story of the game.
- We are excited about the ability to work with a clean slate, free of some of the restraints that AQ has by necessity of its placement and history.
- We are excited about the prospects this game offers, to aid the development of AQ, to further a story arc that has ended but for which not nearly half was revealed.
- We really enjoy making games.
Point of fact, some players like all of our games and play them all, some players like only a few, some players are fiercely loyal to one. The games we have though just touch on the many possibilities that exist. Just look around these forums in general and you will quickly see that tastes are very variable, and they grow and change dynamically. We have a broad diverse audience. We would like to give something for everyone. Rest assured none of us are in it for the profits. Even among our paid staff, and the vast majority are volunteers, or worked for years as volunteers, there is no real profit in this game, many of us work long hours beyond our primary job doing the work for AE, we do it because we love it. Yes we are a business and we need to stay profitable enough to stay afloat, those are facts. If we do not make money we cannot keep the games running nor can we continue to develop new content. Fiscal realities aside, money has nothing at all to do with what we are doing. F
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