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RE: Pets/Guests

 
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4/23/2010 20:18:05   
arcangelgabrel
Member
 

quote:

Talvan

Typo in both entries.

quote:

ATTACK #2
«-4 BTH with the standard compensation»
Hits: 1
Type: Ranged
Element: Light
Damage: 3-12 plu 153% Stats
BTH: +6 plus Stats
Rate: 50%


ATTACK #2
«-4 BTH with the standard compensation»
Hits: 1
Type: Ranged
Element: Light
Damage: 8-25 plu 153% Stats
BTH: +12 plus Stats
Rate: 50%



Should be plus.



Done ~Scakk

< Message edited by Scakk -- 4/23/2010 20:35:07 >
AQ  Post #: 201
4/24/2010 15:38:59   
Apocalyptic Silence
Member

quote:

For the Talvan entries, the 2 hit attack does not deal Water damage , but rather Ice damage.

quote:

ATTACK #1
«-4 BTH with the standard compensation»
Hits: 2
Type: Melee
Element: Water
Damage: 31-86 plus 544% Stats each
BTH: +26 plus Stats each
Rate: 50%



Got it. Thanks. ~Scakk

< Message edited by Scakk -- 4/25/2010 13:35:49 >
Post #: 202
4/28/2010 0:57:47   
nosey123
Friendly!


quote:

Poxcorpse:
quote:


ATTACK 2
Hits: 4
Element: Darkness
Type: Melee
Damage: *85/92 (the first and second hit do 25% Damage each and the final hit does 50% Damage)
BTH: +7

Does 3 hit only. (like mummydas/afterburner)

Afterburner
quote:


EFFECTS
# If the enemy is not dazed, or is dazed by a weaker daze, Attack 1 occurs, otherwise Attack 2.

Burn. Not daze.


When posting an update to an entry, please link to the entry that needs updating as per the [Rules/Guide/Tips] Encyclopedia - Updated 9Dec09. Got them, thanks. ~Baron

< Message edited by Baron -- 4/28/2010 6:32:15 >
AQ DF MQ AQW  Post #: 203
4/29/2010 12:10:44   
Ubear
Member

quote:

Tainted Poxcorpse

When trying to inflict the daze status effect:
Nonliving and incorporeal beings are immune to this illness.

This is against all non-undead darkness monsters I assume.
Added. Thanks! ~In Media Res

< Message edited by In Media Res -- 7/24/2010 14:16:55 >
AQ Epic  Post #: 204
4/29/2010 16:34:40   
jsrjohnny
Member

It should be noted in it's pedia entry that the Vampire Nerfbat's "Buff" effect resets itself after being unequipped/reequipped.
Post #: 205
4/30/2010 4:57:26   
Kaelin
Member

quote:

The Paladin Lord only costs 75 MP to keep per turn against undead. The "Normal" upkeep for all Paladins and the "Undead" upkeep for the other Paladins appear correct.



Also, Z.324 has noticed that the MP-related notes on the Triggers no longer apply, since the specific MP costs are already listed. This means the Triggers section should read like so:

quote:

TRIGGER:
  • On monster category "Undead": The guest deals 110% Base, Random and Stat damage.
  • On anything else, the guest deals 97.5% Base, Random and Stat damage.


  • This change applies to all the Paladins. Paladin Lord, High Paladin, Paladin Captain, Guardian Paladin, Paladin, Paladin Soldier, Paladin Recruit, and Paladin Solder Z.


    Done and Done. Thanks. ~Scakk

    < Message edited by Scakk -- 5/20/2010 10:04:55 >
    AQ  Post #: 206
    5/13/2010 2:43:30   
      Ianthe
     formerly In Media Res

     

    quote:

    Summon Ryuusei

    Standard guest. One-hit, Magic Darkness.

    It's EXACTLY the same as the temp version, but it's at a fixed Power Level and MP Level. Also, it doesn't have the *1.25 cost (since it doesn't scale), and it costs MP instead.
    Level	PowLvl	MPLvl	Base	Rand	Stat	BTH	MP
    15	15	15	4	9	311	3	13
    35	35	35	9	18	476	8	23
    0Z	40	30	10	20	518	10	21
    55	55	55	14	29	641	13	35
    45Z	63	58	17	33	707	15	37
    75	75	75	21	41	806	18	48
    95G	98	97	29	58	996	24	65
    115	115	115	36	72	1136	28	80


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 5/20/2010 10:09:30 >
    AQ  Post #: 207
    5/13/2010 19:16:30   
    Aelthai
    Legendary Miss Fixit


    quote:

    quote:

    New and modified Guests:

    All of the following Guests have a new feature: On the *very first round* after you get them, if you do not have enough SP, they will stick around for ONE round and give you the chance to get the SP (no cost, but they also do not attack). This ONLY applies to Guests that you are given by Quests, not to ones you summon yourself.

    Gaiden

    Two "attacks":
    1-hit normal attack, Water - happens currHP/maxHP *100% of the time; no modifiers
    Heal - happens the rest of the time; Always hits and does *=0.85*0.9 Healing (0.85 for hit rate, 0.9 for being Heal)

    Cost *= 1.25 because it is a free scaling guest

    He has no Favorable or Unfavorable conditions.


    Got it, thanks. ~Baron




    Amilara

    Triggers vs Undead - the trigger is performing his Fear attack if the undead is not Afraid

    The Fear attack does 0 damage. It's *all* directed into the chance to cause Fear. If it hits, it attempts to cause Fear in the Undead monster.
    The Fear attack is at +20 Save Bonus for the monster, 36% chance of No Action for 4 turns (Note: The save has Major Stat CHA)

    The other attack is 95% damage - always, even when triggered

    MPCost *= 1.25 because he is a free scaling guest

    No Favored or Unfavored conditions (he's good against undead, but doesn't really like fighting them)




    Artix

    Light attack, one hit - happens currHP/maxHP *100% of the time; no modifiers
    Heal - happens the rest of the time; Always hits and does *=0.85*0.9 Healing (0.85 for hit rate, 0.9 for being Heal)

    Triggers on Undead and Doom
    triggered: *1.1 damage, *0.8 Cost
    untriggered: *0.95 damage, *1.2 Cost

    Cost *= 1.25 because he is a free scaling guest




    Warlic

    Warlic now does normal Element-Seeking

    Damage *= 0.8 for Seeking
    Cost *= 1.2 for Seeking (this includes the multiplier to its turncost)
    Cost *= 1.25 because he is a free scaling guest

    No favorable or unfavorable locations.




    Twilly

    two attacks,
    Earth Melee happens average of (currHP/maxHP + currMP/maxMP)/2 *100% of the time; no modifiers
    Heal - happens the rest of the time; Always hits and does *=0.85*0.9*0.6 Healing to both HP and MP (0.85 for hit rate, 0.9 for being Heal, 0.6 because 0.6*HP + 0.6*MP == 0.6*HP + 0.6/1.5*HP = 1*HP so it's equivalent to a normal Heal)

    Cost *= 1.25 because he is a free scaling guest

    No favorable or unfavorable locations.




    Galanoth

    Free, Scaling: *1.25 Cost

    Favorable Situation: *0.8 Cost
    Unfavorable Situation: *1.2 Cost

    Cost: * 1.25 (Galanoth costs more than a standard guest because the only way to reflect his Dragonblade and Dragonslayer armor is for his power to be over 9000)
    Favourable Situation: Vs Dragons (not vs Drakel/Dragonkin, he can kill them well but they aren't his mortal foes). No actual locations, anywhere he should be running around is infested with Dragon enemies anyway.
    Damage:
    100% vs Non-Drakel/Dragons/Dragonkin
    105% vs Drakel/Dragonkin + Poison (+20 bonus to target save) and seek to Harm if weaker than Earth
    120% vs Dragons (seek to Void -> Harm -> Fire, will perform Earth attack vs Void Dragons (at least for now)

    If he has already Poisoned the enemy (or someone else has with an equal or higher Poison), he won't try to do so again until the Poison has 0 rounds left.




    Oh, and standard formulae, since I didn't bother to include them in each Guest:

    Base = 0.3*(0.00375*PowerLevel^2+0.5625*PowerLevel+5.25) (not rounded)
    Rand = 0.3*(0.0075*PowerLevel^2+1.125*PowerLevel+10.5) (not rounded)
    Stat = 1.875 * (0.6 * (100 + PowerLevel * 4.4)) (not rounded, yes this is in %)
    BtH = PowerLevel / 4 (Always rounded down)
    SPCost = 0.13125 * (38.1 + 2.3375 * PowerLevel + 0.001125 * PowerLevel^2) (Rounded to the nearest 1)


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:13:45 >
    AQ DF MQ  Post #: 208
    5/16/2010 4:09:37   
    manu buhay
    Member

    quote:

    the guest simalcrum from the summon gaiden spell



    Got it, thanks. ~Baron

    < Message edited by Baron -- 5/26/2010 5:22:21 >
    Post #: 209
    5/16/2010 11:22:15   
      DragonUltraMaster
    I am Moglin!


    quote:

    Artix, guest has a new look.
    Here's a new picture: Artix




    Galanoth, Guest has also a new look.
    Also, Galanoth has an effect: He has the same skin color as your charcater:

    Here's a screenshot when he's having normal skin color

    Oh, then nvm about the "effect" :P
    But are the pictures still ok? I mean, now he maybe doesn't have his correct skin color..Oh well, it will prob get replaced later, when the glitch is fixed

    //D.U.M
    All taken care of. Thanks! ~In Media Res

    < Message edited by In Media Res -- 7/24/2010 14:25:04 >
    AQ DF MQ AQW  Post #: 210
    5/16/2010 13:44:04   
    Dev
    The Reckoning


    quote:

    Appendix for "standard formulae", as listed above by Ael.

    quote:

    Base = 0.3*(0.00375*PowerLevel^2+0.5625*PowerLevel+5.25) (not rounded)
    Rand = 0.3*(0.0075*PowerLevel^2+1.125*PowerLevel+10.5) (not rounded)
    Stat = 1.875 * (0.6 * (100 + PowerLevel * 4.4)) (not rounded, yes this is in %)
    BtH = PowerLevel / 4 (Always rounded down)
    SPCost = 0.13125 * (38.1 + 2.3375 * PowerLevel + 0.001125 * PowerLevel^2) (Rounded to the nearest 1)


    Level	   Damage	Stat	Bth	SP Cost
    0	    1-4         112	0	5
    5	    2-7        	137	1	7
    10	    3-10	162	3	8
    15	    4-13	186	4	10
    20	    5-16	211	5	11
    25	    6-19	236	6	13
    30	    7-23	261	8	14
    35	    8-26	285	9	16
    40	    10-30 	310	10	18
    45	    11-34	335	11	19
    50	    12-38	360	13	21
    55	    14-42	384	14	22
    60	    15-47 	409	15	24
    65	    17-51	434	16	26
    70	    18-56	459	18	27
    75	    20-61	488	19	29
    80	    22-66	508	20	30
    85	    24-72	533	21	32
    90	    25-77	558	23	34
    95	    27-83	582	24	35
    100	    29-89	607	25	37
    105	    31-95	632	26	39
    110	    33-101	657	28	41
    115	    35-107	681	29	42
    120	    38-114	706	30	44
    125	    40-120	731	31	46
    130	    42-127	756	33	47
    135	    44-134	780	34	49
    140	    47-141	805	35	51
    145	    49-149	830	36	53
    150	    52-156	855	38	54


    For the sake of uniformity, even if she said it doesn't round, I rounded to 1 digit.

    As Kal said below, rounded to 1 digit.


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:14:03 >
    AQ AQW  Post #: 211
    5/16/2010 14:43:06   
    Kalanyr
    Legendary Sidhe of Order


    quote:

    Not rounded means its rounded by the battle engine, for the sake of ease just round to the nearest whole number and you're close enough.

    Also *arhg* Galanoth having the same skin as you isn't an effect its a bug.


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:14:15 >
    AQ DF  Post #: 212
    5/26/2010 22:39:31   
    Xrai
    Member

    quote:

    For the Gaiden guests, I believe the upkeep cost is using MP, not SP. For e.g., I had Gaiden III, the upkeep cost is (1770-1713=57) MP per turn, so I believe that other Gaidens also use MP for upkeep cost.

    Please correct me if I'm wrong, thanks!
    Taken care of. Thanks! ~In Media Res

    < Message edited by In Media Res -- 7/24/2010 14:27:59 >
    Post #: 213
    5/28/2010 10:08:51   
    Mystical Warrior
    Helpful!


    quote:

    Here's a pic of Ilorustre guest

    [image]http://i180.photobucket.com/albums/x22/justeen208/Irolustre.png[/image]


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:14:31 >
    AQ DF AQW  Post #: 214
    6/3/2010 16:10:14   
    Balu
    Legendary AK!!!


    quote:

    Pic for the Eclipsus Moglin:


    link: http://i45.tinypic.com/1zvcos5.jpg


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:14:41 >
    AQ DF MQ AQW Epic  Post #: 215
    6/3/2010 16:24:23   
      Scakk
    Beyond


    quote:

    eclipsus moglin

    Darkness

    BM

    Level	10	40	0	70	100	130
    Type	G	-	Z	-	-	G
    PLvl	19	40	40	70	100	133
    CHALvl	16	40	30	70	100	132
    CHA	-21	29	9	94	134	134
    Base	3	6	6	13	21	32
    Rand	8	14	14	25	38	54
    Stat	138	207	207	306	405	514
    BtH	4	10	10	17	25	33
    Price	500	2000	500	10000	85000	150000
    Sell	250	1000	Z	5000	42500	75000




    10G:
    Basic CHA 0; Recommended CHA 45

    40:
    Basic CHA 29; Recommended CHA 95

    0Z:
    Basic CHA 9; Recommended CHA 75

    70:
    Basic CHA 94; Recommended CHA 160

    100 and 130G:
    Basic CHA 134; Recommended CHA 200

    All hits do *2/3 damage (since, on average, the pet has 3/2 hits per round).

    50% chance of a one-hit Melee Darkness attack. It has -4 BTH and deals *85/81 damage.

    50% chance of a two-hit Ranged Darkness attack. Each hit has +1 BTH and deals *85/86 damage. (It's not /2 damage - the # of hits was already accounted for. *points to first line*)

    ~In Media Res


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:14:55 >
    AQW  Post #: 216
    6/3/2010 23:06:12   
      Ianthe
     formerly In Media Res

     

    quote:

    Irolustre

    Standard scaling guest*. Element-seeks between Darkness and Wind. Her Wind attack can Blind the enemy, but she doesn't do it against Wind monsters.

    The Darkness attack is two hits, Melee Darkness. Each hit deals 47.5% damage**.

    The Wind attack is one hit, Ranged Wind. It deals 11.32% damage*** and has +10 BTH. If the attack connects and deals >0 damage, then she attempts to Blind the monster (5 rounds; -9 BTH). This is currently bugged, and doing two rounds of -10 BTH. The monster takes -20 to its save:

    Level: YourLvl vs MonsterLvl
    Major: YourCHA vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    Wind-element monsters are immune to the Blindness.


    AI:
    If the monster's Darkness resistance *0.95 is > the monster's Wind resistance*0.1265 , then she does the Darkness attack.
    Otherwise, if the monster is already blind, then she does the Darkness attack (since the blindness is ~useless).
    Otherwise, if the mosnter is element Wind, then she does the Darkness attack (since the blindness is useless).
    Otherwise, she does the Wind attack.


    The rest of this just explains the numbers. Stop reading if you're already confused.
    *
    SP Cost: 1.25 * round(0.13125 * (38.1 + 2.3375*YourLevel + 0.01125*YourLevel^2))
    (Standard *1.25, to pay for the scaling)

    Damage:
    **Base: 0.3 * (5.25 + 0.5625*YourLevel+ 0.00375*YourLevel^2) damage, rounded normally
    **Rand: 0.3 * (10.5 + 1.125*YourLevel+ 0.0075*YourLevel^2) damage, rounded normally
    **Stat: 1.875 * (100 + 4.4*YourLevel) % (not rounded)
    BTH: +(YourLevel/4), rounded down

    Attack Rate: [100 + CHA/2]%

    She has that "bounces for one turn if you don't have enough SP" thing, like Artix

    **It's *0.95/2 [penalty for seeking / #of hits]

    ***It's *0.1265 * (85/95) [penalty for seeking & blindness * accuracy]


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:15:05 >
    AQ  Post #: 217
    6/4/2010 0:14:05   
    Blue Revenge
    Member

    quote:

    *I wasn't sure about the Rate at 0 CHA for the level 40 version...




    Eclipsus Moglin Z

    Level: 0
    Power Level: 40
    CHA Level: 30
    Price: 500 Z-Tokens
    Sellback: 450 Z-Tokens for the first 48 hours; then 250 Z-Tokens
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 6-20
    Stats: 207%
    BTH: 10%
    Training Difficulty: 9

    ATTACK RATES
    Rate at 0 CHA: 62.5%
    Rate at 9 CHA: 67%
    Rate at 75 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! As powerful as the Level 40 Eclipsus Moglin. Basic CHA 9; Recommended CHA 75



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto.





    Guardian Eclipsus Moglin

    Level: 10
    Power Level: 19
    CHA Level: 16
    Price: 500
    Sellback: 250
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 3-11
    Stats: 138%
    BTH: 4%
    Training Difficulty: -21

    ATTACK RATES
    Rate at -21 CHA: 67%
    Rate at 0 CHA: 77.5%
    Rate at 45 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! Basic CHA 0; Recommended CHA 45 (Guardian Only)



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto.




    Eclipsus Moglin

    Level: 40
    Power Level: 40
    CHA Level: 40
    Price: 2,000
    Sellback: 1,000
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 6-20
    Stats: 207%
    BTH: 10%
    Training Difficulty: 29

    ATTACK RATES
    Rate at 0 CHA: 52.5%
    Rate at 29 CHA: 67%
    Rate at 95 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! Basic CHA 29; Recommended CHA 95



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto. Also thanks to Khimera.




    Eclipsus Moglin

    Level: 70
    Power Level: 70
    CHA Level: 70
    Price: 10,000
    Sellback: 5,000
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 13-38
    Stats: 306%
    BTH: 17%
    Training Difficulty: 94

    ATTACK RATES
    Rate at 0 CHA: 20%
    Rate at 94 CHA: 67%
    Rate at 160 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! Basic CHA 94; Recommended CHA 160



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto.




    Eclipsus Moglin

    Level: 100
    Power Level: 100
    CHA Level: 100
    Price: 85,000
    Sellback: 42,500
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 21-59
    Stats: 405%
    BTH: 25%
    Training Difficulty: 134

    ATTACK RATES
    Rate at 0 CHA: 0%
    Rate at 134 CHA: 67%
    Rate at 200 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! Basic CHA 134; Recommended CHA 200



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto.





    Guardian Eclipsus Moglin

    Level: 130
    Power Level: 133
    CHA Level: 132
    Price: 150,000
    Sellback: 75,000
    Location: Eclipsus Cult 2: The Dreamsider

    Element: Darkness
    Damage: 32-86
    Stats: 514%
    BTH: 33%
    Training Difficulty: 134

    ATTACK RATES
    Rate at 0 CHA: 0%
    Rate at 134 CHA: 67%
    Rate at 200 CHA: 100%

    ATTACK 1
    Hits: 1
    Element: Darkness
    Type: Melee
    Damage: 70% Base, Random, and listed Stats
    BTH: -4 plus Stats
    Rate: 50% (When attacking)

    ATTACK 2
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 66% Base, Random, and listed Stats each
    BTH: +1 plus Stats each
    Rate: 50% (When attacking)

    DESCRIPTION
    This moglin has been warped by the clerics of the Eclipsus cult into... something... but this one still retains enough of its original nature to help you! Basic CHA 134; Recommended CHA 200 (Guardian Only)



    Write-up thanks to Blue Revenge. Numbers thanks to Scakk and In Media Res. Image thanks to balubamboto.


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:08:34 >
    AQ DF AQW  Post #: 218
    6/4/2010 1:32:07   
    Blue Revenge
    Member

    quote:

    Irolustre
    Guest

    Location: Eclipsus Cult 1: Irolustre & Kiveras

    Upkeep: (1.25*(0.13125*(38.1 + 2.3375 * YourLvl + 0.01125 * YourLvl^2)))*1.25
    Effect: On the first round after you get the guest, if you do not have enough SP, the guest stays for one round and gives you a chance to get the SP needed at no cost, but no attack will follow. If you still do not have sufficient SP, the guest leaves.

    Damage:
    ---Base: 0.3*(5.25 + 0.5625 * YourLvl + 0.00375 * YouLvl^2), rounded normally
    ---Random: 0.3*(10.5 + 1.125 * YourLvl + 0.0075 * YourLvl^2), rounded normally
    ---Stat: 1.875*(100 + 4.4 * YourLvl)%, not rounded
    BTH: +(YourLvl/4), rounded down

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK 1
    Hits: 2
    Element: Darkness
    Type: Melee
    Damage: 47.5% Base, Random, and Stats each
    BTH: +0% each
    Effect: Occurs if the monster's Darkness resistance*0.95 > monster's Wind resistance*0.1265, if monster is Wind based, or if monster is already Blind.

    ATTACK 2
    Hits: 1
    Element: Wind
    Type: Ranged
    Damage: 11.32% Base, Random, and Stats
    BTH: +10%
    Effects: Occurs if the monster's Darkness resistance*0.95 < monster's Wind resistance*0.1265
    If the hit connects and deals >0 damage, it attempts to Blind the enemy. Blindness lasts for 5 rounds and causes -9% BTH.
      Level: YourLvl vs MonsterLvl
      Major: YourCHA vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    Wind-based monsters are immune to this Blindness.



    Write-up thanks to Blue Revenge. Numbers thanks to In Media Res. Image thanks to Mystical Warrior.




    Here's an appendix in case the AKs want to use it:

    Level   SP    Base   Rand  Stat    BTH
    0       6     2      3     187     0
    5       8     2      5     228     1
    10      10    3      7     270     2
    15      13    4      9     311     3
    20      14    5      11    352     5
    25      17    6      13    393     6
    30      19    8      15    435     7
    35      22    9      18    476     8
    40      25    10     20    517     10
    45      27    11     23    558     11
    50      30    13     26    600     12
    55      33    14     29    641     13
    60      34    16     32    682     15
    65      39    17     35    723     16
    70      42    19     38    765     17
    75      46    21     41    806     18
    80      49    22     45    847     20
    85      52    24     48    888     21
    90      56    26     52    930     22
    95      59    28     56    971     23
    100     63    30     59    1012    25
    105     67    32     63    1053    26
    110     70    34     68    1095    27
    115     74    36     72    1136    28
    120     79    38     76    1177    30
    125     83    40     80    1218    31
    130     87    43     85    1260    32
    135     92    45     90    1301    33
    140     96    47     95    1342    35
    145     101   50     99    1383    36
    150     105   52     104   1425    37

    *whew* I'll finish up the appendix tomorrow, I'm getting really sleepy. :P
    Done. :)

    Added entry. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:10:09 >
    AQ DF AQW  Post #: 219
    6/4/2010 8:02:36   
    Khimera
    Member

    quote:

    @Blue: You made a mistake with the Eclipsus Moglin. You forgot to half the damage for the 2-hit attack - the damage is total, not per hit.

    Also the attack rate for the level 40 version at 0 CHA is 52.5%


    Done. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:12:22 >
    Post #: 220
    6/4/2010 16:37:02   
    Blue Revenge
    Member

    quote:

    Fixed level 40 version.
    No, I wasn't supposed to half anything:
    quote:

    All hits do *2/3 damage (since, on average, the pet has 3/2 hits per round).

    50% chance of a one-hit Melee Darkness attack. It has -4 BTH and deals *85/81 damage.

    50% chance of a two-hit Ranged Darkness attack. Each hit has +1 BTH and deals *85/86 damage. (It's not /2 damage - the # of hits was already accounted for. *points to first line*)

    I just forgot to multiply the attacks by 2/3. Thanks anyway though. :)


    Done. Thanks. ~Scakk

    < Message edited by Scakk -- 6/8/2010 14:12:30 >
    AQ DF AQW  Post #: 221
    6/8/2010 17:53:52   
    arcangelgabrel
    Member
     

    quote:

    Ah ha, I got it, the friendship bracelet guest =D Guardian warrior version.



    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/9/2010 12:25:48 >
    AQ  Post #: 222
    6/8/2010 18:01:09   
    turbowarrior23
    Member

    quote:

    Here's the friendship Bracelet Adventurer Warrior


    link: http://img692.imageshack.us/img692/2058/screenshot20100608at558.png


    Got it. Thanks. ~Scakk

    < Message edited by Scakk -- 6/9/2010 12:25:57 >
    AQ  Post #: 223
    6/10/2010 22:12:19   
    johnnyquest.aqrocks
    Member

    quote:

    Guest: Kiveras
    Level: 114

    From: Guardian Summom Kiveras VI Spell
    Obtained from: Eclipsus Cult 3

    Upkeep: 78 MP per turn
    If you do not have enough MP, then she disappears. "Irolustre and Kiveras fly away to help others in need. (Not enough MP: 78MP required)"

    Attack #1: 1 hit Range; Breath Attack

    Attack #2: 1 hit Melee; Horns Attack

    Additional Note: Sometimes Kiveras do not attack and a message saying "There's no opening in the melee for something Kiveras' size to make an attack!"
    Can someone explain why Kiveras does not attack and how to make her attack 100%? Does lowering the monster's defenses with Nerfkitten increase the "opening"?



    EDIT: I don't think monster's defenses matter. Using Nerfkitten to lower defenses doesn't help. I think the attack rate of Kiveras is fixed at 50%. But when she does attack, the damage is decent; more than the damage of other guests her level.

    Maybe the rate is 80%?

    It is so contradictory and nonsensical when Kiveras does not attack. "There's no opening in the melee for something Kiveras' size to make an attack!" is a very bad excuse when she hits so well, most other time. What a pity for a potentially great guest. I thought it would be good to circumvent this problem by making the required levels higher. Currently, the highest non z-token summoned guest is level 120. It's about time for higher level guests. Say level 130 and above.

    A bigger image:
    Taken care of. Thanks! ~In Media Res

    < Message edited by In Media Res -- 7/24/2010 14:30:27 >
    AQ DF  Post #: 224
    6/11/2010 0:09:40   
    afterlifex
    Legend-X


    quote:

    to add to the above when the Kiveras guest is used against Irolustre you get the message:

    Irolustre and Kiveras can't fight beside you now--they're on the other side of the battlefield!


    edit:
    Note:

    an explanation of what I said, if you try to summon it you get the above message, nothing happens and the player "wastes" that "attack" or if it is already out in which case it is banished at the start of the battle & you get the above message).
    Taken care of. Thanks! ~In Media Res

    < Message edited by In Media Res -- 7/24/2010 14:30:47 >
    AQ DF MQ AQW Epic  Post #: 225
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