weirdguy
Member
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TL;DR ALERT Although it seems entirely illogical to do so, this thread doesn't take any suggestions at all. It only takes feedback.....which is somehow different from suggestions. Don't ask me how. They're the ones that make that distinction. Whatever that is. I mean, sure, if I describe how this game makes me feel, it'd be exactly the same as just watching random people talk about the game in any old thread, and that the existence of this thread without suggestions would be like making no thread at all because they would still have to guess exactly WHAT is making us feel this way (which is pretty much like trying to guess what a baby wants) and we'd be back to square one on the board game of "developers trying to make stuff which they think their customers would like but they don't really know how it'd work out since they don't actually discuss any details with their actual customers". (Outside of the details which they aren't able to discuss since I understand that some things need to be kept secret in order to maintain the novelty of some ideas.) Anyway, a large number of your suggestions would not fly even back in the day when they were developing the game. Comments off the top of my head: - The dragon chance rate's pretty much good where it is (the more you fight with the guardian weapon, the more you'll get a feel for the rate that it appears). It doesn't have an element so it'll pierce anything that doesn't resist void damage (and the only creatures that do that are either really really tough bosses, or void monsters). Upping Death's chance rate would be ridiculous, since it's an automatic KO. - I don't really think they would put element changing on equipment that doesn't already have the feature built into it while they were making it. General rule: if it hasn't been done in AQ, they need a really, really good reason to do it here. - Changing your default equips is already in AQ, but when it comes here, it will still be only for members. - Changing your class equips will be simpler if they just let you change your class.....which probably wouldn't be a bad thing to let us do.....after you let us untrain, of course. - The gauntlet attack being "blacked" is something that they might look into, but I wouldn't hold my breath on them upping the accuracy. The ion cannon has always sucked. No breath holding on that one either. - On my end, the default rifle seems to be doing an adequate amount of damage, now that the other weapons have been sort of reined in from when they were doing crazy damage. The weird part about it is when I use armor attacks like the knee, it doesn't appear to increase the damage at all. - They did the attack power splitting on the multi hit strikes on purpose. I don't see why they even have multiple strikes if their average comes back to the power of one hit anyway, but I suppose since they want to operate guns the way they do (instead of making their shots run on the same system as melee attacks), they have to make it so that sticks don't get a huge advantage over them. - Archknight was ultimately reworked into Dragonfable (which was then sort of reworked into Mechquest) and served its purpose. I think we can just let that one die. Right now the things that are irritating to me are that the rocket launcher is very underwhelming for its level plus the special's accuracy is very, very bad and hits for low, low damage.....and of course, three of the six chill bombs are still hitting for zero damage. Also still hoping that headgear that have armors associated with them will just be consolidated into an ability of that armor ("click the doohickey to activate the helmet!") and take out the need to buy that headgear seperately for that specific level each time and also the need to maintain a space to keep the headgear in. I'm glad that you brought the guardian rifle and the ice repeater's single shot hits up to par with most double shot weapons, but I'm wondering if the previous ones created, like the laser pistol, are still suffering from a lack of equality. There's almost no reason for me to use these weapons if they're much weaker than the other weapons that can fire more often and have better specials. I think several people have mentioned this but once again, I find that using the knee attack is better than firing the gun, seeing as increased DEX may up your shot accuracy, but it also ups the knee accuracy too, so I'd go with that attack anyway.... If you want to be cool, you'd make it so that increased DEX would also increase the amount of shots you could take per turn, but I don't know how you'd make that work out. But I guess that'd count as a suggestion, and once again, those wouldn't be allowed. So instead of that, I'll just express my frustration at the concept of having a feedback thread that doesn't allow suggestions, and describe in detail that it makes me sad that such an openly developed game would be so backwards as to try to say that feedback and suggestions are different somehow, and that you're welcome to not do a thing about it after you read this because apparently the entire point of such a thread is to show that you care by not taking feedback. I mean, suggestions.
< Message edited by weirdguy -- 8/18/2009 7:12:15 >
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