Overall, for me...Warp Force is a so-so game.
Don't get me wrong, I appreciate the new locales, the new characters, and the new art (the addition of music is nice, too!) However...It is, at its core, just AQ with a new attack bar. With each of the new games, I've looked forward to AE introducing something new, and exciting. Warpforce...While it is new in concept, is essentially a futuristic veneer over the AQ system.
Of course, I DO love AQ: I have played it for years, and will continue to do so. But WF is essentially a second AQ: since I started, I just felt like my AQ character was reset, given new art, and put into a new environment. To me, this isn't fun, so much as it is frustrating.
It would be better for me if WF had sought to IMPROVE on the AQ engine, rather than just run on it. One of my personal dislikes regarding AQ is the lack of any walkaround system. You click buttons to get places: it doesn't leave for much of a sense of continuity. Warpforce, rather than trying to implement a walkaround system like the other three AE games, continued to stick with the AE engine's limited perspective.
Another is a lack of player interaction. Although DF, MQ, and especially AQW, have remedied this problem somewhat, WF continues to isolate players from one another, just like in AQ. Almost like WF has taken a step BACKWARD, rather than advancing. And yes, I also feel a skip button is very much needed for cutscenes: I can respect that the authors and designers want us to see everything. But making us do so EVERY time we wish to do the quest? That's rather... Repetitive.