What do I think about WarpForce?
Well first off, I like how the gameplay mechanics are very similar to Adventure Quest. I don't really mind the fact that you can't walk around.
When I decide whether or not I like a game, I base it on my personal likings. I, myself, enjoy games where strategy is involved.
Sure, maybe you can't walk around, but it is a strategy game. I like games where you actually have to know what you're doing, rather then just spamming the "Attack" button.
I like WarpForce, and I think that it does indeed have potential to be a very enjoyable game. I will now list the Pros and Cons. (Based solely on my opinion)
-Adventure Quest-Like Gameplay (Which I love)
-Fairly descent storyline
-Ability to choose race, as well as class
-Challenging at times. (I hate easy games)
-Game rarely gets boring
-Good futuristic time setting
-Can hold up to 50 Hp and Mp potions, not to mention you also login with 5 of each.
-Very limited equipment, and not enough variety. (Weapons , Spells, and Armors stay the same, only become more powerful.)
-No "Travel Map" or Exploration what so ever, not enough quests. You have to stay in the ship at all times. Can make me feel clausterphobic at times.
-Similar to all AE Games, you must pay for some sort of special "Membership". (I just convinced my mom to upgrade my AQ account, not gonna do the same for WarpForce.)
-Quest dialogue takes forever. Can be a pain for players who just want to kill stuff.
-Is it just me, or the higher the level the monster is, the less EXP you recieve? Most level 5-10 monsters give around 45 xp, while levl 13-18 monsters give out 20 xp.
I understand that WarpForce is in it's early stages, and I accept that. It has the potential to become a great game, it just needs some more content. It would be great to travel to places other than inside of your spaceship, though.
My Overall Rating: 8/10
< Message edited by qtwre -- 11/18/2010 17:00:11 >