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RE: =AQ= Houses With Estates - Discussion

 
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3/8/2011 8:37:38   
  Dwelling Dragonlord

ArchKnight AQ / OOC / L&L


@SIGMUND: Perhaps setting up an own Shipping Company?

You know, the Captain once mentioned we could one day send our resources to a Moglin Village in order to help them rebuild?
AQ DF AQW  Post #: 226
3/8/2011 8:51:45   
SIGMUND
Member

That would be a great use for my excess resources.
Please develope such quests immediately.

That also suggests to me a new game function similar to houses.
This would also be brilliant for AQ to earn money by asking us for more tokens.

Trade Ship 20000 Z-tokens
or Maybe A Galleon, Trireme or Viking Longboat

Rigging Crew 1000 Tokens
Oarsmen 500 Tokens
and how about
Buccaneers who can be sent to Wars Like the MWP armies or Guards.

Your ship would also be attacked by Plague Rats, Pirates, Mermen, Bracken or similar.

Anyway back to houses. Come on Captain it must be time for an update soon?


AQ  Post #: 227
3/25/2011 3:55:38   
dancer
Member

Please do something with the Museum, it has been to long! I think all players will say that, When we do get something we will have to do a quest just to clean out the dust,rats & anything else that has got in there over time! PLEASE CAPT?
AQ  Post #: 228
3/25/2011 5:27:13   
Ghengis
Member

From what has been implied the museum will produce _____(artifacts) and that we would get some ______(artifacts) for every day we have owned the museum. Captain Rhubarb has also hinted that he may be adding extra functionality to the Stat Trainers to allow them to upgrade rares at least that is his last comment. He may decide that it is not feasible and create something else since that idea isn't set in stone. Now since we are getting ______(artifacts) for every day we have owned the museum and that the museum will produce _____(artifacts) one can easily surmise that the museum is currently function in a limited capacity in the sense that we don't have a counter telling us how many ______(artifacts) we have or how much it is producing per hour. Now here is the easy part to understand if you look at it logically and calmly... Possible use of the _____(artifacts) is rare upgrades... To figure out and balance the amount of _____(artifacts) we will recieve and how much the museum will generate he needs to set, plan and code the functions of the items and system that will allow the rare upgrades, until then even if he put a number and it magically started producing _____(artifacts) without the other items functionality in place it the _____(artifacts) still wouldn't be used for anything. The museum is already functioning since we will recieve _____(artifacts) for every day we have owned it. The real thing everyone is waiting on is a complex piece of coding, planing and balancing to add a rare upgrade system to a new or existing item that may require an engine update to impliment. And everyone knows how long and difficult such an endeavor would take due to past experiences of such happenngs in AQ.

We should be asking kindly on the status of what Captain Rhubarb is currently working on and an idea of what level of proriority the housing and estates program has on his current ever growing list of projects.

< Message edited by Kaelin -- 5/7/2011 3:47:05 >
Post #: 229
3/25/2011 7:24:27   
Legasee
You`re Tearing Me Apart, Lisa!


Err, hello? It's been almost four years now. This is not a situation where people are demanding something to be done "right this instant," so please don't treat it like it is >_>;
Post #: 230
3/25/2011 9:04:24   
Ghengis
Member

A few of the people posting haven't been around that long and I even noticed a few players that have replied whom have only been playing for less than a year whom have had thier posts deleted in the clean up... Those kind of people are demanding it to be done this instant... Even so regardless of the time period demanding something to be done "right this instant", still means what it says and is rude especially since it is only one extremely busy person working on it and that for all intents and purposes the museum is complete it just requires additional components that are complex to be functional for it to serve a purpose other than creating ____(artifacts).. If your parents told you to go clean your room and you ignored them for a week then they turn up at your room on day and demand you do it this instant, it still constitutes the same thing that they are demanding you to do someting in an instant. So please don't treat this like it isn't >_>;

< Message edited by Kaelin -- 5/7/2011 3:48:03 >
Post #: 231
3/25/2011 13:40:59   
Savage Fred
Member

@Genghis - If something "requires additional components that are complex to be functional" it can hardly be considered "for all intents and purposes...complete."

Also, if your parents tell you to clean your room and after a week you've made no effort, I'd say they're well within their right to demand more expeditious progress. That having been said, I'd also call that a poor analogy, since a child is beholden to their parents, while CaptainRhubarb is an adult and doesn't owe any of us anything.

Finally, kindly imploring someone to do something is vastly different than demanding it.

All that aside, I am (im)patiently waiting for the museum update, but in the meantime will enjoy my 2074 Blarney War wins and look forward to unloading a fresh can of whoop-butt on the next war

< Message edited by Kaelin -- 5/7/2011 3:48:49 >
AQ  Post #: 232
3/25/2011 17:39:57   
fearshbane
Member

Savage Fred, actually since museums are a paid item he does owe us something.
And I can understand that one has a lot on his plate, but there's a difference between a slight delay and this.
The museum was added late 2008. That's over 2 years ago.

I think they made a major mistake in releasing an item for which apparently the art was already done.
Especially since it's apparently such a minor thing of the whole.
AQ DF MQ  Post #: 233
3/25/2011 20:14:38   
Shirefolk
Member

It seems that by now, the best option would be to simply bite the bullet, apologize for delaying, auto-remove museums from everyones estates, and then refund twice the amount of gold & Tokens that they spent on them. By now, that would easily be the simplest idea.
AQ  Post #: 234
3/25/2011 20:15:36   
Ghengis
Member

@Savage Fred - Just because the resource producers were released a while before the megaworld portal and Guard towers were released doesn't mean that were not for all intents and purposes... incomplete until the megaworld portals army sending function were implimented. The museum is just another resource producer albiet one just like the basic resource producers first released for estates, eventually another building or a current building will be given added functionality so that we can use said resources. As for my analogy it was meant in the contex to describe that right this instant still means the same thing regardless of time that passes...

Everyone knows the situation this is Captain Rhubarbs pet project, he is the only one working on it, he has to work on many other games and things that are far higher on his priority list...

@fearshbane - The museum specifically states that it isn't functioning at purchase, Captain Rhubarb has also stated this is a pet project that only he is working on in his spare time which isn't much. Captain Rhubarb doesn't owe anyone anything at all. Regardless of that the museum in its current form and from what we can deduce from what Captain Rhubarb has said is a resource producer that produces _____(artifacts). Since we are getting a certain amount of those per day for which we have owned the museum I can see no reason why people are complaining... The museum is a resource producer that is its function it has a function, what we are all really waiting on is for what these resources will be used for...

< Message edited by Kaelin -- 5/7/2011 3:53:11 >
Post #: 235
3/26/2011 11:56:24   
fearshbane
Member

Ghengis:
1) true but at that time he said it would be released soon.
Despite what he has argued, most people define soon as something else as when pigs fly (don't recall his exact quote from when he last commented).

2) I can understand that it's a pet project, but 2 years is long enough to decide to do something or train someone else. And I'm not complaining about the development time on itself but about the fact he decided to release when it was clearly not even remotely finished.

3) As paying customers he does.

4) Questioning when something that has been in progress will be finished or at least a status update is spiteful and rude? If I got an apology every time someone asked for a status on something I'm doing at work on my current time pressed project I would hear nothing else.

5) False, the artifact portion was a latter on decided point as a pacifier. If that was its original intended point then artifacts would have been added as a resource and we would have been gaining them for quite a while.
Also that would mean the actual function wasn't finished in 2 years. And while resource producers did indeed become a lot more useful with the addition of the war functionality they did already have a purpose before namely upgrading our plots.
And the time between resource providers <-> MWP was a lot shorter.
AQ DF MQ  Post #: 236
3/26/2011 14:23:27   
Phrixus
Member

Just a bit of speculation/wishful thinking here: Do you think the museum could possibly bring about a system of achievements? Since you'll be able to "display and study your collected artifacts from around the world" ? I'm not saying this means its highly likely or even likely this will happen.

Maybe one way to gain an artifact could be from defeating a champion elite boss or any other kind of selective boss?

I'm just saying its a possible possibility. Possibly.


AQ MQ Epic  Post #: 237
3/26/2011 20:22:03   
Ghengis
Member

@fearshbane -

1) False he never said soon in the terms you described, he said to be specific that he would get it done as soon as he had time to work on it. There is a large difference between being able to do something soon and being able to do something depending on an external factor, that is why Captain Rhubarb said that AQ's definition of soon is between now and when the sun turns supernova cause he was hinting to us the erratic nature of his ever increasing workload and his slim to none free time. The functionality of the museum at each stage was complex it will take more than just an afternoon for it to be completed.

2) It has been posted here before but none of the staff are willing nor rude enough to step in on Captain Rhubarbs pet project, they have stated that they wouldn't do such thing and that this was Catain Rhubarbs project alone. You say you arent complaining about the development time on itself but the fact that he released it when it wasn't remotely finished... Well the fact is the museum stated it wasn't finished when you bought it, that you were clearly told that it wasn't completed and nowhere did it clam even once that what you purchased was completed or near completion. So I don't understand how you can complain about the museum not being functional at purchase when you were told that from the start...

3) As a paying customer you bought a museum that had the potential to become something new and exciting and that was eventually going to get a working function. You recieved no set date and were told that it will be completed at the Captains discretion and when he has enough free time. In the end you got what you paid for the potential of what it can be, and when it is completed you will get the surprise and the functionality. I can't see what there is to complain about?

5 Hmm.. In previous posts a while back I stated that the original concept of the museum was as a place to perminantly store rares as in you couldn't take them out, but in turn you could display them as achievments. Latter on it was decided that the museum may function as a way to upgrade rares as per sugestions from people on the forums. Captain Rhubarb himself liked this sugestion and decided that he may go with this new concept and try to impliment it. As the idea grew and he began working on it, part of the concept of the rare upgrade feature was that we might use artifacts to upgrade the rares. Eventually Captain Rhubarb said the we would recieve an amount of <blank> (artifact) for every day we owned the museum and that he may give the stat trainers added functionality to upgrade the rares or create another building. What does this mean? Simple the museum has now become a resource producer of <blank> (artifacts), it has a function and due to us recieving a backlog of resources from since the day we owned it, it is as if it was functioning since the day we bought it.

< Message edited by Kaelin -- 5/7/2011 4:00:44 >


_____________________________

Post #: 238
3/27/2011 16:41:26   
fearshbane
Member

1) True, it was the supernova comment. I only remembered the gist of the comment. And I can certainly understand a lot of time, but there's a lot of afternoons between its release and now.

2) Because at the time I thought soon as in: wait a month or two. And I don't say they have to bustle in, but if cpt Rhubarb does indeed suffer from such a chronic lack of time as is apparent then it would behove him to ask for a bit of help.
He can still take charge of the functionality and requirements, but a bit of delegation wouldn't hurt.

3) see 2

5) I know that along the lines the purpose has shifted. But I'm a bit doubtful about the x resources/day portion. After all that would suggest that most of us would have way too much to make it of any real use or that people who buy it when it becomes functional will have to wait a few weeks/months to make use of it.

< Message edited by Kaelin -- 5/7/2011 4:00:23 >
AQ DF MQ  Post #: 239
3/27/2011 22:47:29   
Ghengis
Member

@fearshbane -

1,2&3) Yes there are a lot of afternoons but since workload increases faster than he can finish them those afternoons will be spent on the backlog and not on less pressing issues such as a pet sideline project. Captain Rhubarb probably would ask for help if there was anyone with free time, you see the project is a pet project and not techically work related as the weekly releases are. Even then the staff themselves have stated they too are overworked and are spending a large portion of thier own free time on the sweep and on the game itself and most likely don't have the spare free time to help with the museum. I'd prefer work on Archmage and ArchKnight and the sweep then sidelining important people for a pet project that is only useful to a limited amount of people.

5) Don't be doubtful think of it in a more positive light, the resources may have multiple uses not just the intended use. Captain Rhubarb could make other uses for the <blank> (artifacts) like allowing us to modify weapons adding +X BTH with appropriate modifiers so we could counteract the innacuracy lean of a favourite weapon and much much more.

< Message edited by Kaelin -- 5/7/2011 4:00:07 >
Post #: 240
3/27/2011 23:30:52   
afterlifex
Legend-X


We have a few things players want done, museum, barn, sky and underground plots ect.. But other then players wanting something or saying thing are over do(I won't comment on that here) there isn't anything that will really change the estate or that is currently hurting it.
Short of a whole new (large) "system"(ex: portals and MWP) the estate system won't likely see "big" updates, if you invested in one you should have know the system and the updates don't happen often. So either they take a long time such what was once proposed for the museum(now going to stat trainers it seems) it will take time or alternatively they would be nothing more then resource building. It's not a big part of the game.

But seriously yes, the museum is taking its time but it was released as an unfinished item as is(nothing new), ideas have and will always change. There are multiply new items always being planed, some take time, things come up and change.
But above all else Capt. is human and these are pixels.

Also personally if anyone complains about the museum and money they are getting a bit ridiculous given it's price and easy of Z-token income not to mention they got it knowing it was incomplete and would likely be that way for some time to come.

As for the housing system I have said it before but i wouldn't be surprised if Capt. didn't want a thing to do with it given some people reactions.(at no one specific as of this point)

I belive most of this frustration is do to lack of A) people not knowing what was discussed in the past C) little communication from Capt.(not that I blame him), everything he says or discusses always gets blown out of proportion or distorted over time.

Finally I am NOT saying who or what( & don't care) side is right but this always gets too out of hand.
(everyone that has been around AQ for a while should know we play AQ not by days, not by weeks or even months we play by years, we are here to stay)

p.s. Capt. I wish you good luck with whatever you are up to, I have been around here for a while and will wait as long as I must(equality or quantity my dear pirate). May we hear from you "s.o.o.n.".

< Message edited by Kaelin -- 5/7/2011 4:02:26 >
AQ DF MQ AQW Epic  Post #: 241
3/28/2011 17:24:05   
Lord Sauron
Member

@Ghengis listen man its been almost 3 yrs now and something needs to be done with the museum this is ridiculous I paid money for the tokens. I expect and demand that the product I paid for work.
AQ DF MQ  Post #: 242
3/28/2011 19:13:28   
Ghengis
Member

quote:

Original: Lord Sauron
@Ghengis listen man its been almost 3 yrs now and something needs to be done with the museum this is ridiculous I paid money for the tokens. I expect and demand that the product I paid for work.

Something has been done, the museum will produce <blank> (artifacts) and we will recieve x amount of those for everyday we have owned it and that Captain Rhubarb as per the last information we got will either create a new building or give stat trainers extra functionality that will use what the museum will produce. If you have trouble understanding such a simple concept, I can only suggest that you sell the museum. It seems to me that this is more like you are disagreeing with what the museums current specified function is to the point that you have deluded yourself into believing it doesn't exist and are in denial.

Considering that product itself stated that it wasn't functioning at purchase and that estates are not an active part of the game system that it gets regular updates and is but a pet project you have absolutely no rights what so ever at all to demand anything. As afterlifex said you paid for an item that specifically stated with no time frame that it will eventually have a unspecified function, you got what you paid for... Regardless there is no need to be rude.

< Message edited by Kaelin -- 5/7/2011 3:54:54 >
Post #: 243
3/28/2011 22:59:35   
Der Katze
Member

I hate to say it, but Sauron has a point. I think the fella is being a bit rude and pushy, but it doesn't make him wrong. He is a paying customer, not an adventurer. Looking at his character page, I'd say he's the sort of customer that AE does not want to lose. I think that he should get a full z token refund and equivalent gold put into upgrades for the museum if he chooses. It's good customer service and takes away his right to complain.

Personally, I am very pleased with the whole estate system in general. I think it's creative and fun and I am enjoying it immensely. I have the museum and don't have it quite fully upgraded, yet. I knew when I bought it that it may have been a waste of tokens...it wouldn't be the first time for me. Heh. I have no personal complaints. Although I do kinda wish that we had a personal bank for gold pieces instead of a museum. That would be great for players like myself who tend to come and go over the years.

BTW...Thank you Captain. I've been a long time fan.
AQ  Post #: 244
3/28/2011 23:08:46   
candy.man
Member

Since token related items are associated with physical currency, it’s quite disturbing that the museum is still not functional (from a professional perspective). I would have at least expected some sort of lesser pseudo functionality to have been released by now.

Since Rhubarb has been too busy on external projects for the last 2-3 years to push housing updates, I think it’s time that the current fulltime AQ team take over the project. I don’t see any big issues with the current team finishing off the remaining features/issues that require completion/fixing. It’s a popular feature of AQ and it’s not doing any good sitting incomplete. At the end of the day, token stuff with incomplete functionality is not a good look.
Post #: 245
3/29/2011 0:30:29   
Ghengis
Member

1) The rest of the staff are busy, they have the releases planned out ahead for a year+ and housing is not a main project it is a pet project everyone is busy with the sweep and weekly releases.

2) The museum has a function as per what Captain Rhubarb has stated it will produce <blank> (artifacts) as resources. We will also get an amount of resources dependant on how long we have owned the museum for in backlog. There is no reason for an active counter for the amount of <blank> (artifacts) that the museum produces since there is currently no use for it.

3) Rare upgrading is currently going to be either a new building or added functionality added to the stat trainers. In the current plan rare upgrading has nothing at all to do with the museum other than that the museum will provide the resources needed for the upgrade process..

4) From a profesional perspective since the museum stated it isn't functioning at sale, only that it will eventually have one with no time limit specified.

My hope is that he decides to place the rare upgrade funcitonality on a totally different building than include it with the stat trainers, this way we have a one stop building for all our rare upgrading needs instead of 2 buildings that may or may not cover all the categories of rares. It is also my hope that we will be able to use the <blank> (artifacts) that the museuem produces for other purposes other than rare upgrading like maybe as currency for mini quests on other planets that may lead to higher gold/xp rewards or a special item, or perhaps in trade for other resources.

< Message edited by Kaelin -- 5/7/2011 4:05:57 >
Post #: 246
3/29/2011 2:09:24   
candy.man
Member

@Ghengis
Your opinion although to an extent has merit is also somewhat flawed as you’re only looking at things from a localised perspective. You’re failing to take into account the “bigger picture” in that AE is a company that has to push updates that will entice players to play/upgrade. Since housing is a popular feature and a widely requested release, delivering such releases make sense from a marketing perspective. Having outstanding projects such as this is also not a good look from a professional point of view.

I mean sure, purchasers of the museum technically got what they paid in the sense that they paid for an item under the premise that the actual functionality is to be released at a later date however it doesn’t necessarily make it professional. At the same time, sure Rhubarb can only push a housing updates when he has free time as housing is only a personal side project of his but it doesn’t necessarily make the lack of housing releases professional either.

Sure this response sounds harsh but at the end of the day, the world of game companies and gamers is pretty dog eat dog. AE has to do everything they can to maintain their player base and small things such as this can be a deal breaker for some players.
Post #: 247
3/29/2011 2:37:45   
Ghengis
Member

^ Actually we don't know the popularity of the housing features, you see the game itself and the weekly releases are what makes AQ what it is, the game play is turn based and considered repetitive and thus its main redeeming feature is the storyline. Since gameplay and storyline are of paramount importance they take precidence over all other matters... and in relation to gamplay is the ever ongoing sweep which also takes a large portion of the staffs time. It is in fact you who is looking at it from a localized perspective, the game is much bigger than the housing and estate system they are not needed for the game to continue. Taking staff away for such a minute reason away from the more pressing projects would be silly since they are already overworked with the current schedual as per thier own admonishment.

I agree that there are things taking a long time to happen look at Archmage, things are taking a long time and thats with the staff working on stuff they are assigned to do... As the old adage says.. arguing with the weather will only get you wetter...

< Message edited by Kaelin -- 5/7/2011 4:07:50 >
Post #: 248
3/29/2011 3:09:06   
candy.man
Member

I never said that housing updates should be the only form of update available. I simply stated that since it is a popular feature, it should be a valid candidate or a weekly release on the release schedule run by the current dev team. My post is basically attributed to supply and demand and the idea than leaving things unfinished is not a good look.

Also I never stated that the museum does not have a function. My posts are directed at the fact that the museum and other portions of the housing system are incomplete.


< Message edited by Kaelin -- 5/7/2011 4:08:27 >
Post #: 249
3/29/2011 4:12:45   
Ghengis
Member

The housing features arn't as popular as you claim as I said in the above post. While a release that includes weapons, armors, misc, sheilds etc are of use to any build or player the housing estate system is only of use towards a select few. AQ is mainly about the gameplay, storyline and the weekly releases. The weekly releases advance the storyline, the estate items sadly have no storyline, they appear in the estate shop they need no quest since they are a pet project and are singular items. Now if you were suggesting on one hand to somehow incorperate the estate system into a storyline and have a ongoing quest chain that sees a release one every 3-6 months and make a quest arc out of it that may be a good suggestion... Except the staff have already replied before saying that they do not wish to step in on Captain Rhubarbs pet project. We could ask and see what the staff have to say about it and if maybe Captain Rhubarb will give permission but other than doing that all we can do is wait until Captain Rhubarb has enough free spare time.

< Message edited by Kaelin -- 5/7/2011 4:09:18 >
Post #: 250
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