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RE: =AQ= Houses With Estates - Discussion

 
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10/31/2010 12:34:46   
SIGMUND
Member

No this is not PVP. There are no rewards except the kudos of defeating all the guards and getting normal Gold and XP for doing so.
I'm not suggesting any additions to the Game programming.
This can be done now using the current visit neighbour system.

This is simply a player challenge to see who could visit the houses using the current Visit Neighbour option.
Needing to fight past the 30 or 40 guards without any automatic healing or help from Twilly.

At least half the challenge is finding one of the target houses.

I believe there is an activity clause so any of the target houses would have to be active players who visit their own house at least once a week.
There are also limits ??? to what Level neighbours you can visit so I would have to suggest
10 Alpha Houses From the Highest level players
10 Beta Houses From the Next group of players

The question is whether this is an idea people would like to see as an unofficial challenge/competition? Do we have enough new guards to challenge people who like such challenges?
If there is interest I will fill out my idea and switch it to the right forum.

< Message edited by SIGMUND -- 10/31/2010 12:41:07 >
AQ  Post #: 126
10/31/2010 16:26:53   
Balu
Legendary AK!!!


I like SIGMUND`s idea. I would like to fight against the guards of a player with a super estate.

Something I noticed today when I clicked on the "Visit Neighbor" button, thing I haven`t done in like 2 years or something. You don`t see anymore who`s house you are visiting. In the past weren`t you able to see who`s house you were trying to go into when you were fighting the guards??
Now you can`t, there isn`t anything displayed in the upper right corner of the screen, like it used to be! Is anyone else getting this or is it just me?
AQ DF MQ AQW Epic  Post #: 127
10/31/2010 16:58:13   
.*. .*. .*.
Pfft hahaha!


@balubamboto

I was curious and was checking it out, it seems like the face (the owner of the estate/house) was removed from the upper right corner, though after each battle you can still see a fast flash of a face in the upper right corner.
Now if you visit a neighbour and beat all guards then you will get this picture in the end: http://img178.imageshack.us/f/housestuff.png/
Post #: 128
10/31/2010 17:11:50   
Balu
Legendary AK!!!


That makes hunting for a specific player's house way harder, if one is into that sort of thing.
AQ DF MQ AQW Epic  Post #: 129
10/31/2010 23:27:01   
candy.man
Member

I think the implementation of a "visit house by character ID" feature would be a good thing. I reckon it would create a lot of enjoyment among the player base.
Post #: 130
11/1/2010 2:17:35   
Kaelin
Member

Visiting a particular player's house could lead to farming shenanigans. If a player chooses a farmable set of house guards (maybe two or three monsters with particularly favorable rewards), then other players may elect to take advantage of that generosity (kind of like Zhoom in DF PvP battles).
AQ  Post #: 131
11/1/2010 2:42:13   
candy.man
Member

I think any issues of monsters offering more than substantial rewards for less than adequate difficulty could easily be remedied with the house guards being swept to have adequate power and rewards as per sweep standards. Any in game exploits are usually fixed by the staff.
Post #: 132
11/1/2010 2:45:23   
BlackAces
Member

Yes but if the monster has appropriate gold/exp for its level and people still farm from it the staff can't/won't just change the gold/exp reward for that sole reason, or can they?
AQ DF AQW  Post #: 133
11/7/2010 0:38:54   
  Captain Rhubarb
Deuteranope


Minor Estate Update:

Cornfield - new estate building
+Food and +Energy

It can replace other minor food and energy buildings.
I'll let you all figure that out.
AQ DF MQ AQW Epic  Post #: 134
11/7/2010 1:37:51   
Lord Lee
Member

Thanks heaps for the update Captain.

Its a godsend for Forest Estate owners relying on the Mega World Portal for war wins as going from 10 to 26 Energy production per hour will make a significant difference.

Its release has also convinced me to invest in Storage Building 2 as it will be a lot easier to accumulate the 7000 units in each resource after depleting these during wars.

Just calculated that it will take a minimum of 106 days to upgrade to level 15 though. So I won't get maximum storage till late February, 2011 lol.

Thanks again for this update Captain but I hope this doesn't postpone the much anticipated Museum update though.
AQ  Post #: 135
11/7/2010 1:48:16   
Kaelin
Member

quote:

It can replace other minor food and energy buildings.

Why "replace" when I can *add* the Corn Field to my other generating properties to harvest even more resources? :)

Not that it'd work for all characters, but a top tier estate without private trainers will have just enough room for everything else... for now.

It's not really worth the gold investment right now, but it's a godsend to war perfectionists.
AQ  Post #: 136
11/7/2010 18:44:24   
Travis Touchdown
Reality Touchdown!


New building is very tempting. I mean my Food and Energy stocks are my greatest (two Food buildings + Graveyard before). Yet, I do have an empty slot (although I'm saving THAT for when/if the Underground/Beanstalk/other shows up)... and it would throw my War engine into overdrive after I burn through my resources... yet I want to conserve Tokens...

I need to think about this.
AQ DF MQ AQW Epic  Post #: 137
11/7/2010 21:47:08   
Rai Spellfang
True evil needs no shirt!


Nifty. I'd been saving a spare spot on my estate for some time, eventually for that possible underground and/or sky upgrade... however, considering that it's entirely possible that some of the other existing buildings will be possible to move to one of those other locations when/if that is enabled, I decided to grab the corn field.

Worst case scenario, I'll lose a couple of levels on something in the future for what will be a significant improvement until then ^_^
AQ DF MQ  Post #: 138
11/8/2010 0:44:24   
Raiden Storm
Member

I chose to to rely on trade. : ) I went with both stat trainers, guard tower and museum. I receive very little to no
energy but i balance it with high food and wood income. I keep a constant watch on my
estate, making sure the energy collector and other buildings remain clear of seige and when
my food and wood resources reach max i trade them off for energy to balance out my resources.
It can be maintained but can become tiring especially if the seiges target the collector constantly. lol
Post #: 139
11/9/2010 16:32:11   
SIGMUND
Member

It is nice to finally have access to the Cornfield.
I have been coveting it since it first appeared on the Estate list of some staff members.

It would be really nice to get an extra wood producing building for Darkovia FOREST Estates though.
Hopefully within the next 3 months. How about a Woodshack 2? It should be easy to produce because the artwork is already available.

But I guess we have to wait until the underground and cloud estate plots are ready???
AQ  Post #: 140
11/9/2010 20:56:06   
Nessa Ellensse
Member

New plots? That would be nice, but they've already increased the amount of plots once already. I don't see that happening again any time soon if ever. A universal wood/stone producer would be nice, however I don't see that happening either. Beach estates are short of wood and stone, frostvale and darkovia don't have a good production of wood (though darkovia makes up for it in mana, stone, and extra plots. The Darkovia mansion estate as room for all of the universal producers, the darkovia producers, two storage buildings, a trade hut and a guard house with one plot left for a trainer or a museum. So with a level 12 trade hut you can easily compensate for the lack of wood production

quote:

6/11/10:
Current plan is to combine the functions of the never-released "Library" with the "Magic Trainer" into a building called "Mage Tower"
The Library will somehow allow magic research with a way to upgrade rare magic weapons, spells, and Misc items.
Something similar will happen to the Warrior Trainer.


I'd love to have this, I might even move to a forest mansion estate for this if it was ever implimented

< Message edited by Nessa Ellensse -- 11/9/2010 21:02:40 >
AQ DF MQ AQW Epic  Post #: 141
11/9/2010 20:58:13   
afterlifex
Legend-X


^Well we basically know at the very least "the underground" expansion will happen some day. Which will provided extra plots.
AQ DF MQ AQW Epic  Post #: 142
11/10/2010 8:58:27   
SIGMUND
Member

@ Nessa
quote:


6/14/10:
Yes, some new (and existing) building types won't be allowed underground.
And there will be new buildings that *only* work underground. Something like a food resource "mushroom farm"

6/13/10:
I have a plan that will eventually add about 18 more plots to any estate size.

Remember that Darkovia had more plots because it is the most expensive Estate.
But we will be getting more plots at some point, and with so many extra ones there should be room for another Store Building and a Wood producer. There may also be a new specialist energy producer? to boost the Forest and Frostvale Estates.
AQ  Post #: 143
11/11/2010 19:50:05   
Nessa Ellensse
Member

I'd like to be able to transfer resources from one charater to another on my account (preferably via the already existing trade hut) doubt that will ever happen due to difficulty in coding.


I had not thought about that. The uses I was thinking of was once I got the resource producers on one character built up transferring to the next to make building those resource producers go faster.

< Message edited by Nessa Ellensse -- 11/11/2010 20:07:39 >
AQ DF MQ AQW Epic  Post #: 144
11/11/2010 20:01:49   
Chii
Legendary KoO Snugglebunny


And because it allows you to level up all your resource producers on one character and not bother getting any on another.
AQ  Post #: 145
11/12/2010 19:37:35   
SIGMUND
Member

There was a suggestion that resource trading might be possible.
But the resources would go to a central and neutral "market" before you could buy them or recieve payment for them.

Although this is probably another idea that has been abandoned???
probably for very good coding reasons and maybe also for balance issues.

I think we should just hope for a Museum function and a few extra plots for the Estates.
AQ  Post #: 146
11/16/2010 19:30:30   
Nessa Ellensse
Member

quote:

6/11/10:
Current plan is to combine the functions of the never-released "Library" with the "Magic Trainer" into a building called "Mage Tower"
The Library will somehow allow magic research with a way to upgrade rare magic weapons, spells, and Misc items.
Something similar will happen to the Warrior Trainer.


I have a few questions about this

What about rare armor?

What about Misc items some are clearly better for mages, some clearly for warrior or ranged builds while others are for everyone will the warrior tower be able to upgrade old misc items as well?

Edit, we've got a war this week, I don't have Nessa's corn field fully upgraded yet, but her resource production in both food and mana is higher than it was before selling the vegetable garden. Also after having upgraded the guard house buildings are getting attacked less

< Message edited by Nessa Ellensse -- 11/16/2010 23:00:47 >


_____________________________

Sage Uldor
AQ DF MQ AQW Epic  Post #: 147
11/18/2010 11:33:15   
afterlifex
Legend-X


This comment isn't meant to rush Capt. of show discontent but....I wonder what the museum will do? As the old idea was rare upgrading right? But we know now the trainers will be getting effects like that. So I guess it could do non-weapon upgrades but ..meh... to tell you the truth I wouldn't mind if it didn't actually do something rather it was just for show. An actual museum maybe showing off artifacts(thou them having effects would be nice). Like actually have rare(both RL and AQ definition) "art" in the museum.

Now if I have missed something about the museums planed effects for give me.
AQ DF MQ AQW Epic  Post #: 148
11/18/2010 16:42:02   
SIGMUND
Member

SO I thought I would see how strong my Guards are:
My Guards
They require 7200 resources to send to the war.
Giving 244 waves destroyed.
The result
Assuming a similar result for the three other times I could send my guards this would only give 976 war kills.

Looking at my war record this would be a very poor return for my resources. So I'm going back to using my MWP armies for the rest of the BURP WAR.

AQ  Post #: 149
11/19/2010 0:12:24   
Ackrajag
Member

would it be wise to sell my Mana collector for the cornfield?
AQ DF  Post #: 150
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