Thanks for the explanation Ein , and it did take a while to right the post you know (Well ... the quotes actually) anyway , to comment on some other stuff :
Combo mecha is doable but really difficult.
If you're really going to go ahead and do this Korin, please, for the sake of balance, lock the combo like what was done with the Decimator (and the Reaper) so that it's only available when the HP level is low. Basically, a Last Resort Alpha Strike. It'll keep to the impressive damage combo and animation, but only as a final resort. Sure, it'll be as OP as the Decimator is/was, but it'll be OP with restrictions.
I have to agree with you on this one , but ... since we are doing combo's , we are also having the "Failure attack" as a factor .... no body likes to see their combo getting broken for the entire match , so here is what i have in mind :
The combo once is used is lock for activation after a certain HP limit OR a turn limit , whichever is first . The combo is then used , now this guarantee's the combo not being lost , but not breaking the game in a short amount of time .
Although I was hoping the planet post-mortem meant actual cleaning up of the planet, like giving Necryptos an actual ending, removing the Westion War and replacing it with a non-rare version, and other stuff like that. :P
Same here , the Post-mortem idea is pretty useful , but cleaning the remains might be a "Little" more important .
As for the Flag sets , i doubt we will get a mech , mostly a weapon and probably a BADGE ..... well i did not have high hopes for that ...
... The Verification mechs on the other hand .... i am not looking for SCMM OP .... but we have waited and waited and waited for this ... so atleast make it as good as a .... you know a special item mech (Like the ShS t-shirt Seppy , the Artbooks Skullcrusher .... etc) .