Home  | Login  | Register  | Help  | Play 

RE: Pets / Guest

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Pets / Guest
Page 6 of 10«<45678>»
Forum Login
Message << Older Topic   Newer Topic >>
4/26/2011 2:15:32   
The Forgotten
Exquisitely pathological


quote:

Typo in the Hybee entries:

quote:

Starts out as a standard guest.
  • Attack 1 gets +5 BTH and deals *85/90 damage.
  • Attack 2 takes -3 BTH and deals *85/72 damage. Since there are two hits, each hit deals 50% damage.


  • Should be *85/82; this mistake seems to be present in all entries.
    Oops. Fixed, thanks! ~Koree

    < Message edited by Koree -- 4/26/2011 2:22:22 >
    AQ AQW  Post #: 126
    4/27/2011 21:01:54   
    Lectrix
    Member

    quote:

    Not sure if this is a mistake, but the adult EgGobblers (Guests) seem to have the same image as the EgGobbler Jr. series (Pets). With a different background, of course. But I'm pretty sure that one of EgGobblers is still in its shell...

    Fixed. Thank you. Reminder: in the future, please remember to also provide a link to the pet/guest in question.

    < Message edited by Balu -- 6/13/2011 13:54:11 >
    AQ DF MQ AQW Epic  Post #: 127
    5/5/2011 10:52:23   
    Windy
    Constructively Helpful!


    quote:

    The following guests are now rare (they were summoned by the old wizard robes, level 6 skill):
    Rock
    Lightning
    Cloud
    Lava Rock


    Got it. Thanks ~D

    < Message edited by Dev -- 5/16/2011 0:27:35 >
    AQ DF  Post #: 128
    5/31/2011 4:29:56   
    UltraGuy
    Member

    http://forums2.battleon.com/f/tm.asp?m=17546272
    quote:

    Effect: If the hit connects, it attempts to inflict fear upon the enemy at a +20 save bonus (easy save). If the enemy fails the roll, there will be a 10% chance that it will not attack, this lasts 4 turns. Certain type monsters are immune to this*:

    Should be:
    "Effect: If the hit connects, it attempts to inflict fear upon the enemy at a +20 save bonus (easy save). If the enemy fails the roll, there will be a 10% chance that it will not attack, this lasts 4 turns. Certain types of monsters are immune to this*:"

    < Message edited by UltraGuy -- 7/24/2011 10:53:42 >
    AQ DF Epic  Post #: 129
    6/12/2011 21:00:58   
    Watashig
    Member

    quote:

    picture for terror aranacabra: http://thm-a01.yimg.com/nimage/e2a1dc7b298bf028
    i dug up an archive; not sure if this one will work. anyways; it and its variants are missing pictures.
    It's quite small. I got my own picture. Thanks! ~Koree

    < Message edited by Koree -- 6/13/2011 2:58:47 >
    Post #: 130
    6/16/2011 19:20:22   
    Dev
    The Reckoning


    quote:

    Guardian Spirit (Light guest)

    Level	5	25	45	65	85	105	125
    Type	-	-	-	-	-	-	-
    PLvl	5	25	45	65	85	105	125
    MPLvl	5	25	45	65	85	105	125
    
    Base	2	6	11	17	24	32	40
    Rand	5	13	23	35	48	63	80
    Bth	1	6	11	16	21	26	31
    Stat	150	298	447	595	744	892	1041
    SP w/	6	11	18	25	34	42	53
    SP w/o	8	17	26	37	50	64	79
    

    SP w/ and w/o is SP with and without the misc, respectively. With the misc equipped, cost is *0.8, without, cost is *1.2 (already factored in).

    80% of the time, he attacks with his sword. It does one hit, Melee Light, +5 BTH, 90*85/90 % damage
    20% of the time, he does his bird swarm attack. It does four hits, Ranged Light, -10 BTH, 140*85/75 % damage

    ~In Media Res


    Done. Thanks. ~Aces

    < Message edited by BlackAces -- 6/25/2011 0:21:26 >
    AQ AQW  Post #: 131
    6/16/2011 19:29:33   
    Gold
    Member

    quote:

    ^No element?

    Taken care of. ~Aces

    < Message edited by BlackAces -- 6/25/2011 0:21:59 >
    AQ DF MQ AQW Epic  Post #: 132
    6/16/2011 21:17:42   
      Rorshach

    The Question
    (AdventureQuest)


    quote:

    Element's Light.
    quote:

    It does one hit, Melee Light, +5 BTH, 90*85/90 % damage

    quote:

    It does four hits, Ranged Light, -10 BTH, 140*85/75 % damage

    Taken care of. ~Aces

    < Message edited by BlackAces -- 6/25/2011 0:22:20 >
    AQ DF MQ  Post #: 133
    6/19/2011 11:39:12   
    infuturity
    Member

    Are the numbers for the 20% attack the *total* damage, or per hit damage. If its per-hit damage, that's insane

    Total. .8*90 = 72, .2*140 = 28. 72+28 = 100% average damage. ~Dev

    < Message edited by Dev -- 6/19/2011 12:48:31 >
    AQ  Post #: 134
    6/19/2011 14:32:44   
    ugauga
    Member

    @infuturity
    I'd prefer less damage and more accuracy .
    AQ DF AQW  Post #: 135
    7/28/2011 16:37:08   
    Dev
    The Reckoning


    quote:

    Summon Malinius guests:

    Malinus Guest:
    -80% chance of a 2 hit Melee attack (-2 bth, *85/83 and deals *10/11 total damage)
    -20% chance of a 1 hit Ranged attack (deals *15/11 damage)
    -Base lean so:
    Base = StandardBase + (StandardRand*.2)/2
    Rand = (StandardRand*.8)

    Level	5	25	45	65	85	105	125
    Type	-	G	-	-	Z	-	G
    PLvl	5	32	45	65	95	105	128
    MPLvl	5	30	45	65	92	105	127
    MPCost	9	21	29	42	61	71	90
    Price	400	1550	6000	23150	7000	104900	177500
    Sell	200	775	3000	11575	Z	52450	88750
    


    Appendix:

    Lvl	Plvl	Dmg	Stat
    5	5	3-7	150
    25G	32	10-23	350
    45	45	13-31	447
    65	65	21-49	595
    85Z	95	34-79	818
    105	105	38-88	892
    125G	128	50-116	1063
    


    Numbers per hit, with all the stuff factored in:
    Lvl	Plvl		Dmg1	Stat1	BTH1		Dmg2	Stat2	BTH2
    5	5		1-3	69.8	-1		4-10	204.6	1
    25G	32		5-11	169.9	6		14-31	477.3	8
    45	45		6-14	208.1	9		18-42	609.6	11
    65	65		10-23	277.0	14		29-67	811.4	16
    85Z	95		16-37	380.8	21		46-108	1115.5	23
    105	105		18-41	415.2	24		52-120	1216.4	26
    125G	128		23-54	494.8	30		68-158	1449.6	32
    Added, thanks! ~Koree


    < Message edited by Koree -- 8/6/2011 1:44:13 >
    AQ AQW  Post #: 136
    7/28/2011 16:42:57   
    Traveler
    Helpful and Constructive!


    Dev, can you clarify the element of Malinius, please? Logically it should be Fire, but I would like to have official confirmation.

    Edit: Thanks for the info, RC.

    < Message edited by Traveler -- 7/28/2011 17:42:15 >
    AQ  Post #: 137
    7/28/2011 16:56:34   
    Mortarion
    Member

    and a link to a picture
    AQ DF MQ AQW Epic  Post #: 138
    7/28/2011 17:37:25   
    Sir Perfect Socks
    Member

    quote:

    it's pure Fire!
    i don't know how to put a Pic here... so.. Here's a Link for the Picture ^_^
    my opinion: Great guest!

    -RC
    I used the image of your that UltraGuy posted. Thanks! ~Koree

    < Message edited by Koree -- 8/6/2011 1:54:15 >
    AQ  Post #: 139
    7/28/2011 18:13:30   
    Karmakas
    Member

    quote:

    If you don't have enough MP, Malinius attacksbounces ("The simulacrum flickers requiring Mana.([MP Cost]MP required or it will vanish next turn)") and vanishes on the next turn ("The simulacrum vanishes. (Not enough MP: [MP Cost]MP required)")

    I think he's just supposed to bounce on that one turn, not attack, so it might be a bug.
    Edit: Fixed by Kalanyr.
    Added, thanks! ~Koree

    < Message edited by Koree -- 8/6/2011 1:54:55 >
    Post #: 140
    7/28/2011 18:20:49   
    UltraGuy
    Member

    quote:

    @Relentless: Do not use ImageShack and do remember to convert the picture to jpg.

    jpg version of the image
    This is incorrect. ImageShack is perfectly fine, as are .png files. ~In Media Res
    ImageShack is sometimes unreliable because it doesn't show the image if you do not have an account. As for .png files, I know that they are allowed.

    Malinius

    I used this image as it had smaller file size. Thanks! ~Koree

    < Message edited by Koree -- 8/6/2011 1:59:47 >
    AQ DF Epic  Post #: 141
    7/29/2011 0:31:17   
      Rorshach

    The Question
    (AdventureQuest)


    quote:

    No BTH?

    Added an appendix with BTH in it. ~Koree

    < Message edited by Koree -- 7/29/2011 5:16:08 >
    AQ DF MQ  Post #: 142
    7/29/2011 20:46:19   
    UltraGuy
    Member

    quote:

    Malinius I
    Guest

    Level: 5
    Power Level: 5
    MP Level: 5
    Location: Summon Malinius I
    Upkeep: 9 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 1-3 plus 69.8% Stats damage
    BTH: -1 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 4-10 plus 204.6% Stats damage each
    BTH: 1 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.


    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)
    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.




    Guardian Malinius II
    Guest

    Level: 25
    Power Level: 32
    MP Level: 30
    Location: Guardian Summon Malinius II
    Upkeep: 21 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 5-11 plus 169.9% Stats damage
    BTH: 14 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 14-31 plus 477.3% Stats damage each
    BTH: 16 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)
    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.



    Malinius III
    Guest

    Level: 45
    Power Level: 45
    MP Level: 45
    Location: Summon Malinius III
    Upkeep: 29 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 6-14 plus 208.1% Stats damage
    BTH: 9 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 18-42 plus 609.6% Stats damage each
    BTH: 11 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)
    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.



    Malinius IV
    Guest

    Level: 65
    Power Level: 65
    MP Level: 65
    Location: Summon Malinius IV
    Upkeep: 42 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 10-23 plus 277.0% Stats damage
    BTH: 14 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 29-67 plus 811.4% Stats damage each
    BTH: 16 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)

    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.



    Malinius V Z
    Guest

    Level: 85
    Power Level: 95
    MP Level: 92
    Location: Summon Malinius V Z
    Upkeep: 61 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 16-37 plus 380.8% Stats damage
    BTH: 21 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 46-108 plus 1,115.5% Stats damage each
    BTH: 23 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)

    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.



    Malinius VI
    Guest

    Level: 105
    Power Level: 105
    MP Level: 105
    Location: Summon Malinius VI
    Upkeep: 71 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 38-108 plus 380.8% Stats damage
    BTH: 26 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 52-120 plus 1,261.4% Stats damage each
    BTH: 26 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)

    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.




    Malinius VII
    Guest

    Level: 125
    Power Level: 128
    MP Level: 127
    Location: Summon Malinius VII
    Upkeep: 90 MP

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 23-54 plus 494.8% Stats damage
    BTH: 30 plus Stats
    Rate: 80%

    ATTACK #2
    Hits: 1
    Type: Ranged
    Element: Fire
    Damage: 68-158 plus 1,449.6% Stats damage each
    BTH: 32 plus Stats each
    Rate: 20%


    Numbers thanks to Dev. Image thanks to UltraGuy and Relentless Chaos. Write-up thanks to UltraGuy. Correction thanks to Traveler.


    Analysis

    Starts out as a standard guest.

    • Base heavy, so:
      • Base = StandardBase + (StandardRand*.2)/2
      • Rand = (StandardRand*.8)
    • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
    • Attack 2 occurs 20% of the time, dealing *15/11 damage.
    Added, thanks! ~Koree

    < Message edited by Koree -- 8/6/2011 2:00:11 >
    AQ DF Epic  Post #: 143
    7/29/2011 20:54:19   
    Traveler
    Helpful and Constructive!


    quote:

    Ultraguy, you have the element as Light instead of Fire on all the entries
    Taken care of. ~Koree

    < Message edited by Koree -- 8/6/2011 2:02:17 >
    AQ  Post #: 144
    7/29/2011 20:56:46   
    UltraGuy
    Member

    ^Fixed.
    AQ DF Epic  Post #: 145
    8/2/2011 23:45:12   
    Dev
    The Reckoning


    quote:

    Don't know where you got your Analysis numbers. Should be:

    Starts out as a standard guest.

  • Base heavy, so:
    • Base = StandardBase + (StandardRand*.2)/2
    • Rand = (StandardRand*.8)

  • Attack 1 occurs 80% of the time, dealing *10/11 damage. It also gets -2 BTH and deals *85/83 damage to compensate. Since there are two hits, each hit deals 50% damage.
  • Attack 2 occurs 20% of the time, dealing *15/11 damage.
  • Taken care of. ~Koree

    < Message edited by Koree -- 8/6/2011 2:02:39 >
    AQ AQW  Post #: 146
    8/12/2011 5:20:02   
    Kalanyr
    Legendary Sidhe of Order


    quote:

    Vephoma guest's Attack1 is incorrectly listed as Type: Energy Element: Wind its Type: Magic Element: Energy
    Fixed, thanks! ~Koree

    < Message edited by Koree -- 8/12/2011 5:46:30 >
    AQ DF  Post #: 147
    8/18/2011 15:43:23   
      Ianthe
     formerly In Media Res

     

    quote:

    Ramleoness

    Has a 50% chance of a two-hit Melee Wind attack, and a 50% chance of a one-hit Melee Energy attack.

    All attacks do *1.1 damage, to account for the weird elements. (This hasn't been factored into the table.)

    Level	PowLvl	MPLvl	Dmg	Stat%	BTH	MP
    2	12	9	4-12	202	3	11
    22	29	27	7-22	328	7	19
    42	47	45	12-36	461	11	29
    62	66	65	18-53	603	16	42
    82	85	84	24-72	744	21	55
    102	105	104	32-95	892	26	71
    122	125	124	40-120	1041	31	88
    
    Added, thanks! ~Koree

    < Message edited by Koree -- 8/24/2011 4:38:58 >
    AQ  Post #: 148
    8/21/2011 5:08:37   
    UltraGuy
    Member

    quote:

    Image of the Ramleoness Guest


    Can someone tell me Ramleoness's lines when it is about to leave? Thanks.



    Ramleoness I
    Guest

    Level: 2G
    Power Level: 12
    MP Level: 9
    Location: Summon Ramleoness I
    Upkeep: 11 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 2-13 plus 111% Stats damage
    BTH: 3 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 4-13 plus 222% Stats damage each
    BTH: 3 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (11 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 11MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness II
    Guest

    Level: 22G
    Power Level: 29
    MP Level: 27
    Location: Summon Ramleoness II
    Upkeep: 19 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 4-12. plus 180% Stats damage
    BTH: 7 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 8-24. plus 361% Stats damage each
    BTH: 7 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (19 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 19 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness III
    Guest

    Level: 42G
    Power Level: 47
    MP Level: 45
    Location: Summon Ramleoness III
    Upkeep: 29 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 7-20 plus 254% Stats damage
    BTH: 11 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 13-24 plus 508% Stats damage each
    BTH: 11 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (29 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 29 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness IV
    Guest

    Level: 62G
    Power Level: 66
    MP Level: 65
    Location: Summon Ramleoness IV
    Upkeep: 42 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 10-58 plus 332% Stats damage
    BTH: 16 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 20-58 plus 663% Stats damage each
    BTH: 12 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (42 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 42 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness V
    Guest

    Level: 82G
    Power Level: 85
    MP Level: 84
    Location: Summon Ramleoness V
    Upkeep: 55 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 13-40 plus 409% Stats damage
    BTH: 21 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 26-79 plus 819% Stats damage each
    BTH: 21 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (55 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 55 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness VI
    Guest

    Level: 102G
    Power Level: 105
    MP Level: 104
    Location: Summon Ramleoness VI
    Upkeep: 71 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 18-52 plus 491% Stats damage
    BTH: 26 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 35-105 plus 981% Stats damage each
    BTH: 26 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (71 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 71 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.



    Ramleoness VI
    Guest

    Level: 122G
    Power Level: 125
    MP Level: 125
    Location: Summon Ramleoness VI
    Upkeep: 71 MP. If you do not have enough MP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then he leaves**.

    ATTACK RATE: [100 + CHA/2]%
    Rate at -66 CHA: 67%
    Rate at 0 CHA: 100%

    ATTACK #1
    Hits: 2
    Type: Melee
    Element: Wind
    Damage: 22-66 plus 573% Stats damage
    BTH: 31 plus Stats
    Rate: 50%

    ATTACK #2
    Hits: 1
    Type: Melee
    Element: Energy
    Damage: 44-130 plus 1145% Stats damage each
    BTH: 31 plus Stats each
    Rate: 50%

    *The simulacrum flickers requiring Mana. (88 MP required or she will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 88 MP required)


    Numbers thanks to Dev. Image and Write-up thanks to UltraGuy. Additional information thanks to Karmakas.
    Sorry, but I had already got the image and made the write-up, I just hadn't posted them yet. Thanks anyway. ~Koree

    < Message edited by Koree -- 8/24/2011 4:39:59 >
    AQ DF Epic  Post #: 149
    8/21/2011 6:27:17   
    Karmakas
    Member

    quote:

    As requested:

    "The simulacrum flickers requiring Mana.([MP Cost]MP required or it will vanish next turn)" - bounces on the turn you obtain if you don't have enough mana
    "The simulacrum vanishes. (Not enough MP: [MP Cost]MP required)" - leaves on any other turn if you don't have mana

    Edit: Nicely done UltraGuy! But it should be:
    quote:

    If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    And there's no space after the bolded parts:
    quote:

    *The simulacrum flickers requiring Mana. (71 MP required or it will vanish next turn)
    **The simulacrum vanishes. (Not enough MP: 71 MP required)

    Also, copy/paste error: the highest Level Ramleoness has a MP cost of 88, not 71.
    Added and taken care of. Thanks! ~Koree

    < Message edited by Koree -- 8/24/2011 4:40:29 >
    Post #: 150
    Page:   <<   < prev  4 5 [6] 7 8   next >   >>
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Pets / Guest
    Page 6 of 10«<45678>»
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition