Home  | Login  | Register  | Help  | Play 

RE: Is MQ Dying II+How Can We Improve It?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest General Discussion >> RE: Is MQ Dying II+How Can We Improve It?
Page 25 of 30«<2324252627>»
Forum Login
Message << Older Topic   Newer Topic >>
11/24/2010 14:42:35   
Morphling13
Member

@forumlogon
quote:

1. Again, still not sure how much incentive it'd provide for update. For example, I'm satisfied with my NSC Pirate Raider--I don't feel the need to get actual shoulder specs by paying $20. Likewise, I doubt people would feel the need to upgrade even with a weaker SCMM version--if it's good enough, why bother with upgrades?
2. Which equals 1 more rare to add to the ever-growing list each month.
3. And the underlying question is: Will this increase business? I don't think so.


1. Poor example. Raider was a war rare and better than many other nsc mecha.
I am not saying that the nsc form will look cool or be better than average.
My idea was that they would be only as good as other nonrare nsc mecha.
The main idea is to always have a available mecha for nsc at any level range.
Imagine this, you are a new mq player. You have been playing for 4 months.
You think about upgrading. You realize that the 4 mecha you have will start looking
cool, level scaling, more hp, more ep, more damage, and 6 new and/or better specials.
I think that is good upgrading incentive.
2. I is not one more rare because there is a new rare each month anyway. It is just a spec
change like the frankenmecha(only more drastic strength change).
3. I think it would promote more business.

I like Pyronix's idea of sc monthly weapons. But the weapon slot is a issue with that. Maybe if
they give everyone some free weapon slots like with the mecha slot.
MQ  Post #: 601
11/24/2010 15:32:08   
Knoodlesguy
Member

@Bilf Belf
It does benefit the staff, after all, we are the loyal players of mechquest. I i agree that maybe a little more consideration to the story line would be a greater help, the SCMM are a huge part of MQ and one of my favorite perks, but i think continuing the story would be just as good. I think, as Ein said earlier, more Braddock missions, permanent rewards, and planet previews return would be a huge help. Also, i saw where there were suggestions of making a monthly set of weapons instead. I absolutely agree and love that idea. Maybe a SCQM (Star Captain Quarterly Mech) and every month release two or three good items, maybe a buffing head, a few nerfing items, crit items, just a variety. That way we could customize any mech the way we want.

< Message edited by Knoodlesguy -- 11/24/2010 15:39:00 >
MQ AQW  Post #: 602
11/24/2010 17:26:34   
forumlogin
Member

@Morphling
Hm, normal power only? :P
Well, done this way it MIGHT work.

Of course, I'd still prefer non-rare NSC mecha, but don't we all. XD
DF MQ  Post #: 603
11/24/2010 17:41:30   
Morphling13
Member

More nonrare nsc mecha is always good and needed.
But my suggestion while still rare will give the nsc a mecha for any
level range and will not require coding 2 mecha each month. It would
just mean borrowing some fankenmecha code each month and tweaking
the power/looks.
MQ  Post #: 604
11/24/2010 17:54:18   
BILF BELF
Member

I would like to see more (new) non-rare NSC mecha. Just to see what would be created. They would be cheaper in credits I assume and that's good for all. Maybe better for customization as I think some SCMM are not good for that IMO, as left with the defaults most SCMM are able to handle their own and then some.
DF MQ  Post #: 605
11/24/2010 18:39:39   
stealthwings
Helpful


Also, most SCMM punish you for customization, giving you even less reason.
DF MQ  Post #: 606
11/24/2010 21:35:56   
Venom Phoenix
Member

i would like to see less SCMMs, but maybe some monthly parts...

i think most people like to customize rather than own a bajillion mechs and swap mechs every time they fight something new.
MQ  Post #: 607
11/24/2010 21:54:20   
EinhanderX01
Member

Honestly, I'd rather have a full mech with six default weapons instead of six separate weapons that take up more inventory.

That way, not only would it warrant each weapon being stronger as a Default (since they can't be transferred to another mech; and when properly planned out, would lead to the Overspecialization that made early SCMMs very powerful), it wouldn't warrant the loss of six already very precious equipment slots instead of 1 Mech slot.
Post #: 608
11/24/2010 21:58:46   
Venom Phoenix
Member

so you prefer cookie-cutter builds where you dont ahve to think about your setup in order for it to be good?

seriously, you dont need 5 (not 6, body cant be changed) different weapons, you only need to add a couple onto it. and its not about brute force, its about combinig parts that have SYNERGY.

take parts that are normally average and put them together in a way that you thought of, so that they compliment eachothers abilities and become stronger.

swap mechs, and you get different defaults, thus different parts are required.
MQ  Post #: 609
11/24/2010 22:00:48   
priya
Member
 

^ I agree with Einhander 100%.
MQ  Post #: 610
11/24/2010 23:53:53   
EinhanderX01
Member

quote:

so you prefer cookie-cutter builds where you dont ahve to think about your setup in order for it to be good?

I prefer strong, solid builds; cookie-cutter or not, that don't require that I spend any more than I must for extra weapon slots and/or weapons. I'm not rich like some other players are (in Credits or NGs), so for me, a solid mech that can hold its own really well, excelling at a strategy at the expense of flexibility, I'm fine with it.

And unless the mech is the Skysplitter or a Warbear, each SCMM does have a specific strategy to utilize (even the blander ones; since it's more important to ensure that you can squeeze out every last bit of use on the mech). Sure, this annoys some, who get sick of the same standard battle plan, but it's the overspecialization of the defaults that makes the mech strong; and even stronger if customized with what few weapons are capable of rivaling or Exceeding the Defaults.

When the mech is taken down into the parts minus the Head, they have to be toned down due to the fact that they can be equipped on any mech; which, in the case of Credit Rares having the power of NG level or NG Rare level equipment, would start up a whole new war over the illusionary "Power Inflation" regarding SC equipment; rare or not. And even then, not all SCs have the cash to spend on NGs for more slots, so it would be a bigger waste of the Staff's time than just unifying them all into one package; which only takes up 1 Slot, instead of 5 (or 6 if the mech's Body is sold as a BAM). And unless SCs will be willing to permit an Equip restriction like some of the House mech equipment (in this case, the weapons being restricted to SCMMs Only), the weapons themselves would have to be doubled up, with the stronger ones being NGSC-Only.

quote:

take parts that are normally average and put them together in a way that you thought of, so that they compliment eachothers abilities and become stronger.

That's what all the weapons available; either as a Rare or Non-Rare, are for. In fact, it's called Customization. But just putting things together so that they complement doesn't mean that they will make an average build stronger than some Default-equipped mechs. Look at the Skysplitter. No amount of customization would make it better.

It's what the defaults (esp. the Body) come with that one has to base their customizations around. Since most SCMMs (up until the Lucky Blademaster/Bladestorm) came prepackaged with powerful Defaults, it was a matter of just tweaking their focus by adjusting a weapon or 3 (the good SCMMs could be refocused by simply changing 2 or 3 weapons to cater to a variation of their normal specialization).

So unless many SCs will be willing to lose more space per month, SCMEquipment by itself is the worst possible idea. It would be fine if SCMMs became SCBi-Monthly or SCTri-Monthly and one of the non-SCM months is instead SCMEquipment month; to allow customization of the earlier SCM (or previous SCMMs) into a different (with the SCM-Only equip restriction so that they would still be strong) machine.
Post #: 611
11/25/2010 1:01:11   
Venom Phoenix
Member

quote:

I prefer strong, solid builds; cookie-cutter or not, that don't require that I spend any more than I must for extra weapon slots and/or weapons. I'm not rich like some other players are (in Credits or NGs), so for me, a solid mech that can hold its own really well, excelling at a strategy at the expense of flexibility, I'm fine with it.

And unless the mech is the Skysplitter or a Warbear, each SCMM does have a specific strategy to utilize (even the blander ones; since it's more important to ensure that you can squeeze out every last bit of use on the mech). Sure, this annoys some, who get sick of the same standard battle plan, but it's the overspecialization of the defaults that makes the mech strong; and even stronger if customized with what few weapons are capable of rivaling or Exceeding the Defaults.


i understand what you are saying, but you are missing my point. myself, and others, like to customize our builds. just because you cant afford the slots, or are happy with using defaults doesnt mean that those who can afford the slots and like to customize should suffer for it.

there are ridiculous amounts of rares, and getting a completely new mech every month is just going overboard imo. i would much rather see some new parts that i can analyze and fit into my strategy if i like them.

if your entire argument against new parts is "i wouldnt be able to hold them all, therefore no-one should be able to get any", then you are, without trying to be disrespectful, being pretty selfish.

i can appreciate that you like rare mechs coming in occasionally, so do i, and thats why i said to just reduce the number of them being released, not to stop releasing them at all. releasing them once a month just seems excessive, and you end up with the predicament we have now, where there are a couple of extremely strong rare SCMMs, but all the new releases are just "meh". i would prefer a smaller number of cooler mechs than a large number of "meh" mechs, wouldnt you?

the bonus is that they can then spend that time releasing just a couple of parts every now and then.

quote:

When the mech is taken down into the parts minus the Head, they have to be toned down due to the fact that they can be equipped on any mech; which, in the case of Credit Rares having the power of NG level or NG Rare level equipment, would start up a whole new war over the illusionary "Power Inflation" regarding SC equipment; rare or not. And even then, not all SCs have the cash to spend on NGs for more slots, so it would be a bigger waste of the Staff's time than just unifying them all into one package; which only takes up 1 Slot, instead of 5 (or 6 if the mech's Body is sold as a BAM). And unless SCs will be willing to permit an Equip restriction like some of the House mech equipment (in this case, the weapons being restricted to SCMMs Only), the weapons themselves would have to be doubled up, with the stronger ones being NGSC-Only.


im not saying that they release super-powered monster parts that would break the game, just new, novel ones. besides, rare weapons are SUPPOSED to be better, as are rare mechs. i can see where you are going with it, about being afraid that a new weapon would break the game and you could just slap all-powerful weapons en masse onto your favourite mech and pwn everything. but it doesnt have to be that way. thats what balancing parts is for. we occasionally get new parts anyway, and sometimes they do have to be nerfed (tigers head etc.), but the aim here is to get some more options for customization.

there has been a long running debate on the lack of parts available as you climb the trees, and that not all play-styles are accommodated as you climb the levels, instead coming at milestones that are occasionally quite far apart. this would help remedy it.

also, about the slots, you dont have to buy them ALL. just the ones you want. and i am in no way suggesting that they release 5 new parts every month. maybe even only one or two, just something to help bridge the gap for customization.

once again, you can always just make room. if you want to hoard, thats your choice, but if you want to hoard and then complain about not having enough cash to be able to hoard, then maybe you need to rethink it. i mean, you dont HAVE to buy them, you dont HAVE to keep your old stuff, and heck, you dont even HAVE to customize. all im looking for is more options. the fact that having more options favour NGSCs is pointless. the whole game favours NGSCs.

quote:

That's what all the weapons available; either as a Rare or Non-Rare, are for. In fact, it's called Customization. But just putting things together so that they complement doesn't mean that they will make an average build stronger than some Default-equipped mechs. Look at the Skysplitter. No amount of customization would make it better.


so you spent all your time saying that new parts would break the game, and then say that no amount of (current) customization could match some of the rare mechs?

do you see where im going with this?

quote:

It's what the defaults (esp. the Body) come with that one has to base their customizations around. Since most SCMMs (up until the Lucky Blademaster/Bladestorm) came prepackaged with powerful Defaults, it was a matter of just tweaking their focus by adjusting a weapon or 3 (the good SCMMs could be refocused by simply changing 2 or 3 weapons to cater to a variation of their normal specialization).


this is exactly what im talking about. customizing your mech with a couple of other parts to make it better. you dont have to do a complete overhaul.

but atm, there are some playstyles and strategies that have no parts that you can customize with in certain level ranges. im simply asking for more options to be able to do what you are talking about more often.

quote:

So unless many SCs will be willing to lose more space per month, SCMEquipment by itself is the worst possible idea. It would be fine if SCMMs became SCBi-Monthly or SCTri-Monthly and one of the non-SCM months is instead SCMEquipment month; to allow customization of the earlier SCM (or previous SCMMs) into a different (with the SCM-Only equip restriction so that they would still be strong) machine.


once again, you dont have to buy everything in the entire game. just buy the parts that you like, and would use.

adding restrictions to new parts defeats the purpose of them anyway. all that you are suggesting is more cookie-cutters. if all you like is a strong mech that works, then use the skysplitter for the entire game. i dont care, whatever floats your boat.

i would prefer some more parts to play around with.
MQ  Post #: 612
11/25/2010 3:13:18   
Morphling13
Member

The higher your level the more weapon slots become a issue.
They should implement a system were players get more weapon
slots with level. Something like...
nsc + 1 slot per 8 levels
sc + 1 slot per 5 levels
MQ  Post #: 613
11/25/2010 3:51:23   
Venom Phoenix
Member

thats a great idea morphling.

it would do wonders to help with inventory space.
MQ  Post #: 614
11/25/2010 4:45:57   
Morphling13
Member

Yea, I am wasting tons of credits selling the one nonrare weapon I
have to test new weapons. I wish I had bought more weapon slots and
less mecha slots when I had the ng, in light of the 10 free mecha slots
everyone got.
MQ  Post #: 615
11/25/2010 7:15:25   
Venom Phoenix
Member

i have heard talk about more inventory slots coming soon as well.

i only bought max inventory space, as i am in no way even close to needing new mech slots.

i mean, i can afford it, ill have 25k+ nova gems tomorrow (gotta wait fr my pay to come in to get my next 10k + shoulder weapon), but i just dont feel the need for them.

im one of the more frugal people who tends to only buy a few mechs but quite a few parts to customize them with.
MQ  Post #: 616
11/25/2010 8:31:23   
stealthwings
Helpful


Not many people are like you. Most people don't like customization, and will stick to the defaults.

I am more like you, I buy lots of parts to customize with (I also buy lots of mecha, but only because of that one default on them which is better than any customizable weapon in that slot), but most people will just prefer to stick to one mecha, with no defaults. I don't know why.

< Message edited by stealthwings -- 11/25/2010 8:40:46 >
DF MQ  Post #: 617
11/25/2010 9:17:57   
Venom Phoenix
Member

yeah, play a mech to its strengths.

atm im using a vampire hunter with a wintery blade FA, dragonfist BA, and dragonhelm head.

vampire hunter shoulders are immensley powerful, with the gatling often doing 80+ damage (my dragonfist averages about 105, wintery blade 90 once you factor in the second hit crits).

body hits for decent damage, and blinds enemies, while the dragonhelm aids your hits and reduces enemies hits.

the synergy is insane. once i level to 25, im going to see what i can do about the dark lord mechula. he looks awesome.
MQ  Post #: 618
11/25/2010 9:31:47   
master mix
Member

I agree.

If you have a mech, max out its strong spots.

I have advanced raven.

I play out its body's ability to raise boost by using beard fist, then use finger zapper for an extremely powerful critical.

If that doesn't work, I can still use tengu wing or KFT for around 150 damage.

In game, it will defeat just about anything that isn't a lord from Necryptos.

We need mechs that have a specific strength.

< Message edited by master mix -- 11/25/2010 9:32:24 >
AQ DF MQ AQW  Post #: 619
11/25/2010 12:31:20   
Morphling13
Member

I like the sound of more weapon slots. It is the second biggest issue
I personally have. New story stuff is the first.
MQ  Post #: 620
11/25/2010 12:45:11   
Knoodlesguy
Member

Taking a mechs strong points to the highest can make any battle easy, i have to agree on that with you all. I used to equip Tengu falcon, Candy bag (had the candy that lowers opponents attack bonus) to the psychic Wing, and its defense and opponents nerfed attack made it a clear dominant, since all the buffs and nerfs were long lasting. I wouldn't mind seeing new equip slots as well, customization is one of the things that makes this game great. The story is important though, as Morphling13 said, and takes priority. Perhaps new useful items and the story continuation will go together
MQ AQW  Post #: 621
11/25/2010 12:50:58   
Morphling13
Member

The game has married the story with the weapon slots.
You have to have a sword, valor badges, embers, t-flan, and
blood shards... if you want to advance in some areas you better
have slots open.
MQ  Post #: 622
11/25/2010 15:40:27   
ZamuelNow
Constructive


Heh, I see Ein and I still have differing viewpoints on equipment. I feel that in theory, all you "need" is three mecha. One general mecha and two specialists with one of those three being your House mecha. I really wish we got more equipment as opposed to more mecha. However, one thing I've conceded to and I find to be a huge frustration is that this setup is limited due to how few equipment slots we get. It seemed rather backwards that we got more mecha slots as a free gift rather than equipment slots. Morphling13 makes a valid point that the actual storyline takes away our equipment slots before we even begin customizing our mecha. It's a little telling that I'm one of the bigger supporters of the Geekatron yet I don't have a full set.
DF MQ  Post #: 623
11/25/2010 16:06:38   
Knoodlesguy
Member

"Need" isn't what makes the game fun though, having numerous mechs is half the fun. Trying out so many new things, but I have to agree with you ZamuelNow and Morphling13 in this issue with item slots. I think we should have 10 more item slots devoted to only items such as elemental embers, clovers, etc... A new item tab made for this, it would make life easier. The Game customization is the only reason i joined, so i really love the idea of more item slots.
MQ AQW  Post #: 624
11/25/2010 16:43:42   
CHAIML
Member

How about having releases come out on time?

This is from the most recent DNs:

quote:

Unfortunately our Thanksgiving Day release won't be ready until Friday.


Seriously?
AQ MQ  Post #: 625
Page:   <<   < prev  23 24 [25] 26 27   next >   >>
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest General Discussion >> RE: Is MQ Dying II+How Can We Improve It?
Page 25 of 30«<2324252627>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition