Lantern Man
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A hero limps back to the TART base, fighting off the z-virus infection. Following him is a swarm of zards and other infected creature. After throwing off all of his armor and ditching his sword he finally reaches the TART base. When he arrives there, Aria is waiting with the box of zardbie cure, but when she opens it, it's empty. The hero attempts to fight the z-virus for more time, but he has lost control and attacks Aria. Luckily, Irwin was in the way to intercept and knocks the armor less infected hero to the ground. Soon, the rest of the tart team joins in fight and defeats that hero, but were is the cure, is it stolen, or worse, destroyed. At the same time as the former hero falls to the z-virus another "hero" and his dragon are running away from the base. The "hero" has a belt full of the cure and the dragon is carrying a bagful of the cure. The thought-to-be traitor and his dragon are spotted by Trouble and the rest of the TART team is instantly informed. A batch of knights is sent to stop this traitor. Planning to flank him from both sides. The plan almost worked out but the knights were ambushed by a swarm of zardbies. A ferocious battle is fought, but the zardbies are overwhelming. The knights' screams are heard through doomwood and as the traitor looks to were the screams are coming from, a hint of sadness is in his eyes. The only thing going through his mind at that moment was "this had better work". After seeing the zardbies defeated by the knights the traitor and his dragon charge farther into doomwood, straight into the heart of the battle. By this time, almost all the heros had learned about the traitor who had stolen the cure. Even in the midst of the battle, the heros were all looking for him. Then one knight who was making sure that the zardbies did not attempt a flanking maneuver spotted the traitor. A group of hero was dipatched to stop him and get back the cure. When the traitor got spotted he thought "I know they think I'm a traitor but this has to work. We are winning this war but the amount of people dying or getting infected is too high. I have to end the war. I should have told someone my plan, but I don't think anybody would agree with it. They would say it is too risky and if it fails, it might get us all killed. They are right, but that is why it must succeed." As the "traitor" charged into the clearing that was the battle field, many of the worst things that could have happened, happened. First, his dragon got a magic bolt in the face. Next, some knights launched a barrage of arrows at his arm. Then he was hit in the back of the head by the hilt of a scythe. Finally, after hitting the ground, someone rips off his belt. When the traitor turns over, he sees a hero standing over him with a axe ready to kill. The last thing said before the axe went down was " I'm sorry I have to do this, but you brought it on yourself." As the axe fell for the kill, the traitor gathered all of his strength and rolled out of the. He got up almost immediately and made a frantic run for his life. The axe bearing hero was almost apon him when he got to the edge of the battle field. When the traitor had gotten to the woods and out of the clearing, he was out of breath. He kept running for his life but he was tired, and angry. He had failed. He had almost caused all of the zardbie cure to destroyed and now he might die for his mistake. Deeper into the forest he ran but soon the axe baring hero was apon him. He was going to die. He turned around to see the blade of the axe descend upon him again. This time he could not get away. This time, he was sure he was going to die. Suddenly, out of nowhere a flash of light came. It distracted both the hero and the traitor and stopped the axes descent. Then, in less than a second, a group of skeletons popped out of the and attacked the hero, and a blunt metal bashed the traitors head knocking him out. The traitor woke up a short time later to a large amount of zardbie screeches. When he opened his eyes, he saw that he was flying, and quickly. When he started to look around, he got hit by the blunt metal object again and became unconscious. This happened multiple times, but in some of the later times, the screeches of the zardbies were gone. Eventually, the woke up on solid ground. He carefully got up and looked around. Then a voice came from behind him. "You should rest." the voice said. The traitor whipped around to see a necromancer holding a lantern. The traitor reached for his staff but it wasn't on his back. "It's on the ground next to you," said the necromancer. Sure enough, when the traitor looked on the ground, there was his staff. " By the way, who are you and why did you steal the cure." said the necromancer. "My name is...is I forget, but I know why I stole the cure." replied the traitor. "Must have been a concusion from all the times I hit you with my lantern...well why did you steal the cure." the necromancer said impatiently "A plan. My plan was to use my magic to send the like a wave into the zardbies, uninfecting most of them, and the rest would be killed by the amount of soldiers and the fact that they were surrounded." claimed the not-so-traitor-but-really-a-mage. "Good plan, but why didn't you tell anyone about it." replied the necromancer "I knew nobody would except it." the mage said sadly "Oh, but we should get a move on." the necromancer said worriedly. As they stated to move out the mage started to wonder something. "Wait, why did you save me and who are you." asked the mage. "My name is unimportant, and the reason I saved you is because I didn't want to kill you." replied the necromancer "That's not a very good reason." the mage mumured. "Do you want to die." demanded the necromancer. The mage made no comment so continued to move on. For our they walked toward the TART base, but they got lost many times. Because they were behind enemy lines, they got lost all the time. Eventually, though they heard the cracking of a branch from somewhere. Both the mage and the necromancer looked around cautiously. When the two spotted a group of zardbies, the necromancer pulled out a thick cloth out of his armor and covered his lantern. As the zardbie started to get closer, the two broke into a frantic run/hover. The zardbies pursued, and more kept coming. Eventually they reached the ocean and were trapped. The zardbie attacks were relentless, but skeletons, a lantern, and magic bolts held them back. Even with many zardbies being defeated and many others thrown into the ocean, the zardbies still pushed and sometimes got a bite or a scratch on the cornered two. In the midst of the battle, a zardbie jumped over the two hero's defense and tackled the necromancer and his mostly destroyed armor. The necromancer and the zardbie fell over the edge of the cliff that rest above the ocean. Looked in mortal combat the zardbie and necromancer fought fiercly. The necromancer used his lantern to stop most of the blows and the only blow that got past the lantern got reflected by the remains of the necromancer's armor. Halfway through the descent, when the struggling two were almost right next to the wall of land, a group of skeletal hands grabbed both the zardbie and the necromancer. Using the opportunity, the necromancer drew a dager from his belt and stabbed the zardbie. Then, having control of the skeleton hands, he let the zardbie fall into the zardbie-body-infested-ocean and used the skeletal hands to bring him up. When the necromancer was almost to the top, he noticed that it was completely silent. The screams of the zardbies had faded away and there wasn't even a panting or breath that would be heard from the mage. When he reached the top of the cliff he saw that the only thing there were the motionless bodies of dead zardbies. The mage was gone. Even though the necromancer only knew him for a short time, despare filled his heart. Even though he was weak, tired, and hungry; the necromancer charged into the forest in hope of finding his companion.
< Message edited by Lantern Man -- 10/27/2010 21:32:42 >
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