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Energy Blades, Fights, and Uniforms Guide

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11/1/2010 23:09:53   

Energy Blades, Fights, and Uniforms Guide
By Drakyloid
Formerly by PD
Originally by zeke50100

Table of Contents

  • Introduction
  • The Energy Battling System
  • Energy Blades 101
  • Light’s Sabers
  • Other Blades
  • Uniforms
  • Strategies
  • List of Energy Fights
  • Conclusion


    A long, long time ago (about 5,000 years before Dragonfable), there existed weapons known as Energy Blades. People all over used these energy blades in hand-to-hand combat, outside of Mecha battles. As a G.E.A.R.S student destined to destroy save the world, you must also master the ways of the Energy Blade.

    Of course, you cannot do that without first knowing what an Energy Blade is.

    The Energy Battling System

    To simplify what the Energy Battling System is, it is a watered down Final Fantasy battle, without the special skills. However, to help with the understanding, here are some nice pictures:

    The Red Bar represents the total Health your character or opponent has, or, for short, HP. Once either you or the enemy depletes their HP, the battle is over. All energy fight participants have varying amounts of HP.

    The Blue Bar represents the total Energy your character has, or, for short, EP. This energy allows for the use of “Strong Attack” and “Defend,” explained later. The total amount of EP is unknown, as deductions from the EP bar cannot be seen. However, for the purposes of this guide, the EP total will be labeled as 100.

    Your HP and EP levels are reset after each battle.

    Now here are the actual interface options. The largest button, labeled Attack, is the standard attack button. It deals 100% of your weapon’s damage, with no bonuses. This attack also does not cost any Energy.

    The second option, Strong Attack, is probably the most used button in all of energy fighting. It deals more damage than with using the Attack button, although the exact amount is unknown. It costs 1/5 of your total EP to use, or 20 EP.

    The third option is Defend. This option deals about 60-70% damage of a normal attack, but increases your defense substantially for one round, meaning the enemy will miss more. This attack costs 20 EP to use. However, this defensive tactic can be penetrated by an enemy's Strong Attack.

    The fourth and final option is Flee. This button ends the battle in your enemy’s favor, just like the Eject button in mecha battles. This is useful if you accidentally started a fight, or other cases such as skipping the energy fight in Westion.

    However, when you wear a Ninja Outfit, another option appears.

    This is known as Magic attack. When used, it consumes some energy. In compensation, it lets you attack for two powerful hits. But, notice how it doesn't look like this:

    That is because, only when the Magic button is lit, is when you can use the attack. It will only be lit when you are wearing the Ninja outfit, while also having the Yokai Blade equipped. Next up are the actual mechanics of the energy fight system. Here is a brief list of some energy fight statistics:

    Energy Blades: Energy blades determine the damage of an attack.

    Damage: Damage is determined by the Energy Blade that you are wielding. 100% damage is the damage stated on the weapon.

    Miss: Missing is when you or the opponent completely misses the opponent. No damage is taken at all, but EP costs still remain the same. Missing is increased when Defend is used.

    Critical: A critical hit is when an attack deals double the normal damage. This is identical to mecha battle critical hits. Critical hits cannot stack (i.e. hitting quadruple damage with 2 critical hits at the same time)

    Stats: It has been confirmed that Power affects the damage you deal in Energy Battles. The exact damage increase is currently unknown. It is currently unknown if other stats affect Energy Battles.

    Belt Color: Your belt color in Energy Blades 101, combined with your character level, determines enemy difficulty.

    Energy Blades 101
    This is the introductory course at G.E.A.R.S. University to Energy Blades. Information about the course can be found here: Energy Blades 101

    In order to start the class, you must first pay a tuition of 1,000 Credits. After paying the credits, you are given access to the first weapon, “Sword”. In order to rank up in the class, you must complete an Energy Fight and complete a gradually increasing roll.

    Every 5 ranks, you increase in belt color, and are given access to a new weapon. The final 3 weapons are SC-only. At rank 3, you are given access to the Energy Weapon Training Uniform, which increases roll chance by +4.

    At rank 35, you are also given access to the “Nova Blades” Shop. This contains the Phantasm Scimitar, the first buyable and permanent energy blade.

    A higher color in this class will also increase the difficulty of enemies in energy fights. Higher colors also give access to certain items found in Light’s Sabers, explained later.

    The weapon rack can also be found at the Museum. All weapon rack items are temporary, and are unequipped when putting on a uniform or logging out.

    List of Weapon Rack Items
    Rank 0: No Belt, Access to Default Laser Sword (1-8, OR damage of previous energy weapon)
    Rank 1: Lily White Belt, Access to Sword (1-8)
    Rank 3: Access to Energy Weapon Training Uniform
    Rank 5: Old Yellow Belt, Access to Tanto (2-6)
    Rank 10: Crushing Orange Belt, Access to Machete (3-9)
    Rank 15: Envious Green Belt, Access to Sai (1-10)
    Rank 20: Little Boy Blue Belt, Access to Kama (1-12)
    Rank 25: Brown Noser Belt, Access to Axe (4-12 SC-Only)
    Rank 30: Crimson Red Belt, Access to Double Saber (5-14 SC-Only)
    Rank 35: Master Black Belt, Access to Partisan (5-15 SC-Only), Phantasm Scimitar (8-24 NG)

    Light’s Sabers

    After all your hard-earned work at Energy Blades 101, surely there must be some permanent energy blades for you to carry around other than the NG-Only Phantasm Scimitar! Well, this is it! Light's Sabers sells most of the Level 1 Energy Blades, as well as a few higher leveled Nova blades.

    The shops in Light’s Sabers are open to only those of the correct belt or higher. All blades are level 1, except for the Nova Blades.

    Nova Gem Blades
    Energy Reaper - 200 Nova Gems, Level 8, 2-32 Damage
    Soul Sapper - 300 Nova Gems, Level 12, 10-30 Damage

    White Belt Blades (Requires White Belt)
    Vorpal Short Blade (SC-Only) - 1,500 Credits, 5-9 Damage
    Energy Burst - 1,500 Credits, 2-8 Damage

    Orange Belt Blades (Requires Orange Belt)
    Antiquity Blade (SC-Only) - 2,000 Credits, 5-13 Damage
    Relic Sword - 2,000 Credits, 4-10 Damage

    Blue Belt Blades (Requires Blue Belt)
    Light Flayer (SC-Only) - 2,500 Credits, 6-18 Damage
    Energy Razor - 2,500 Credits, 5-15 Damage

    Black Belt Blades (Requires Black Belt)
    Broken Blade (SC-Only) - 3,000 Credits, 12-20 Damage
    Brute Blade - 3,000 Credits, 10-18 Damage

    The blades that are recommended for purchase are either of the NG blades (Preferably Soul Sapper), and all blades at Blue Belt and up. The Orange and White blades are not much use, as the temporary blades from Energy Blade 101 are enough.

    Other Blades

    There are some other energy blades available in the game. Here is a list of them:

    Special Promotion Only:
    Best Scythe (SC/NG) This weapon requires the purchase of a Best Buy Upgrade card.

    Planet Westion:
    Frozen Claw - An Energy Blade from Westion's Bug Fire War II

    Planet Necryptos:
    Wraith's Claw (NG) - This Nova Gem Blade has the highest stable Damage Range.
    Staff of Raw (NG) - This Energy Blade has the highest damage potential, but also has a wild damage range.
    Ultraviolet - This weapon is equal to that of the SC-Only Broken Blade, and is available to all players.
    Solar Spike - A Powerful Non-Rare SC Energy Blade.
    Note: All Necryptos blades require Level 20 to wield.

    Planet Yokai:

    Yokai Blade - A Blade that is available to all. When you are wearing a Ninja Outfit, you are enabled to do an Powerful magic attack. (Pedia Link needed!)

    Maypole (NG) - A Rare Energy Blade from the Mayday Rares Shop.


    Uniforms are very minor arts of Energy Fighting, having little-to-no effect, other than 1 important one. However, they are here, as some of them DO have special effects.

    The following Uniforms do not have any affect on Energy Fighting:

    Pizza Uniform
    Police Uniform
    Spook Buster
    Star Captain
    Mecha Pilot
    Spy Uniform
    Pirate Uniform
    SDF Rebel Suit
    Vampire Hunter: This uniform only causes you to lose access to most of what you could access from Safiria.
    Vampire: This uniform allows you to pilot the Count and Lord Mechulas without the severe handicap. In addition, wearing this uniform makes you lose access to most of what you could access through Velsing.

    Santa Suit
    MQ Anniversary Party Jammies ( No Pedia Entry Currently )
    Arthurian Soldier
    Pirate Costume
    Santa Uniform 3008
    WolfBlade Mascot
    RuneHawk Mascot
    MystRaven Mascot

    Nova Gem Only:
    ZEUS Suit

    The following uniforms, however, DO have effects:

    Zargon Supersuit: This uniform appears to have a slight buff to damage during Energy Fights. Also, the attack animation is changed to that of a lightning bolt.

    Wolf Costume: This uniform doesn’t really have an affect, but during the Police Quest in which you dress up as a Wolf, you obtain the temporary Boom Microphone weapon.

    Scrubs: This uniform doesn't do anything but give you a temporary Syringe. The Syringe disappears after completing any quest with an Energy fight in it.

    Ninja Outfit (Pedia Link needed!): This uniform is probably one of the most useful uniforms. It changes the animations of your attacks and has the following skills:
    -Attack 1
    -Attack 2
    -Strong Attack

    Attack 1 and 2 are identical, and both effects are the same as Attack's effect. Flee, Strong Attack and Defend are identical to any other Flee, Strong Attack and Defend skills. However, the Magic skill is different. In exchange for 2/5ths of the MP bar, you can deal two strikes. However, it currently only works with the Yokai Blade.

    Data Runner: This uniform is automatically equipped upon entering one of the contests on the Gameshow Planet. In addition, it gives you a temporary bright yellow saber. The saber disappears apter completing any quest with an Energy fight in it.


    As with all fighting, there are strategies for Energy Fights. Here are some trite, but effective strategies:

    Defend Spamming - This strategy is simple. Just mash away at the Defend button. This is important at high levels, when enemies can potentially crush nearly half of your HP in one blow. This will not be good if you are having a particularly bad luck streak.

    Strong Attack Spamming - As with above, just mash away, except this time at Strong Attack. This is the most common strategy, and very effective. Basically, you kill the enemy before they kill you…hopefully.

    Strong Attack - Defend Shifting - This one is a bit different. You alternate between Strong Attack and Defend. The deals more damage than just normal attack, yet still provides defense every other turn. This is not as offensive as Strong Attack Spamming, or defensive as Defend Spamming, but is a nice balance.

    Twang Strategy - This strategy is used against Master Twang. After every second turn, he glows red. This means he is preparing for his ultimate attack, dealing 8 hits or so of damage. This is a very powerful attack. However, due to the never-changing AI, you can manipulate this. The strategy works like this: (Strong) Attack - (Strong) Attack - Defend - (Strong) Attack - (Strong) Attack - Defend etc. This way, you deal Strong Attack damage for 2 turns when Twang deals normal damage, but you still increase your chance to dodge his ultimate attack. This is the best way to defeat Twang. This strategy ALSO works against Machine Ghosts found in Mysterious Johnson's Spaceship quest. Do note that it will only work for five turns if using Strong Attack instead of the basic Attack.

    There are many more strategies. These are only the basic, common ones. Discover your own sure-fire strategy!

    List of Energy Fights

    This is a list of non-rare energy fights in MechQuest, along with the enemies.

    <Area/Quest Name> - Enemies: <Types of enemies> - Amount: <Number of total fights; + means there can be more>


    Police Quests - Enemies: Werewolf Energy Enemies - Amount: 1+
    Museum - Enemies: Shadowscythe Pilot - Amount: 1 per quest
    Espionage - Enemies: Shadowscythe Pilot - Amount: 1+
    Hospital Final Quest - Enemies: Shadowscythe Pilot - Amount: 1+
    Energy Blades 101 - Enemies: Female Students ( Sword / Sai / Axe / Partisan), Male Student ( Sword / Sai / Axe / Partisan) - Amount: 1+
    Mysterious Johnson's Spaceship Quest - Enemies: Machine Ghost - Amount: 4
    Advanced Combat Theory - Enemies: Hugh Munn - Amount: 1
    Mysterious Emporium - Enemies: Whoopie , Monkey and Punchy - Amount: 3


    Planet Gark Bar Fight - Enemies: Bar Patron - Amount: 10


    Planet Westion Train Fight - Enemies: Vul’kharim Warrior - Amount: 1
    Planet Westion Vul’khar Field - Enemies: Vul’khar ( Blue / Green / Red / White / Warrior) - Amount: 2 / 2 / 2 / 2 / 2
    Khaeldron Mines - Enemies: 49er - Amount: 1
    100 Floors - Enemies: 49er - Amount: 0-100
    J6 Train Quest - Enemies: Vul'khar Warrior - Amount: 1


    Rescue Superhero - Enemies: Superhero (No Pedia Entry) - Amount:1


    Lord Dimitri's Tomb - Enemies: Vampires (No Pedia Entry) - Amount - 12
    Queen Nyphyrisis's Pyramid - Enemies: Mummy (No Pedia Entry) - Amount: Unknown

    Planet 51

    Planet 51 - Enemies: Shadowscythe Pilot - Amount: 0+

    Planet Yokai - Enemies: Ninja Rebel - Amount: 0+ (Pedia Link Needed!)


    Energy Fights are an ever growing part of MechQuest. If you haven’t started yet, start now! You’re going to miss out if you don’t!

    My Credits:
    Special thanks goes to...
    1234567890k: For pointing out the Data Runner outfit.

    PD's Credits:
    Thanks to Zeke50100, SlyCooperFan1, Shocka, skyvolt666, #13, obli, Lyris, bileon, and other participants (regarding HP) for info

    My Credits:
    Thanks to zeke50100 and PD for making and maintaining this guide! Also thanks to rockbrains and zeke50100 for info.

    < Message edited by Drakyloid -- 12/3/2013 18:52:08 >
  • AQ DF MQ AQW Epic  Post #: 1
    8/5/2011 13:56:41   

    NEW: There is now the Data Runner Uniform, from Gameshow Planet. When equipped, and with no external permanent player-bought energy blades, it gives you a bright yellow-orange saber that has the same approximate power as the Sword.

    EDIT: When the Player first goes to Planet Yokai and equips the Yokai Blade, THEN goes to the Gameshow Planet, THEN gets in an Energy Blade Fight, the Gameshow Weapon deals the same damage as the Yokai Blade.

    < Message edited by 1234567890k -- 8/5/2011 13:59:31 >


    A name you can trust.
    DF MQ AQW  Post #: 2
    9/13/2011 8:28:02   

    DragonFable & MechQuest

    Regarding the Other Blades section, Gleaming Polished Pipe overtook Wraith's Claw in damage but is considered rare, so you might want to add it in.

    Same goes for the SC Rare: Shiny Polished Pipe

    Under Uniforms (Non-Rare): SFD Rebel Suit needs to correct typo - SDF Rebel Suit

    For the Rare Uniform: Party Jammies, otherwise known as Pajamas needs to be linked: http://forums2.battleon.com/f/tm.asp?m=16721749

    Under List of Energy Fights:

    Jack needs to be added under Soluna - Police quests

    Mummy needs to be linked under Necryptos - Queen Nyphyrisis's Pyramid
    DF AQW  Post #: 3
    6/11/2013 15:22:22   

    I dunno how often you check this, but I have the BrightBlade, and it allows a magic attack in the ninja costume, albeit I believe it is weaker and costs less.
    AQ DF MQ AQW  Post #: 4
    11/12/2013 0:31:25   

    also what about the halloween energy blades? i know they are seasonal but still they should be listed
    AQ DF MQ AQW  Post #: 5
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