Guardian Block Armor I
Also see other Block Armors ( II-Z, II, III, IV, V, VI)
Power Level: 16, Mastercraft
SP Level: 13
Location: Guardian Gift Box I
Type: «As Weapon»
Element: «As Weapon»
Damage: 74% Base, Random and 103% Stats each
BTH: +2 plus Stats each
Damage: 4-13 plus 61% Stats; 2-7 plus 31% Stats; 2-7 plus 31% Stats
BTH: 14 plus Stats each
Cost: 53 SP
Effect: If at least one of the hits connect, the spell attempts to inflict Energy Burn* on the monster for 5 turns (Level 16, for 2-7 damage). The monster takes +0 to its save** if one hit connects, and an additional -10 for every connecting hit after that. Energy-type monsters are immune*** to this effect.
Level: 16 vs MonsterLevel
Major: YourDEX vs MonsterEND
Minor: YourLUK vs MonsterLUK
Note: This is treated as a normal Player attack; it is not treated as a Spell.
Note2: Stat bonus to damage is 2*(DEX/40 + STR/10), and +LUK/4 on lucky strikes. Stat bonus to BTH is DEX/8 + LUK/20.
***The energy beam's power continues to crackle over your foe!
***Your foe quickly grounds out the energy.
***Creatures aligned with Energy are immune to this ability's effects.
So colorful! And smashy! And it even packs an accurate energy attack that will leave your opponent shocked!
Image thanks to Minion of Squirrels. Numbers thanks to Aelthai. Save details thanks to In Media Res. Update thanks to Kalanyr.
An average armour (as in, not offensive or defensive), which is 148% Base, 148% Random, and 206% Stats with +2 BTH.
Mastercraft Bonus: a free skill without the compression penalty.
The Block Blast starts off as a standard Spell (15-45 plus 206% Stats, with 4 BTH). It takes +10 BTH, but deals *(85/95) damage. Additionally, it deals 62% damage to compensate for the Energy Burn -effect. Furthermore, it deals *1.068042019 damage due to its poor elemental nature. The damage is then split over the three hits in a 2:1:1 ratio.
< Message edited by BlackAces -- 12/24/2011 7:33:03 >