With the release of the fabled Azrael Sword the Physical Support Mage Build, consisting of a Physical Sword, and an Energy Gun and Auxiliary, has been revived. The build causes the opponent (if executed correctly) have a higher chance of deflecting while also having to worry about being hit critically by the sword. As this game is solely based on blocks and criticals it makes this build a trend setting beauty.
The Weakness? Mind Games
Physical Bounty Hunters are doomed. One throwing of shield and you're pretty much disabled. Same goes for Physical Strength and Support Mercenaries.
The actual weakness for this build is mages itself. Most of these builds neglect defense when it comes to fighting other mages. Why? It's simple. Mages are known for resistance and energy attacks not physical. If a good balance of damaged is spread between a physical gun and gamma bot you can literally pound the Physup(nickname) into the wall.
Energy can effect this build, however, tricking the user to believe you are mainly an energy attacker is the key. Then again I've noticed I'm really the only defense matrix lover so physical bounties and mercs may have nothing to fear.
If anyone has found other blemishes in this build as I have? The faster the build is exposed the faster the build becomes useless.
You might want to post it in the Battle Strategy forum instead or use this one. ~AVA
< Message edited by AVA -- 1/29/2011 2:26:30 >