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Physical Support Mage(with some added strategy)

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1/28/2011 20:07:56   

With the release of the fabled Azrael Sword the Physical Support Mage Build, consisting of a Physical Sword, and an Energy Gun and Auxiliary, has been revived. The build causes the opponent (if executed correctly) have a higher chance of deflecting while also having to worry about being hit critically by the sword. As this game is solely based on blocks and criticals it makes this build a trend setting beauty.

The Weakness? Mind Games

Physical Bounty Hunters are doomed. One throwing of shield and you're pretty much disabled. Same goes for Physical Strength and Support Mercenaries.

The actual weakness for this build is mages itself. Most of these builds neglect defense when it comes to fighting other mages. Why? It's simple. Mages are known for resistance and energy attacks not physical. If a good balance of damaged is spread between a physical gun and gamma bot you can literally pound the Physup(nickname) into the wall.

Energy can effect this build, however, tricking the user to believe you are mainly an energy attacker is the key. Then again I've noticed I'm really the only defense matrix lover so physical bounties and mercs may have nothing to fear.

If anyone has found other blemishes in this build as I have? The faster the build is exposed the faster the build becomes useless.

You might want to post it in the Battle Strategy forum instead or use this one. ~AVA

< Message edited by AVA -- 1/29/2011 2:26:30 >
AQW Epic  Post #: 1
1/28/2011 20:26:49   

Yeah, I am pretty sure this build can counter it.


AQ AQW  Post #: 2
1/28/2011 20:27:12   

The build has 1 flow - focus 5 bounties . If they have maxed shadow arts and they throw an energy sheild , you can say good bye :) Your sword will never get to them :)))
AQW Epic  Post #: 3
1/28/2011 20:27:56   

AQ AQW  Post #: 4
1/28/2011 20:42:47   
Master Volcon

Well, then you can carry some health boosters and malf, just to make them waste their limited energy on a shield. Then just go all physical :) and hope you hit.... Maybe throw up a few shields just to be safe.
AQW Epic  Post #: 5
1/28/2011 20:50:42   

It's a good thing that most bounties are not smart enough to figure out ,that they no longer need Energy armors . Their new Shadow Arts gives them enough blocking chance , so they can have EXTRA stat points , since tech goes 3,3,2 ... They'd be unbeatable if they think a bit more..
AQW Epic  Post #: 6
1/28/2011 21:11:38   
ED Prince of Shadows

^ I've already thought beyond that :p. All I need is energy claws and NO TM will ever beat me without luck. Period. Bounties are more powerful than ever IMO, with the energy claws. (+24 stats WITH mods). And yes, I will attempt a build with these until bunnies come around (then the ebunnies will be sufficient)
AQW Epic  Post #: 7
1/28/2011 21:16:12   

Ebunnies , like Azrael here , will be useless and outdated :)
AQW Epic  Post #: 8
1/28/2011 21:39:28   
ED Prince of Shadows

^ Yet I find the new energy claws not? The BH reign has just gone --> poison/energy ;D
AQW Epic  Post #: 9
1/28/2011 22:47:43   

umm.....what about this build makes it mage only?

from what I can see, it actually works better with mercs because.....

1)mercs boost their str, instead of nerfing defenses, so crits will be more valuable.

2)mercs can use blood shield (longest buff in game) and hybrid for a much better defense,

3)mercs have assess to double strike/zerker, making the crits ever nicer.

Gunna try out a support/str. hybrid once I get my hand on the new bane sword. =P
AQ MQ  Post #: 10
1/28/2011 23:31:50   

Finally a worthwhile update imo. I have a few points and will buy some varium anyway.

The Bane sword is not the reintroduction. Dragon Buster would work just as well.

No what really made it work is the Frostbolt Breaker or w/e it calls
Post #: 11
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