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2/1/2011 11:24:27   
The Cannible
Member

As we all know, Tech is the weakest stat, the "man" tried to help it out by making robots, but as we all know, to make a robot effective you need a +5 focus build, which means all your stats are all nearly the same, which means it wouldn't even matter which stat bots used to attack with. So my thoughts are... Agility, Not having agility makes you have less defense... Which doesn't make sense, But if we took chance to block away from dex, and gave that chance to Agility, that would make sense. If I have a lot of agility it makes sense that I could dodge more. Than with dex lacking chance to block, it would be on the same field as tech. With it on the same field as tech, people could buy physical armors without being docked that chance to block. 2 equal choices of armor=more builds. For agility, 100 agility could be like.. 25%? block, going down by 5% every level of agility lost, or 100 agility could be 20% going down 3-4% every time. Your thoughts on if this would help the game any.

Let's just use in one area instead A Comprehensive Balance Discussion to discuss for balancing. Thanks. :) ~AVA

< Message edited by AVA -- 2/6/2011 8:26:57 >
DF  Post #: 1
2/1/2011 11:27:41   
IsaiahtheMage
Member

What the heck are you talking about?Tech is not the weakest stat without mages would PWN us all.Tech is about equal to STR and dex Support is the strongets stat.For sure.

< Message edited by IsaiahtheMage -- 2/1/2011 11:40:14 >
AQW Epic  Post #: 2
2/1/2011 11:29:58   
The Cannible
Member

This would also help balance the skill differences between Mage and BH, Smokescreen lowers defense, and chance to block. While malf only lowers res. Adrenalin increases def, chance to block, and gives back energy when hit... Technician only increases res. This seems like an unfair upper hand that BH get over TM

Edit
You can use STR every turn, which I would say puts it above tech.

I have merged your posts. Please do NOT multi-post. Use the edit button to add additional information.

Double-posting:
Please do not double-post, it is considered spam and only clutters the page.
Next time use the button to add in any additional information to your post.
For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~AVA


< Message edited by AVA -- 2/1/2011 12:26:30 >
DF  Post #: 3
2/1/2011 11:35:17   
Pyronix15
Member

I was thinking what if we took deflections away from support and added it to tech?


Support gets nerfed, tech is equal with dex, and we now have a reason to spam it.


quote:

What the heck are ou talking about?Tech is not the weakest stat without mages would PWN us all.Tech is about equal to STR and dex Support is the strongets stat.



You really need to stop acting like you already know more about the game than veterans man. wise up and read the wiki/battle strategy section a bit, and come back when you know enough about attributes and stats. I'm not flaming you, but you need to be more knowledgeable before you start insisting you're right on all these points.
AQ MQ  Post #: 4
2/1/2011 11:37:56   
IsaiahtheMage
Member

Also no.Because agility at its highest is 100 we cant improve it only nerf it so everyone would have a equal chance to block with 100 agility plus bounties SA then they have a 35% chance to block they be really OPed and no dont say get rid of SA becaus ethen the staff will have to think of a new bounty skill which be another prob.or agility would have to be a real stat then that way we can improve it and nerf but then taht will cause more problems with making your stats balanced and using a 5 foucs build.

Edit
@Pyronix15 I have no need for that.So whatever its true tech is NOT the weakest stat he must be crazy if he and you think so.
Veteran?He is a veteran yeah whatever like I care I KNOW tech is NOT the weakest stat regardless of what the wiki says.I know enough already.I know enough about attributes and stats.

I have merged your posts. Please do NOT multi-post. Use the edit button to add additional information.

Double-posting:
Please do not double-post, it is considered spam and only clutters the page.
Next time use the button to add in any additional information to your post.
For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~AVA


< Message edited by AVA -- 2/1/2011 12:27:37 >
AQW Epic  Post #: 5
2/1/2011 11:45:45   
Pyronix15
Member

quote:

@Pyronix15 I have no need for that.So whatever its true tech is NOT the weakest stat he must be crazy if he and you think so.



You see, that's you're problem. I've played all 3 classes longer than you've played you're 1 mage. Don't you think I think I know just enough about this game that maybe you should at least listen.

Allot of better players have given you excellent advice and it goes in one ear and out the other, yet you continue to give opinions you can't back up.


Tech is WEAKER than dex. end of story. Once you take skills/bots out of the equation, its not opinion, its fact.


I'm not replying to anything you have to say now, good luck.
AQ MQ  Post #: 6
2/1/2011 11:47:17   
IsaiahtheMage
Member

@Pyronix LOL thats where your wrong I am a Mage a Bh and a Merc XD!So your wrong it isnt opinion its FACT Tech is equal to dex as it increases faster then dex.
LOL talk about completely ignorant about me.

< Message edited by IsaiahtheMage -- 2/1/2011 11:48:33 >
AQW Epic  Post #: 7
2/1/2011 11:58:10   
Snaipera
Member

Giving the deflection rate to technology would mage us , mages , have a definite advantage over the classes . This would also Increase the power of bot builds A LOT . So focus 5 bounties will pretty much be god , so no , guess that's not an option .
AQW Epic  Post #: 8
2/1/2011 12:09:03   
ND Mallet
Legendary AK!!!


It was thought of having tech for deflect rate but then it was realized that Mages had DA and Malf. Get some tech, str, and support and mages have huge malf with gun damage and low deflect rate. It would be like making Deflects improve with dex. Hunters would abuse deflects with Smoke and high str. Str is an obvious NO for deflect rate. Support leaves aux damage but it's used less than a gun is and no skills to improve it at all besides defense buffs.
AQ DF MQ AQW Epic  Post #: 9
2/1/2011 12:13:16   
Lord/Fredd
Member

Tech might increase faster than Dex, but Dex improves block chance, so it is not the same. Str and Support can be abused, but tech can't.

I sugest that we first of all decrease Tech so it gives the same amount of Res as Dex gives Def, fx would 69 Dex and 69 Tech both give 23-28 Res/Def. Now Tech is nerfed even more. Then i sugget Robots shouldnt be increased by Tech, as People often just use 5 Focus build. Instead, the robot should have an amount of damage equal to 10*the number of focus, for a maximum of 50 damage. Now Tech is decreased even more. But then we should get the gun to increase withTech instead of Str. This would decrease Str build, and make Tech more usefull (It would also make more sence as pulling a tricker harder shouldn't make the gun better, the Technology should...).

This is my opinion, don't flame me for it.
AQ DF MQ  Post #: 10
2/1/2011 12:21:16   
Nebula
Member

quote:

@Pyronix LOL thats where your wrong I am a Mage a Bh and a Merc XD!So your wrong it isnt opinion its FACT Tech is equal to dex as it increases faster then dex.
LOL talk about completely ignorant about me.


It doesn't matter if you're played all three classes or you have 3 accounts of each class, it doesn't make it a proven fact because you say it is, its still just your opinion.
Technology is still weaker then Dexterity, in a way. Dex has definitly effects of increasing defense and block chance. While tech, is really useless compared to Dex without a 5 focus bot build, as all it does without your bot and skills is increase resistance, and even if it increases faster than Dex it isn't really that much more.
Post #: 11
2/1/2011 13:19:19   
IsaiahtheMage
Member

Um no.No matter what you say Tech is about equal to Dex as Tech improves faster then dex while dex improves block rate there pretty much equal with each other.
AQW Epic  Post #: 12
2/1/2011 13:42:00   
nercowarrior
Member

All stats are about equal. .

Any stat can be used by any class, there's no stronger or weaker stats. Tech ain't weakest stat. It boosts the damage of bots greatly, even greater with higher focus. Tech also increases Bunker's damage, EMP grenade efficiency, Smokescreen reductions, magic damage, Surgical Strike damage. No stats is weak. Period.

Correct me if I'm wrong

< Message edited by nercowarrior -- 2/1/2011 13:43:27 >
AQ  Post #: 13
2/1/2011 13:52:03   
Pyronix15
Member

Were talking in terms of just plain stats, no skills or bots involved.
AQ MQ  Post #: 14
2/1/2011 13:52:38   
Sparticus
Member

First of all, I only know one person who starts all her post with this line "As we all know"

Second, the idea that any other feature or function should be attached to tech is a bad one. There are currently checks and balances which would be removed if this were applied.

Lastly, support is slightly worth more per stat point but otherwise the rest are essentially equal.
AQ DF MQ AQW Epic  Post #: 15
2/1/2011 13:56:20   
Shadow Serpent
Member

IsiahtheMage: So every veteran player is wrong and your right? Everyone has the right to his opinion, i don't blame you for being wrong... But you are.

quote:

But then we should get the gun to increase withTech instead of Str. This would decrease Str build, and make Tech more useful

Took the words right out of my mouth, this is a great idea, it would really buff up tech. The only flaw is that it would really OP the mages. Now mage+50 tech+Deadly Aim=Mage OP'ed.
Use mal, get an energy gun, that skill that gives you tech(xD), max out DA, and 50+ tech and they could kill every merc there is xD But, it might be just me.

< Message edited by Shadow Serpent -- 2/1/2011 13:57:58 >
Post #: 16
2/1/2011 19:56:51   
Gree
Member
 

I always felt like Tech should effect be the "block" stat for energy primaries. Instead of "block" it would be "resist". Take out the 3-3-2 formula for tech, then dex and tech would be on the same standing. But that was before bots were introduced.
Post #: 17
2/1/2011 20:52:03   
Avantir
Member

@IsaiahtheMage-No offense but you really are stubborn. You spew out your ideas and don't listen to logic.

quote:

Dexterity:
Dexterity: Defense
3: 1-1
6: 2-2
9: 3-4
12: 4-5
15: 5-6
18: 6-7
21: 7-9
24: 8-10
27: 9-11
30: 10-12
33: 11-14
36: 12-15
39: 13-16
42: 14-17
45: 15-18
48: 16-20
51: 17-21
54: 18-22
57: 19-23
60: 20-24
63: 21-26
66: 22-27
69: 23-28
72: 24-29
75: 25-30
78: 26-32
81: 27-33
84: 28-34
87: 29-35
90: 30-36
93: 31-38
96: 32-39
99: 33-40
102: 34-41
105: 35-42
108: 36-44
111: 37-45
114: 38-46
117: 39-47
120: 40-48
123: 41-50
126: 42-51
129: 43-52
132: 44-53
135: 45-54
138: 46-56
141: 47-57
144: 48-58
147: 49-59
150: 50-60
153: 51-62

Technology:
Technology: Resistance
19: 7-9
22: 8-10
25: 9-11
27: 10-12
30: 11-14
33: 12-15
36: 13-16
38: 14-17
41: 15-18
44: 16-20
46: 17-21
49: 18-22
52: 19-23
55: 20-24
57: 21-26
60: 22-27
63: 23-28
65: 24-29
68: 25-30
71: 26-32
73: 27-33
76: 28-34
79: 29-35
82: 30-36
84: 31-38
87: 32-39
90: 33-40
92: 34-41
95: 35-42
98: 36-44
100: 37-45
103: 38-46
106: 39-47
108: 40-48
111: 41-50
114: 42-51
117: 43-52
119: 44-53
122: 45-54
125: 46-56
127: 47-57
130: 48-58
133: 49-59
135: 50-60
138: 51-62
140: 52-63
144: 53-64
146: 54-65
149: 55-66
152: 66-68
154: 57-69
157: 58-70
160: 59-71
162: 60-72
165: 61-74
168: 62-75
171: 63-76


Technology and Dexterity increase at the same rate. Defense just starts lower than Resistance. Since Dexterity also increases Block, Dexterity is stronger than Technology.

_____________________________

You want us to sneak into the Cap and rescue him?

Yes.

Oh. You aren't joking. You're crazy!
AQ MQ Epic  Post #: 18
2/1/2011 22:00:15   
Lectrix
Member

Technology definitely needs a good Buff, but if you're interested in overall Balance between all 3 Classes, a Tech Buff won't help much. Unless we Nerf Support at the same time, maybe by changing Auxiliaries to improve with Tech instead..?

@Below: Exactly what I was thinking

< Message edited by Lectrix -- 2/1/2011 22:51:34 >
AQ DF MQ AQW Epic  Post #: 19
2/1/2011 22:30:10   
Silver Sky Magician
Member


Then Mercenaries would have insane tech tank builds complete with powerful bunker busters and surgical strikes...you wouldn't want that, would you?
Post #: 20
2/1/2011 22:53:51   
The Game
Pegasus Overlord


Regardless of whether you think someone's opinion is wrong, there is no possible justification for the tone used in some of the posts in this thread. Please knock it off and address the issues instead of the one making the post instead of adding fuel to a fire.
AQ  Post #: 21
2/1/2011 23:16:07   
edwardvulture
Member

Have you guys seen the current trend? 5 bonus merc who spans tech. It does way too much.... It also has a high% and a fast kill rate. Nothing is done about focus though, because the gamma bot will probably not get nerfed again and will still give the staff a constant stream of income. Every stat is abused but only varium players abuse it to the point they all need to be nerfed.
AQ DF MQ  Post #: 22
2/1/2011 23:21:08   
DillBagel
Member

Although I don't agree that tech is the weakest skill. I do agree with the idea to make block chance powered by agility is a good idea. The main problem with agility right now, is the level cap will go up and then we're still stuck with 95 HP.

< Message edited by DillBagel -- 2/1/2011 23:22:06 >
AQW Epic  Post #: 23
2/2/2011 0:49:42   
The Cannible
Member

I apologize for the double message, I didn't realize that I had done that. I was just bringing this up because it seems there are a lot of complaints about agility, and how UP mages are, so I thought that giving agility the dodge rate and making tech totally equal with dex was a good idea to equal things out. Because with all this talk of how unbalanced the game is, i'm pretty sure a big part comes from the balance of the stats, and how many stats we have with the stat mods. Tech needs a little buff, and support needs a little nerf, this would definatly make tech equal, and later we could find a way to nerf support, but at the moment, this post is about tech.
DF  Post #: 24
2/2/2011 0:52:22   
The Cannible
Member

@Isaiahthemage, I'm sure we could change agility just a little so that 100 agility was at like... 45 health and had MUCH smaller increments of decrease, so that every... 5 health you gained you lost like 2% to dodge or so, that way everyone would HAVE to have different amounts of block chance, and no, I don't think this would make SA any more powered than it already is.
@DillBagel, as the level cap goes up, i'm sure they'll change the requirement of focus, agility, etc. But personally, I only see the cap going up to 35 or 40, probably 35. Any higher the skills will be worthless compared to our equipment power.

< Message edited by The Cannible -- 2/2/2011 0:59:33 >
DF  Post #: 25
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