Deadly PoisoN
Banned!
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@Inthesky,gladly.Do you have evidence that all bounties use smoke+massacre?Hmm,you seem to go by assumption,which has never lead to any logical conclusion.You also do realize that the amount of people on the forum are nothing compared to in game people that never bother to post? You read a few complaints,fair enough.I was one of them,we were overpowered and it was fun.But that's the thing,WERE overpowered. Now let me list a few facts,not opinions or assumptions 1.Reflex boost can be very effective if you're able to gain a last bit of energy to smack your opponent with maybe a cheapshot?This could possibly result in a win where you should have lost. 2.Emp grenade can be used to upset a strategy or buy time. I can list more,but i don't feel like going through the trouble.Now before i ask you a question of my own,bounties cannot just stand as a tank,yes we can block a lot,but the hits we do take are more damaging.Mercs don't even need to block,they stand as tanks and absorb minimal damage before throwing everything at you. And might i add that smoke+massacre is much more tactical than going....Oh please bunker buster crit.At least smoke can be built upon by physical attacks if the bounty is somehow unable to use massacre. Now please explain to me what is tactical about buster bunker/aux...artillery?Every single match i see them do that,it's all they do. Now for the str mercs,they're even more comical.Stun maul+zerk,if both get blocked...Uhm what now? Iv'e defeated a number of high str mercs lvl32 full varium with my free lvl30 bounty,when he was still free.How did i?Well,if someone enters a battle with 140str+,they automatically assume they win.But iv'e blocked both their combo's numerous times and after that they embarrassingly try to health pack their way to victory.But with all those points in str they often leave a gap open. The one had 40tech and i made him suffer for it.
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