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2/18/2011 21:11:14   

Faction Guide


Table of Contents

    Code - Section

[FAC01]  - Introduction
[FAC02]  - The Faction War
[FAC02a] - Influential Factions
[FAC04]  - Recruitment
[FAC03]  - Hierarchy System
[FAC05]  - Faction Statistics
[FAC05a] - Faction Leaderboards
[FAC06]  - Faction Headquarters
[FAC06a] - Faction Battlestations
[FAC07]  - Capture Points
[FAC08]  - Further Reading
[FAC09]  - Progress Log
[FAC10]  - Credits and Acknowledgements



As one of the most complicated features in EpicDuel, factions play a huge part in EpicDuel's Community.
The Faction War between Legion and Exile has been ongoing for as long as most can remember!
Factions are basically a group of players who fight together toward a common cause. Today, factions are created for various reasons. Factions can have up to 18 Players in total.

This guide will explain features that are quite difficult to understand.


The Faction War

There is currently an ongoing war between the Legion army and the Exile resistance.

The Story:

The Legion


The Legion are those loyal to Baelius and trust in their benevolent leader to rule Delta V. Before the War, Baelius' brutal methods of maintaining order caused a split amongst his labor-force. Those that dissented joined the Uprising, a rebellious group of brigands and profiteers who sought to form a coup against Baelius. Those who believed the resistance was the cause of Baelius' ruthless punishment formed The Legion. These loyalists were essentially fighting a two-front battle: They had to put down the Uprising where they could with one hand and steel themselves against the brutality of Baelius' totalitarian reprisal with the other.

Some say The Legion's staunch devotion is folly. Others believe The Legion are the hardened defenders of a renewed future of prosperity and peace on Delta V.

For The Legion, the return to Delta V from exile was the beginning of a new era. A new war has begun for them, one which they must not lose if they wish to see order restored to a broken and divided Delta V. The Legion will stand against the chaos-mongers and fight for a final victory on a world they wish to call home once again.

Will you fight for the future of Delta V? Will you fight for Baelius' forgotten army?

The Exiles


The term "Exile" describes anyone banished during the War when Baelius' "Efficiency Solution" went into effect. Yet, only those who fought for the Uprising wear this badge with pride.

Throughout its history, the human race has proven time and again that it will not suffer an oppressive ruler. Baelius was no exception. The Uprising formed as a direct result of his tightening grip and the cries of "This will not stand!" shook Baelius' citadel walls and echoed through the mines. The Uprising fought tooth and nail against the hardened Legion forces and their endless ranks of automated reinforcements. With Oz, an ex-Shock Trooper as their leader, the Uprising scratched inch by inch to the brink of victory.

Betrayal ended the siege of Baelius' grand Citadel and stole the lives of those closest to Oz. The final nail in the coffin came when the forces colliding in battle were banished to a realm between worlds. One of chaos and without time.

But now the Uprising has returned, proudly waving the Exile banner! For them, the War never ended and new leaders have risen to the challenge of freeing Delta V's people! The challenge now lies in unifying the Exile forces against a common foe.

So, Exile, are you prepared to fight for your freedom?


At the beginning of each day, reinforcements are added to one of the alignments. These reinforcements depend upon the previous day's reinforcements and the winner's margin of victory of the current day.

The formula is as follows:
Let Legion's reinforcements be positive (+)
Let Exile's reinforcements be negative (-)

(Previous Day's Reinforcements)-(1/2)(Winning Alignment's Margin of victory)=(Reinforcements added at the start of the next day)
If (-) Exile receives reinforcements
If (+) Legion receives reinforcements

Example 1:
Suppose no reinforcements are given, as was the case when the system was first implemented. That day suppose Exile won by 10,000. The reinforcements given on Day 2 would be calculated using the above formula:

(0)-(1/2)(-10,000)=5,000 Reinforcements given to legion for the upcoming day

Suppose Exile won the next day by 20,000.

(5,000)-(1/2)(-20,000)=15,000 Legion Reinforcements for the Day 3.

Suppose Legion won that day by 30,000.

(15,000)-(1/2)(30,000)=0 Reinforcements for the next day.

Example 2:
Suppose Legion had receieved 40,000 reinforcements to start the day. Legion won that day by 30,000.

(40,000)-(1/2)(30,000)=25,000 legion reinforcements at the start of Day 2.

Suppose Exile won Day 2 by 10,000.

(25,000)-(1/2)(-10,000)=30,000 Legion Reinforcements for the next day.

Suppose Legion day 3 by 80,000.

(30,000)-(1/2)(80,000)= -10,000 - Exile Receives 10,000 reinforcements for the next day.

Suppose legion wins Day 4 by 20,000:

(-10,000)-(1/2)(10,000)= -15,000 - Negative so Exile receives 15,000 reinforcements at the start of day 5.

Other features in the Faction War Bar include Creating a New Faction and Viewing the Factions with the Most Influence


Influential Factions

Influential factions are factions with the most influence during the day.
These factions are taxed everyday. The amount of tax given to them varies depending on how many factions have more influence than you in your alignment.
Here is a picture to guide you on the amount of influence taxed on factions.

If you're faction has the most influence in it's alignment, the World Domination achievement is awarded to all players in the faction, and the amount of World Dominations is increased in your faction's statistics by one.


Hierarchy System

In a faction, every person is assigned a rank, either Founder, Officer or Member. Each are explained in more detail below.

The Main Parts of the Faction Hierarchy:

  • Founder
  • Officers
  • Members

    The Founder of the faction is the creator of the faction, often referred to as the leader.
    If this player leaves the faction, it is disbanded.

    Features available to the Faction Founder:

  • Private Messaging Faction members
  • Posting on the NoteBot
  • Donating Battle Tokens to Capture Points
  • Clearing Messages from the NoteBot
  • Recruiting Members
  • Promoting Members to Officers
  • Demoting Officers to Members
  • Edit Titles of the Faction Founder and Faction Officers
  • Remove players from the faction
  • Change the Faction Flag Design / Colors


    Officers are players who have more features open to them in the faction.
    Players given this position are able to assist the leader, usually to aid in recruiting.
    Factions can have a maximum of 6 Officers only.

    Features available to the Faction Officers:

  • Private Messaging Faction members
  • Posting on the NoteBot
  • Donating Battle Tokens to Capture Points
  • Clearing Messages from the NoteBot
  • Recruiting Members


    Members of factions make up the majority of the whole faction.
    These players have a big role in achieving faction goals.

    Features available to the Faction Members:

  • Private Messaging Faction members
  • Posting on the NoteBot
  • Donating Battle Tokens to Capture Points



    To join a faction, you must be invited by either a Founder or an Officer in the faction.
    Looking for them either in-game or using the forums to do so is the more common way players look to join a faction.
    Here in the forums, EpicDuel Recruitment can be found in the EpicDuel Faction Recruitment Section.


    Faction Statistics

    Faction Statistics are found on the left side of the faction page, below the faction's flag.
    Here you can see the data and accomplishments of the factions.

    These include:

  • Faction Level
  • Faction Influence
  • Alignment Wins
  • Faction Accomplishments (World Domination, Flag Captures, Daily Faction Battle Wins)
  • Total 1vs1 Wins
  • Total 2vs2 Wins
  • Total 2vs1 Wins

    Faction Level

    Your Faction's level is determined by the amount of influence your factions has accumulated.
    These are the currently known numbers for the amount of influence you need to get to a certain level.
    Some levels are currently unknown due to the fact that no one has achieved them.

    Faction Levels:

    Level Name - Influence Required
    Recruits        - 0 - 2,499
    Initiates       - 2,500 - 4,999
    Militia         - 5,000 - 9,999
    Squad           - 10,000 - 24,999
    Enforcers       - 25,000 - 49,999
    Syndicate       - 50,000 - 99,999
    Coalition       - 100,000 - 249,999
    Veterans        - 250,000 - 499,999
    Guardians       - 500,000 - 999,999
    Harbingers      - 1,000,000 - 2,499,999
    Champions       - 2,500,000 - 4,999,999
    Grand Champions - 5,000,000 - 7,499,999
    ???             - 7,500,000 - 9,999,999
    ???             - 10,000,000 - 14,999,999
    ???             - 15,000,000 - ???


    Influence can be earned in several ways, and earning it will add to your Faction's total Influence and your own Personal Influence.
    Your faction influence is also the basis for it's level.
    Here are the ways to earn influence:
    1v1 Win - 5 Influence (Personal and Faction) 
    2v2 Win - 15 Influence (Personal and Faction) 
    Juggernaut Win - 15 Influence (Personal and Faction) 
    Flag Capture - 150 Influence (Faction) 
    Alignment Victory - 250 Influence (Faction) 
    Faction 1v1 Champion - 1000 Influence (Faction) 
    Faction 2v2 Champion - 1000 Influence (Faction) 
    Faction Jug Champion - 1000 Influence (Faction) 
    World Domination - 2500 Influence (Faction)

    Faction Accomplishments

    Faction Accomplishments are triumphs of your faction that your faction has received.
    The Faction page not only shows what accomplishments your faction has received, but also the quantity.

    List of Faction Accomplishments:

  • Flag Captures (Recorded by Hour)
  • Daily 1v1 Faction Championships
  • Daily 2v2 Faction Championships
  • Daily 2v1 Faction Championships
  • World Dominations


    Faction Leaderboards

    Faction Leaderboards record the top 15 factions based on the amount of a certain achievement they have received.
    There are currently 8 leaderboards exclusive to faction related achievements.

    These are the following Faction Leaderboards:

  • Today's 1vs1 Faction Leaders (Based on amount of 1vs1 Faction Wins for the day)
  • Today's 2vs2 Faction Leaders (Based on amount of 2vs2 Faction Wins for the day)
  • Today's 2vs1 Faction Leaders (Based on amount of 2vs1 Faction Wins for the day)
  • All-Time World Domination Leaders (Based on amount of World Dominations)
  • All-Time 1vs1 Faction Leaders (Based on amount of 1vs1 Faction Daily Achievements)
  • All-Time 2vs2 Faction Leaders (Based on amount of 2vs2 Faction Daily Achievements)
  • All-Time 2vs1 Faction Leaders (Based on amount of 2vs1 Factiion Daily Achievements
  • All-Time Flag Capture Leaders (Based on how many hours Flag/s have been controlled)


    The Faction Headquarters

    The Faction Headquarters (Faction HQ) is a private place wherein only your faction members can access.
    The Headquarters contains 5 rooms. These rooms contain a total of 5 Faction Flags, Faction Battlestations and a NoteBot.

    The NoteBot is a message board wherein you can place messages for your whole faction to see.

    Legion Headquarters:

    Exile Headquarters:


    Faction Battlestations

    <Temporarily Disabled Feature>

    Faction Battlestations can be found in the Faction HQ.
    You have to pay a certain amount of credits/varium to use a Battlestation.
    Firing Battlestation makes you gain War Kills. Getting 1,000 War Kills can get you the Artillery Master Achievement.
    Getting the most war kills in the day will award you the Warlord Achievement.
    War Kills are displayed in the All-Time War Kills Leaderboard and your Faction Page.
    There are 5 types of Battlestations that can be found there.

    Name                - Type of Damage  - Price per Use
    Mortar              - Light Damage    - 10,000 Credits
    Heavy Turret        - Moderate Damage - 200 Varium
    Artillery Barrage   - Heavy Damage    - 400 Varium
    Goliath Cannon      - Severe Damage   - 600 Varium
    Satellite Destroyer - Maximum Damage  - 800 Varium

    There are also other ways to gain War Kills.
    These are the places you can also go to to get War Kills:

    Name        - Location     - Price per Use
    George Lowe - Fortune City - 1,000 Varium


    Capture Points

    Capture Points are found in areas that can be controlled. The faction's flag is raised if it has control over the area.
    To capture a point, your faction must donate the highest amount of Battle Tokens to the flag compared to the other faction.
    When you click the capture point, you will see the top 3 Factions with the highest amount of Battle Tokens in that capture point.
    You are also able to donate a certain amount of tokens upon clicking the capture point.
    A tax of 100 Battle Tokens is taken from the controllers of the capture point. This is to give a fair chance for other factions to control the area.

    Capture Points have the following benefits:

  • A chance for your faction to be on the All-Time Flag capture Leaderboard
  • When you control a flag at the end of a server day, your whole faction will be awarded the Flag Capture Achievement.
  • 150 Influence to the faction awarded every hour of control


    Further Reading

    Want to know more about Faction? These useful sources may help you.

  • The EpicDuel Wiki
  • EDW: Factions
  • EDW: Faction War Bar
  • =ED= Frequently Asked Questions (Questions 10-12)
  • CHG EpicDuel Factions Forum Section


    Progress Log

    18Feb2011 - Guide created.
    18Feb2011 - Guide added to the =ED Guides List.
    18Feb2011 - Updated Guide: Added details regarding Reinforcements and World Domination.
    10Mar2011 - Added Grand Champion faction level.
    06Jun2012 - FAQ link updated.
    17Jun2012 - Major updates from Delta 1.4.6


    Credits and Acknowledgements

    Thanks to these players and sources for their information and help!

    The EpicDuel Wiki
    The =ED= Comprehensive EpicDuel FAQ - Sections 11 - 13
    Archived Storyline Forum Section

    Thanks to BigTuna for writing the Legion and Exile Storylines.
    Thanks to Dax for information about Reinforcements.
    Thanks to Ashari for Exile/Legion Emblem Images
    Thanks to JZaanu for Legion Headquarters Image

    Feel free to me if you have any suggestions/corrections.

    < Message edited by SMGS -- 6/17/2012 12:38:06 >
  • Post #: 1
    4/30/2017 3:59:56   
      Exploding Penguin

    Deleted a couple posts here, started by a new player who was unaware that this guide is no longer relevant.

    Since this guide is very much out of date, to prevent new players from being confused again I will lock this thread to prevent further posting.
    Epic  Post #: 2
    Page:   [1]
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