PhoenixGladiator
Member

I agree with you Prince. There is simply too much chance and variability among what can happen in any given battle. There is no reason anybody should get critted, deflected, and blocked 3,4, or even 5+ times in one game. As far as this goes: quote:
When you start flipping that coin 1000, 5000, etc. times, it looks a lot more like 50% heads/50% tails. The same deal with crits/blocks. Say that you have a 25% chance to block and your opponent has a 10% chance to block you "should" block 1 out of each four strikes he makes against you, and he should block 1 out of every ten of your strikes. It's not out of the realm of statistical probability for him to block you five times in a row, because if you would fight him 1000 times, it would look a lot more like the stated probability. First, the probability of someone blocking 5 times in a row with a 25% chance to block is not even 0.1%, which statistically speaking is highly improbable. Technically that is "out of the realm of statistical probability." Second, those first 5 blocks in a row would in now way influence the outcome of the next 1000 times. You are referencing a well known illogical fallacy known as the Gambler's fallacy. While the proportion may get closer and closer to 0 (according to the Law of Large Numbers), the difference between the two does not systematically decrease to 0. I guess I'm trying to point out that with SA and SS on the opponent, it almost feels like a 100% chance to block. I performed an experiment today and was blocked 42/53 times while smoked against an opponent with 6 SA or higher. That should never happen... (I'm not sure this can be extended to other aspects of RNG in the game as well)
