Ianthe
formerly In Media Res
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Bleeding: Level «L» Take Harm damage each round from an open wound. Endurance save each round to heal wound and end status. At the end of the monster's turn, the monster takes damage: Base: round((5.25 + 0.5625*«L» + 0.00375*«L»^2) / 2) * 0.25 Rand: (round((10.5 + 1.125*«L» + 0.0075*«L»^2) / 2) + round(200 + 13.2*«L») / 200 * [2.1462*«L» + 10.399] / 8) * 0.25 Stuff in [] is rounded to the nearest 5, to a minimum of 10 and a maximum of 200. (The bolded 0.25 is the default; it may change.) After it takes damage, there's a chance of the monster recovering; see the individual entry for the chance of it recovering. The monster continues to take damage every turn until it successfully recovers. Resist Bleeding Resist Bleeding +«» Provides a bonus to any saves against bleeding. As described. Bleed Potence Bleed Potence -«» Opponent takes a penalty to any saves against Bleed. As described.
< Message edited by Carandor -- 7/27/2018 6:12:12 >
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